The emperor is Scottish wrote:In my mind I can see two large squads of wracks, grotesques, a talos or two, beast master/masters if it's viable to fit them in, mandrakes and maybe an incubi squad just for a pearl of 'normality' among a sea of madness.
I don't know where I would begin with such a list. I'm not looking for a ultra competitive list more of a themed army that's playable and might not get hammered all the time lol.
I think what I'm trying to say is HELP!
Normally I refuse to build lists, but this is such an innocent plea and isn't looking for competitive play - I am touched.
1750 Army
2x Haem -
WWP
1x Haem - Liquifier & Power Weapon
Baron Sathypants
3 Trueblasters in Raider w.
FF (
WWP Haem goes here)
3 Trueblasters in Raider w.
FF
5 Grotesques (Power Weapon Haem goes here)
5 Wracks w. Liquifier in Raider w.
FF (
WWP Haem goes here)
2x 10 Wracks w. 2x Liquifiers and Acothyst w. Scissorhand (Scissorhand is easy drop if you want Liquifiers on all Haems or to free up points for other extras)
3 Beastmasters 5 Kyhmarae, 4 Flocks (Baron goes here)
2x Talos w. Haywire Blaster &
TL Liquifier
-----------------------------------
Not too shabby, and seems to fill most of your requests (Incubi could work...but I'd want to drop the Grots and a Haem to afford them instead, and the Grots are more flavorful with your otherwise Coven desires)
The gameplan is - Sathypants hopefully gives you first turn.
Ravager and all the Raiders start on the board (in
DoW just the Wrack Raider starts on the board, as far up as you feel comfortable with/have cover with/depending on who has 1st turn)
Turn 1 they all ride up - the Haems drop the portals in strategic spots (depending on the situation maybe only drop one portal)
Trueblasters, Raiders, and Ravager go to town on vehicles - with a general focus on transport vehicles - you'll want victims once your assault forces arrive.
Turn 2+ you start sweeping in with your assault units. The Talos try to get
FNP and/or smash heavy armor.
The Grots and their furious charging Haem smash into the toughest foe who lacks
Str 10 and grind them to dust, possibly go punch vehicles if needed.
Wracks assault mobs of weaker infantry.
Beastmasters go drown deathstars in too many attacks to count.
I'll admit in a general competitive sense I'd rather have Wyches than either the Wracks or the Grots (and Wracks instead of Grots) as the army currently feels fairly Troop light to me - but I do like a really Troop heavy army, I'll admit. That said, the Grots are absorbing up 250+ points for a unit that is 'pretty solid' so it really is a fluff choice. Another option is to sack the Beasts for more Troops and have Baron Sathy join the Grots (with or without the Haem - who could be dropped also) that will give you Grots with Grenades who will be darn hard to ever kill with shooting and will free up some points to buy additional toys.
I would overall call this army 'competitively friendly'. Once you figure out how to play it your friends will learn to hate how nasty and fast it can be. Taken to a local tourney it could do well depending on the meta. Taken to a serious tourney I would expect to have a lot of fun chatting with your opponent as he probably rips you apart.