So in one corner we've got me, Chaos space marine player, and in the other, a Tau player, 2500 points
My opponent's army appears to be a very stationary pow-pow railgun build, with 4 hammerheads (two with railguns) 3 broadsides, a what seemed like 2 squads of crisis suits with missile pods on some, along with two piranhas. Besides that, a few firewarrior squads and a generous amount of gun drone squads.
My plan going in is with a build centered on 3 squads of Khorne Berserkers at 8 per squad, with skull champions(power fists), led by Kharn, suited with 3 rhinos with havoc launchers ( and possibly extra armour or possesion ) Leading the spearhead infront of the rhinos will be some combo of vindicators with possesion, a landraider with a pintle-melta and a havoc launcher filled with termies with a mark of nurgle, and a predator fitted with las cannons. This armoured advance is what I'm hoping will be able to reach their front line, and thus deliver the payload of berserkers frothing at the mouth right infront of them.
For tank hunting are some of the termies equipped with a 1 lightning claws, a reaper autocannon,a chainfist, and of course their usual power weapons. Following the center advance is also a demon prince with wings, mark of nurgle, and warptime for elite and tank hunting purposes.
along with them will be 1 or 2 squads of Chaos marines, outfitted also for tank hunting with meltabombs and a meltagun.
Besides the center advance, I'm deep striking 2 or 3 obliterators to do whatever they are required of, be it tank hunting or cutting down the firewarriors or drones.
In an alternate route preferable far away from the center advance will be a chaos dred with two
CCWs. Assuming I'm somewhat lucky hopefully whatever crazed rolls go bad will go bad in favor of killing Tau.
Besides all that, I'm toying around with the thought of including a Defiler in the center advance, or a squad of chosen to fill out the point limit geared either for tank hunting or anti-infantry incase my zerkers fail. Another idea is to deep strike the termies while keeping the land raider.
The build is still in it's betas stages and I would appreciate any advise or criticism.