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Made in ca
Dangerous Duet






So here's what i thought :

Hive Tyrant : Heavy Venom Cannon, Old Adversary, Psychic scream, Leech essence
Total : 220

20x Genestealers : Andrenal glands
Total : 340

20x Genestealers : Andrenal glands
Total : 340

3x Zoanthrope
Total : 180

Trygon : Andrenal Glands
Total : 210

Trygon : Andrenal Glands
Total : 210

Total : 1500

So what do you think of it? And should I keep the Zoa in a single unit or spread them in one man squads to cover more terrain?


Automatically Appended Next Post:
no comments????

This message was edited 1 time. Last update was at 2012/02/15 02:49:42


 
   
Made in us
Huge Hierodule





land of 10k taxes

HT need TG or they die to fast. Make your GE units 10 or 15, not 20. Zoans need a pod.

was censored by the ministry of truth 
   
Made in us
Tunneling Trygon






Agree on guard for the tyrant. HVC is not a great weapon for 25 pts.

Stealers are typically run with toxin rather than AG as the rerolls to would are more useful as they already have high Init. 20 strong broods can be quite unwieldy.


"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in ca
Dangerous Duet






So I made so changes, I kept the AG for the GS cause I think I need some extra strenght to be anti-tank. What do you think of this list?

Hive Tyrant : Hive Commander, Adrenal Glands, Toxic Miasma Psychic scream, Leech essence
Total : 220

2x Tyrant Guard : Boneswords
Total : 150

10x Genestealers : Andrenal glands
Total : 170

10x Genestealers : Andrenal glands
Total : 170

10x Genestealer : Andrenal Glands
Total : 170

3x Zoanthrope : Spore
Total : 220

Trygon
Total : 200

Trygon :
Total : 200

Total : 1500




 
   
Made in us
Shunting Grey Knight Interceptor





Cleveland, OH

I like the second list a lot. A lot of people harp on the Zoans needing a pod if you want them to tank hunt, however they can still be used effectively walking them, you just have to be careful. Try to block LoS from some things to minimize them getting shot at

4.5k
1.3k
2k 
   
Made in ca
Dangerous Duet






Changged the list after discussing it with other peoples. What about this?

Hive Tyrant : Old Adversary, Adrenal Glands, Acid Blood, Psychic scream, Leech essence
Total : 220

2x Tyrant Guard : Boneswords
Total : 150

30x Termagants
Total : 150

10x Genestealers : Andrenal glands
Total : 170

10x Genestealer : Andrenal Glands
Total : 170

3x Zoanthrope : Spore
Total : 220

Trygon : Adrenal Gland
Total : 210

Trygon: Adrenal Glands
Total : 210

Total : 1500

 
   
Made in ca
Warp-Screaming Noise Marine




Canada!

I worry about the low leadership trygons! How do you plan to be advancing? I especially worry about of test or die issues.

It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax...  
   
Made in us
Sinister Chaos Marine




Flagstaff, Arizona

I want to know what the tactics for this list are? Everything walks forward and kills? Are genes outflanking? Are Trygons deep striking?
   
Made in ca
Dangerous Duet






To be honest I had not devised a strategy yet about thee advance. What would you suggest me?


Automatically Appended Next Post:
Okay so I thought about it a little and here's my general idea for strategy : Genestealers will go with infiltrate to seize objective or move quickly to the enemy depending of the mission. Trygons will be deep striking to land where the fight is the heaviest, as will zoanthropes (thought I'll try to make them land behind something to protect them). HT and his guards, along with the termagants just advance, the HT squad behind the termagants. What do you think about it?

This message was edited 1 time. Last update was at 2012/02/16 00:10:51


 
   
Made in us
Sinister Chaos Marine




Flagstaff, Arizona

Ok so if we are talking about the last list posted, I would trade up the tyrant so that he has hive commander so that at the very least, if you see the need to deepstrike/outflank it is more viable.
If not, the nid zilla thing runs well with a venomthrope or two.
Hope I helped.
   
Made in gb
Lethal Lhamean






Kanto

With trygons, go with the prime. It may seem unnecessary at first, as you have very little instinctive behaviour in the army, but if they're deepstriking they could easily pop up away from friends and then simply attack whatever's closest. Also, and extra bit of anit-infantry firepower is always fun. You only need to upgrade one, though.

   
Made in us
Jealous that Horus is Warmaster





The eye of Terror

One thing that I have noticed with my nids is that the trygons and zoans pull a lot of firepower, so the pod with the zoans works running a trygon up the field works semi effectively. One great thing is if you can get your trygon and genestealers in around the same time to break up target priority.


