Overall the list looks fine I'm just offering my advice on what I would change. I'm sure you'd do fairly well with this list.
uriell4ever wrote:
Thane (119 pts)
-Great Weapon
-Master Rune of Gromril (1+ armor save that cannot be improved)
-Rune of Resistance (Reroll failed armor saves)
Runesmith (122 pts)
-Shield
-Rune of Spellbreaking (x2)
I'd make the Thane a
BSB. The leadership rerolls are incredibly useful.
10 Quarellers (125 pts)
-Light armor
-Shield
-Crossbow
-Musician
10 Quarellers (125 pts)
-Light armor
-Shield
-Crossbow
-Musician
Looks good, you might be able to save some points by dropping the shields but that is your call. I don't see these units standing up in H2H nor can I see them really getting shot at very much when there are so many warmachines/
GW dwarves nearby.
20 Warriors (215 pts)
-Heavy armor
-Great Weapon
-Standard
-Musician
20 Warriors (215 pts)
-Heavy armor
-Great Weapon
-Standard
-Musician
I'd combine these into one unit that you run either 6 wide or in a horde. It would save you points on buying a second set of command and would help you get steadfast/take it away from other units.
24 Longbeards (303 pts)
-Heavy armor
-Shield
-Standard
-Musician
I'd keep this unit in but drop the longbeards upgrade. Use them as a support unit for your big warrior block. Alternatively just throw them into the warrior block to give yourself a huge horde unit of
GW dwarves.
Cannon (125 pts)
-Rune of Forging (Reroll Missfires)
Bolt Thrower (90 pts)
-Engineer (+1BS and extra crewman)
-Rune of Penetrating (+1 Strength)
-Rune of Burning (Fire attacks)
Bolt Thrower (60 pts)
-Engineer (+1BS and extra crewman)
Looks good. If you do some of the stuff above you might be able to save enough points to fit a flame cannon in.