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Made in ca
Dangerous Duet






So what do you think of this list :

Librarian : Jump Pack, Shield, Smite
Total : 125

3x Sanguinary Priest : Jump Pack
Total : 225

Sanguinary Guard : Death Mask, 5x Infernus Pistol
Total : 275

Furioso Dreadnought air Blood Talons, heavy Flamer
Drop Pod
Total : 170

Assault Squad : +5 AS, 2x Meltagun, Power Fist
Total : 235

Assault Squad : +5 AS, 2x Meltagun, Power Fist
Total : 235

Vanguard Veteran Squad : Jump Packs, Glaive Encarmine, Power Fist, 3x LC
Total :235

Total : 1500

So I put 2 Sang prieest with the assault squads and one with the sang guard, gaining a squad of 5 man with fearless, feel no pain, furious charge, artificiers armours, glaives,, infernus pistols and the death masks (plus flying !) . What do you think about that? The vetrans land via deep strike (like everything else) but use heroic intervention to try to charge an enemy with low or equal initiative and make use of their formidable cc weapons. The furioso Dreadnought try to deep strike near them to finish of their work with his blood talons. What do you think about it?

 
   
Made in us
Calculating Commissar






A few things:

Drop Smite and take the prefered enemy power. You will thank me lattter.

Drop the Sanguinary Guard, they are under no circumstance worth their points.

Get power weapons on those priests. Don't waste WS5. And MB if you face a lot of armour.

I would suggest a storm raven, as it dosent mess with DoA and gives you some heavy fire support. If you take a raven, drop the drop pod and put the dred in the gunship instead.

My quick thoughts. First things that jumped at me, as I dont have my book handy.

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in ca
Dangerous Duet






Ok, what about that :

Librarian : Jump Pack , Shield, Unleash Rage
Total : 125

3x Sanguinary Priest : Jump Pack, 3x LC
Total : 270

Furioso Dreadnought air Blood Talons, heavy Flamer
Drop Pod
Total : 170

Assault Squad : +5 AS, 2x Meltagun, Power Fist
Total : 235

Assault Squad : +5 AS, 2x Meltagun, Power Fist
Total : 235

Vanguard Veteran Squad : Jump Packs, Glaive Encarmine, Power Fist, 3x LC
Total :235

Stormraven Gunship : Twin-Linked Plasma Cannon, Side Hurricane Bolter
Total : 230

Total : 1500

Wat do you think of it now?

 
   
Made in ca
Homicidal Veteran Blood Angel Assault Marine




Toronto-Ont

The Stormraven is an expensive Dread delivery system. It will work but with no other mech in your army expect your opponent to fire all their AT at it the first turn they see it. Don't put the hurricane bolters on it.

I would drop 1 priest and all the LC and keep thim out of the assault squads but just behind them to grant them both FNP. That's 150 more points you have to spend

skycapt44 wrote:
FYI optimus is the cheesiest player I know


DT:80S++++G+++M++B++IPw40k96#+D++A++++/mWD179R+++T(T)DM+ 
   
Made in it
Infiltrating Broodlord





Italy

Never give a single LC. Take instead the power weapon on these Priests, they will profit from the +1 Attack when charging.


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Sharjah

I think Power Weapons should stay off Priests, unless you simply have some spare points and nothing else remotely reasonable to spend it on.

If you do run them, though, the math is actually generally in favor of the single Claw. I did the math for a WS4 Claw vs. a WS4 Power Weapon here: http://www.dakkadakka.com/dakkaforum/posts/list/359068.page

A quick check of how things shake out with WS5 does tilt things towards the PW, which is now better on the charge against T3 than the the LC. With WS4, it's a push. However, with WS5, MEQ and TEQ have the same number of expected wounds, and the LC is superior against T5 and up. So, ultimately it depends on your meta, which in this case I guess boils down to how often you face Xenos and Chaos, as those are the armies that most typically have T5+ models.

As for the OP's list, I have several criticisms. First, 3 Priests is too many. You can't run one with the Vanguard squad, or they lose Heroic Intervention. I guess you could try Deep Striking a Priest near them, but not in coherency, but that seems iffy. At any rate, tooled up as they are, they should hit anything pretty hard without Furious Charge, and FNP probably won't save them from retaliation anyway, especially since the lone Priest will not survive the enemies shooting phase.

Second, I see the SR + Furioso combo as too expensive for what it accomplishes, and taking the Drop Pod for the Furioso is very strange, since it suggests you don't plan to put anything in the Stormraven. Stormravens are meant to carry cargo into battle; as gunboats they're really overpriced and fragile. Compare them to an IG Vendetta, which I believe is 145 points. The Vendetta has the same Armor Values, has 3 TL Lascannons, can carry a squad, and is a Fast Attack choice. The Stormraven is less capable as a shooting platform after turn 1 and costs almost 50% more.

Instead of the vehicles, why not simply load up on some more Assault Marines? Cut a Priest and the Vehicles and you could put 40 on the table.

Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points

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Coming Soon:  
   
Made in us
Trigger-Happy Baal Predator Pilot






Baal

How about replacing the Sang Guard with an Honor Guard??

I run a similar 1500 pt list and have had pretty good results:

HQ:

Dante

Honor Guard 4x Plasma guns and JP's

Elite:

Sang Priest w/ LC and JP

Troop:

Assault Squad x10 w/ 2x Meltaguns and PF

Assault Squad x10 w/ 2x Meltaguns and PF

Assault Squad x10 w/ 2x Meltaguns and PF

Fast Attack:

VV x5 w/ 4x PW and PF on Sgt. 4x Meltabombs

1500 on the dot.

You can tweek it with or without Dante. I use him to put the HG right where i want them. You have 42 models w/ plenty of punch both in the shooting phase and in CC. You also have 2 FNP bubbles to work with.

Food for thought.

Cheers


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X-Wing and Armada!!


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Made in us
Veteran Wolf Guard Squad Leader




Pacific NW


You have more Priests than you need. With a 6" bubble, you only need 1 per pair of ASM squads usually. Even with Combat Squads. I wouldn't give them more than a Power Weapon personally, and even then I'd be wondering about it. Being ICs they can be targeted in close combat so sometimes you'll be wanting to keep them back anyways. Against some opponents you'd possibly even want to have them leave the squad they came in with and just stay within 6" of the combat without joining it.

You spent more on your Vanguard Veterans than I personally like. 1-2 power weapons per 5 is all you really need. For 5 I usually just get a Power Fist and Jump Packs and call it good. In larger games I'll use a 2nd squad with just 2 power weapons. Generally don't need as many Power Fist type weapons as people bring. Redundancy is nice but you can go overboard with it, especially when your whole army effectively has Init 5. Taking them on a 5 man squad is usually a waste as well, given how much damage what you need them for can put out.

The Storm Raven is out of place. You have a Drop Pod for the Dreadnought. Its the only armor you have so its going to get overwhelmed by the number of anti-tank weapons invariable brought by your opponents.

Dropping the Storm Raven and a Priest gives you another 10-15 ASM

   
 
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