On a note about the list itself, I definitely agree with the latest list, trygons def need the ag for that strength 7 on charge is always awesome

This message was edited 1 time. Last update was at 2012/02/19 16:09:12


 
   
Made in ca
Dangerous Duet






So what about this list?

Hive Tyrant : Hive Commander, Adrenal Glands, Acid Blood, Psychic scream, Leech essence
Total : 220

2x Tyrant Guard : Boneswords
Total : 150

14x Termagants
Total : 70

10x Genestealers : Andrenal glands
Total : 170

10x Genestealer : Andrenal Glands
Total : 170

3x Zoanthrope : Spore
Total : 220

Trygon : Adrenal Gland, Prime
Total : 250

Trygon : Adrenal Glands, Prime
Total : 250

Total : 1500

 
   
Made in gb
Wondering Why the Emperor Left




United Kingdom

I like the second list but, personally I would drop the zoans in a pod for the Doom in a pod, with the spare 80 poimts, make the trygon primes

5 Successful trades on the Swap Shop and counting!

 Breotan wrote:
Jump to conclusions? This is Dakkadakka. We pole vault to conclusions here.

 
   
Made in us
Longtime Dakkanaut





Honestly I think some of the advice people have been giving you is utter crap.....not all.....but a good bit of it.

First and foremost, I'll put this out there. All genestealer lists suck.....they sucked in 3rd edition, they sucked in 4th edition, and they suck now.

Don't get me wrong, genestealers are good....but they are shock-troop, not main-line troops....use them as such. Not every list benefits from genestealers, and those that do, at most you should probably take one (maybe two) broods of 8-10 models.

Next up is that pure CC lists are terrible. Tyranids NEED shooting to bust up transports so your CC troops can eat the units that are hiding inside. CC is a terrible, terrible, and unreliable way to open up tin-cans (only the Trygons can do it decently....but even then, you don't want to waste Trygons on opening up a transport only to get shot-up by the units inside next turn......you want them eating infantry and heavy infantry.

Leave the anti-vehicle to your guns....this means hive guard, zoans, tyrannofexes, or harpies with TL-Venom Cannons.... Dakka-Fexes and Dakka -Tyrants can do alright as well just with the sheer number of shots they can dish out.

Khornate25 wrote:So what about this list?

Hive Tyrant : Hive Commander, Adrenal Glands, Acid Blood, Psychic scream, Leech essence
Total : 220


Hive Commander is there for the Spore, I take it? Decent reasoning to take it. But honestly adrenal glands and acid blood aren't needed (if you're going up against a target where you need adrenal glands to win, you're doing something wrongs). Acid Blood is just a 'meh' upgrade. Okay to have, but nothing to really dish the points out over.

Personally I don't find Tyrants useful until you hit about 2000 points. They're just too pricey otherwise.

2x Tyrant Guard : Boneswords
Total : 150

Boneswords honestly aren't that useful, these guys are just here to soak up damage that would normally be heading the Tyrant's direction.

If you get them any upgrade at all, Lash Whips would be the best choice.


14x Termagants
Total : 70


Why are these in the list? They don't have the unit size to be useful (except to sit on objectives) and have no Tervigons to support them. Hormagaunts (with toxin of course) would fit your list much better (fast assault).

10x Genestealers : Andrenal glands
Total : 170

10x Genestealer : Andrenal Glands
Total : 170


Not bad, I think you only need one unit, though. Also drop Adrenal Glands, you already have the initiative and the strength bonus isn't really great. Toxin Sacs are much, much, much better on these guys.

3x Zoanthrope : Spore
Total : 220


This is your only ranged anti-tank? Sorry, but this won't be enough. A single brood of three can (at best) kill one vehicle a turn, and you won't be able to start killing them until at least turn 2 (possibly turn 3). That means the enemy has at least 2 solid turns of shooting before they can even help....and then you are stuck assaulting vehicles and not the troops inside the transports.

Not good.

At 1500 points, I'd expect to see 6-9 Hive Guard or 4-6 Hive Guard and 2 Zoans in a Pod.......even then that usually doesn't end up being enough.

Anything less than that, and you're seriously gimping yourself (more than Tyranids already are).



Trygon : Adrenal Gland, Prime
Total : 250

Trygon : Adrenal Glands, Prime
Total : 250


Only one of them needs to Prime upgrade. And remember, you aren't getting the Adrenal Glands for the strength bonus (who cares S6 is good enough), you're getting it for the initiative bonus.


