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![[Post New]](/s/i/i.gif) 2012/02/17 14:42:37
Subject: Dark Eldar Uriens Jazz Hand Rock Wall 1850
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Fresh-Faced New User
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HQ 295
Urien Rakarth
Baron Sathonyxk
TROOP 240
7 Wracks
+Liquifier
7 Wracks
+LIquifer
7 Wracks
+Liquifier
ELITE 587
3 Trueborn
+3 Blasters
3 Trueborn
+3 Blasters
10 Grotesques
+Abberation
+Scissorhands
+Uriens +1 S bonus
HVY 370
RazorWing
+Nightfield
+FlickerField
+SplinterCanon
+2 Shatterfields
RazorWing
+Nightfield
+FlickerField
+SplinterCanon
+2 Shatterfields
DEDICATED TRANSPORT 340
Venom
+Splinter Cannon
Venom
+Splinter Cannon
+Raider
+NightField
+Raider
+NIghtField
+Raider
+NightField
So i wanted to try out this list cuz a buddy of mine had it in his head, i didnt think the DE has a deathstar, but the Grotesque wall is close, they are slow and they are not troop but they are a close combat monster and tough as hell, 3 wounds each and they start of with FnP, Furious Charge, and Fearless Cause Urien is with them, and with baron in the squad they have a 3+ cover save if needed, they have gernades assult and defensive, and he gives me that sweet +1 to go first. Its a rock unit that moves up the field to kill anything it touches, its only weakness i can think off is obviously S 10 like tau xv88s or vindicators or even a small squad of GK...But i still have all my other lances and templates that support the grotesques, i mean they either shoot at the grotesques or the raiders razorwing or venoms so its a decent tradeoff
ive never played a list like this before and wanted opinons if it will be competetive or not, oh and just i case trueborn are in venoms and wracks in raiders.
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![[Post New]](/s/i/i.gif) 2012/02/17 16:16:37
Subject: Re:Dark Eldar Uriens Jazz Hand Rock Wall 1850
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Longtime Dakkanaut
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I'm not sure about the list but the name is awesome. If you could model all the Grots displaying dem Jazz Hands I think you should win most games on coolness factor alone.
I do like your idea of dropping in stealth on the Grots. GK's have made a lot of Grots in one list a tad hard to maintain but you should be overwhelm them with the shear number of S7 attacks on the charge you have.
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![[Post New]](/s/i/i.gif) 2012/02/17 16:48:12
Subject: Dark Eldar Uriens Jazz Hand Rock Wall 1850
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Fixture of Dakka
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Given that raiders are to bring their passengers up close, Night Fields lose their effectiveness. Go with FFs instead.
Sorry that I have no input on wrack lists.
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2012/02/17 22:17:08
Subject: Dark Eldar Uriens Jazz Hand Rock Wall 1850
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Lethal Lhamean
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I find the list to be badly set up to overkill infantry and to underkill mech. Considering the mech heavy environment I foresee that giving you problems at tourney level play. Let me show you what I mean;
This kills infantry
Wrack (with Liquifier upgrade for more infantry killing)
Wrack (with Liquifier upgrade for more infantry killing)
Wrack (with Liquifier upgrade for more infantry killing)
Grots
Urien
Sathypants
Razorwing (paying extra for exciting missiles to blow up infantry)
Razorwing (paying extra for exciting missiles to blow up infantry)
Venom
Venom
This kills mech
Trueblasters
Trueblasters
Raider
Raider
Razorwings (if you squint)
So, Turn 1, if your enemy is in vehicles, you can shoot up 6 vehicles (tops). If, let's say, you were fighting a mirror of your own list you could probably drop 3-4 vehicles, and you may do less than that because you would probably want to drops some templates on that giant walking deathstar unit. You would do less damage versus, say, Ork Battlewagons or Chimera spam, or something of that ilk.
The bulk of your points is tied up in units that want to smash infantry and need them to not be in vehicles so they can do it.
The easy fix, to my mind, is the Razorwings. Yes, yes, they have lances on them, but let's be frank here for a minute (you can stay Vect) their primary value is in the missiles (and that upgraded S.Cannon). You're paying extra points for the right to have those missiles, and those missiles kill infantry. They kill infantry very well...so does a lot of the rest of your army.
My quick solution would be to sack the two Razorwings and buy 3 Ravagers (with FF) You'd end up saving points, could make 2 of the Ravagers lances to wreck vehicles and if you really wanted anti-infantry shooting still could even make the 3rd one all Dissie to eat infantry alive (I'd personally leave it all lances)
You would also save points and have extra points left over to place elsewhere - win/win, yeah?
If you ruddy love the Razorwings/don't own Ravagers the 2nd option would be to shift some Wracks into Warrior squads with Blasters - you won't really need Liquifiers with the horror that is Razorwings ready to pounce on any bunched up mob of troops.
My thoughts,
Thor.
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Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention. |
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![[Post New]](/s/i/i.gif) 2012/02/17 22:28:10
Subject: Re:Dark Eldar Uriens Jazz Hand Rock Wall 1850
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Longtime Dakkanaut
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Good advice from Thor. I mean, those 40 strength 7 attacks on the charge can mess up vehicles, but your foot slogging them and it will be turn 2/3ish before they really start cracking. Some ravagers should at least allow you to stop some vehicles in their tracks, if not destroy them, making the Grots much more deadly against them once they reach them.
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