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One disadvantage of Wraiths is that pretty much any hero with a magic item will turn combat against them. Most will be 3+ WS4+ attacks at S4+, meaning a dead Wraith / turn. Add in the static combat resolution, and the Wraiths need to get 6-7 kills / turn to win combat by a few points (while competing against Steadfast). Worse, units that have default magical attacks (Dryads, some Skaven units, Daemons, etcetera) will just mulch them then-and-there since the Wraith's are ASL WS3 T3 no-save.
They can work harassing cavalry, small MI / MC units, and so-on, but for the most part they aren't as dangerous as other Rare choices. Worse, they're Magic Missile bait: A Hero Wraith has meatshields in the form of Skeletons / Ghouls / Zombies. A unit of Wraiths? Not so much. Ethereal is a great deal harder to counter in a formation than it is a unit of Ethereal models.
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