That's what I have for you.
   
Made in au
Courageous Skink Brave




Brisbane

Nungunz has it perfectly wrapped up right there.

Also one Synapse creature on the board at the very beginning is not very smart if I may add. 2 turns of heavy weapons fire and there's a chance it will die.

Hivefleet Aeranai 2K (10/4/4)
380pts (0/0/0) Under constructionR
Unknown points (?/?/?)
Warhost of Tantiqual Lizardmen
(?/?/?)
-Loki- wrote:We really don't need Firedrakes riding Firedrakes using Drakehammers and Drakegauntlets firing Breath of the Firedrake.
Helbig wrote: Also by competitive do you mean, I want to put up a decent fight, competitive? Or do you mean I want to bask in the tears of defeated nerds, competitive?
 
   
Made in ca
Dangerous Duet






kk, I tried to follow your recommendations, is this good ?

Hive Tyrant : Hive Commander, Psychic scream, Leech essence
Total : 195

2x Tyrant Guard
Total : 120

15x Hormagants : Toxin
Total : 120

13x Hormagants : Toxin
Total : 104

1x Zoanthrope : Spore
Total : 100

1x Zoanthrope : Spore
Total : 100

3x Hive Guards
Total : 150

3x Hive Guard
Total : 150

Trygon : Adrenal Gland, Prime
Total : 250

Trygon : Adrenal Glands
Total : 210

Total : 1499/1500

 
   
Made in us
Longtime Dakkanaut





Well aside from 4 elite choices, not bad. Put the two zoans in one brood and then you'll only have 3 elite choices and save yourself the cost of one spore. You could probably also axe a hive guard or two and try to bump up the hormagaunt brood sizes as much as you can.......or even just take one large hormagaunt brood and one genestealer brood (so you can keep the models as you seem to like them). Ideally, I'd go fro 2 horma broods (20-25 per brood) and a genestealer brood (8-10).....but the points for it are lacking (maybe drop one Tyrant guard?)

The only thing I'd really be worried about is only having 2 troop choices as you don't have tervigons to make more. Objective games might hurt.

That Tyrant is really sucking up the points. You're call whether to keep him or not (maybe proxy models for a few games to get a feel of what works best for you).

Good luck!
   
Made in gb
Tunneling Trygon






Agree on 2 zoeys in the one pod and that 2 troops is not enough, especially when they are all toughness 3 with very little armour.

I would free up 40 points from the zoeys above, only take a single tyrant guard as it's only 1500, and then spend 100 pts on some more troops. You can possibly get away with dropping HC as well as for a single spore it's not really worth it. I assume the trygons are walking on with him.

Which, if you don't need hive commander do you really need the tyrant? Maybe take a tervigon as this solves the lack of troops and gives you a good 100 odd points for more hormogaunts as well. Or if you keep the tyrant try OA rather than HC ...


"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in us
Longtime Dakkanaut





ruminator wrote:Which, if you don't need hive commander do you really need the tyrant?


Same thought I've been having, actually.

Maybe take a tervigon as this solves the lack of troops and gives you a good 100 odd points for more hormogaunts as well.

I dunno....a Tervigon as an HQ isn't the most effecient use of one. Plus only handing out catalyst once in the above army really doesn't mess with the opponent's target priorities at all so what's the point? He/she will just gun for whatever doesn't have catalyst on it.

I'm leaning towards a Tyranid Prime.

Or if you keep the tyrant try OA rather than HC ...


Could be useful. But the Tyrant is slow even while running, Trygons gain no benefit, Hormagaunts only gain a marginal benefit, and while Genestealers get a nice boost, they already have a high enough weapon skill and number of attacks that they really don't need it (it's a nice boost, to be sure.....but not required). The Tyrant might as well take two guns instead of the Scy Tals, so two sets of TL-Devourers....which just drives the price up more.


For the above list, my personal preference would be to axe the Tyrant + Tyrant Guard, get a Tyranid Prime (just to be cheap), and fill out the rest of the troops, getting the 40 points from a zoan pod, 40 from one prime, in addition to what is saved from losing the Tyrant+Guard. Could definitely bump the hormagaunts up to a respectible number (22-25 models each) as well as get a genestealer unit (8-10 models) for a bit more punch.

Stuff the Tyranid Prime with a unit of Hive Guard maybe? I dunno, I'd have to think more on it.


Thoughts?

This message was edited 2 times. Last update was at 2012/02/21 01:39:44


 
   
 
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