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Made in us
Malicious Mutant Scum






Hi. I have a 1850 SW Tournament list that I need to bring up to 2000. I'd appreciate any and all suggestions about the list and what to add to make it better.

HQ

Wolf Priest - meltabomb, combi-MG, runic armor, wolf tailsman (joins Blood Claw squad)
Rune Priest - meltabomb, Chooser, living lightning & jaws (joins Rhino squad A)

ELITE

Wolf Guard x4
1 - 3. - combi-MG, PF (joins Rhino squads)
4. - wolf claws x2, meltabomb (joins Blood Claw squad)

TROOPS

Grey Hunters A - 7x men, MG, wolf standard, Rhino
Grey Hunters B - 8x men, MG, wolf standard, MotW, Rhino
Grey Hunters C - 8x men, MG, wolf standard, PW, Rhino
Grey Hunters D - 5x men, PG

Blood Claws - 14x men, MG (rides in LRC)

HEAVY

Land Raider Crusader - MM, extra armor

Long Fangs - 6x men, ML x4, LC x1
Long Fangs - 6x men, ML x4, LC x1

=1847


My 40K blog: http://astrachaoswolf.blogspot.com/

909th Armageddon Steel Legion
Rathgar's Great Company, Space Wolves
Brigadoom Chaos Legion  
   
Made in us
Shepherd





Might be worth it to get another rp with murderous hurricane, living lightning or maybe stormcaller for some cover. I like the list though.

Only question I have is any plans on how to protect your long fangs from outflankers?

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in us
Furious Fire Dragon






add another squad of LF.....maybe some wolf scouts

   
Made in us
Malicious Mutant Scum






Draigo wrote:Might be worth it to get another rp with murderous hurricane, living lightning or maybe stormcaller for some cover.
Eh, Rune Priest are great for the points but I find them to rarely be as awesome as some folks think.

Would a second Rune Priest be a boon to this aggressive type of list?

Draigo wrote: I like the list though.
Thanks!

Draigo wrote:Only question I have is any plans on how to protect your long fangs from outflankers?
I have a 5 man Grey Hunter squad as a "utility" squad to sit/grab objectives or to protect the Long Fangs. Most games I don't find my Long Fangs in danger except for from incoming fire.

Mafty wrote: add another squad of LF.....maybe some wolf scouts
Well, can't. Got 3 Heavy units already because of the LRC, but that is a nice thought. Now wolf scouts are most definitively on my radar for adding to this list. Only problem is that they can be hit or miss for placement, do you guys think they are worth the risk?

Thank you for the suggestions so far, please keep them coming.




My 40K blog: http://astrachaoswolf.blogspot.com/

909th Armageddon Steel Legion
Rathgar's Great Company, Space Wolves
Brigadoom Chaos Legion  
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

So looking at the list, I see a few little things I think you can make better use of.
You have a wolf priest in there, takes runic armour so he's 2+/4++ great, the guy has a power weapon and you give him a combi-melta.. not sure about this, he is a combat buffing leader, he hasn't that many attacks so why loose one of them? The guy'll be in a crusader with a mulitmelta, power of the machine spirit can take care of shooting that bad boy. If you really want a combi-melta in there change the WG load out to that and a PF. "Why?" you are screaming? Well simply put the power fist can kill more men a turn, it's 5/6 vs 3/4 chance to wound most enemies and if you have 2 wound models then you can probably instant kill their ass.

Rune priest is fine, the reason people might be suggesting 2 is to allow you to rake the board with jaws or to help your long fangs with popping heavy hitters with living lightening. He is a solid HQ but is not a combat specialist, he is there to shoot and suppress the enemy and pull stuff like murderous hurricane on them. I'll leave that up to you but the list is lacking in heavy firepower for 2k points, see below.

On the GH themselves, you should be sticking MOTW on each squad, it is actually statistically better then a power weapon, not much better on the charge but there is a significant jump in the second turn.

What I would do with the remaining points is put 2 twin lazcannon razorbacks in the list, it gives you 2 more lazcannon shots, the only way you'll be taking out a land raider without having to deal with the contents straight away is to use lazcannons, for everything else there's krak missiles.



It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in us
Malicious Mutant Scum






liturgies of blood wrote:You have a wolf priest in there, takes runic armour so he's 2+/4++ great, the guy has a power weapon and you give him a combi-melta.. not sure about this, he is a combat buffing leader, he hasn't that many attacks so why loose one of them?


I was worried my list didn't have enough anti-mech so I added a combi-melta to the WP. I've never had to use the WP combi-melta whenever I've run this list so yeah, you have convinced me I'm dropping it for the bolt pistol.

liturgies of blood wrote:If you really want a combi-melta in there change the WG load out to that and a PF. "Why?" you are screaming? Well simply put the power fist can kill more men a turn, it's 5/6 vs 3/4 chance to wound most enemies and if you have 2 wound models then you can probably instant kill their ass.


Sound advice. Unfortunately I have a tradition in my SW lists to always run a Wolf Guard with a pair of wolf claws because to me that is the epitome of a Space Wolf.

liturgies of blood wrote: On the GH themselves, you should be sticking MOTW on each squad, it is actually statistically better then a power weapon, not much better on the charge but there is a significant jump in the second turn.


Oh, I agree, Mathhammer favors the MotW over PW. But the edge is slight IMHO and I like the idea of my squads getting in some sure power wounds instead of relying on the dice for extra attacks and rending wounds.

liturgies of blood wrote:What I would do with the remaining points is put 2 twin lazcannon razorbacks in the list, it gives you 2 more lazcannon shots, the only way you'll be taking out a land raider without having to deal with the contents straight away is to use lazcannons, for everything else there's krak missiles.


For some reason I don't like running razorbacks with my SW. Just seems what every other SM list does and not very Space Wolfy .... if you know what I mean. These Wolves like to mix it up in your face and not shooting from some armored tank back in the rear.

Thanks for all the advice so far. I'm thinking Wolf Scouts may be the way I go with the extra points I have. Maybe even throw in some extra Grey Hunters to the Rhino squads. And a PW for the Blood Claws.

My 40K blog: http://astrachaoswolf.blogspot.com/

909th Armageddon Steel Legion
Rathgar's Great Company, Space Wolves
Brigadoom Chaos Legion  
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

Uktena66 wrote:

For some reason I don't like running razorbacks with my SW. Just seems what every other SM list does and not very Space Wolfy .... if you know what I mean. These Wolves like to mix it up in your face and not shooting from some armored tank back in the rear.


Well it is in the codex that long fangs prefer their razorbacks and fill them full of heavy weapons, that sounds space wolfy to me.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in us
Malicious Mutant Scum






liturgies of blood wrote:Well it is in the codex that long fangs prefer their razorbacks and fill them full of heavy weapons, that sounds space wolfy to me.


Tu che. I can imagine the elder Long Fangs complaining about their aching joins and wanting to sit down to rest after a long battle. What better place to rest than a razorback filled with heavy weapons?

I have decided the following, since the tournament is this Sunday ....

I will add the following to my list:

Wolf Priest = get rid of the combi-melta

Add 5 Wolf Scouts with MG
Add Wolf Guard with combi-MG and meltabombs (add to Wolf Scouts!)
Add Lone Wolf with TDA and meltabombs.

I'd LOVE to add a combi-MG to my lone wolf but not sure where to squeeze the extra 5 points from!? And suggestions?

My 40K blog: http://astrachaoswolf.blogspot.com/

909th Armageddon Steel Legion
Rathgar's Great Company, Space Wolves
Brigadoom Chaos Legion  
   
 
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