Ithani wrote:HQ – Wolf Lord, Frost Blade, Runic Armor, thunderwolf mount,Wolftooth necklace, wolftail talisman, 2fernisian wolves, mark of wulfen, belt of russ. Not sure which saga :S 260
Drop Mark of the Wulfen. On any model that has more than 2 attacks in its profile its subpar, and you can't use the Frost Blade with it anyways.
Saga of the Warrior Born will be better for you most of the time. With T5 you don't need Saga of the Bear if you stay away from things that are S10. Beastslayer is not a bad alternative, though I tend to put that on my Rune Priest.
Ithani wrote:HQ – Rune Priest (Jaws of the World Wolf, Murderous Huricane, Chooser of the Slain) – 115
I assume he has Meltabombs as well? If not he's a few points too much. I'd also recommend Living Lightning over Jaws of the Wold Wolf.
JotWW is not as useful as it would seem on paper.
Ithani wrote:HQ – Wolf Priest (Combi-Melta) – 105
Believe you have to be in Terminator Armor to get a Combi-Melta with a Wolf Priest. If not, disregard. Consider Meltabombs.
Ithani wrote:HQ – Wolf Priest (wolf tail talisman) – 105 Do these guys exist outside of force organisation??! Also not sure of their loadouts...
More than one Wolf Priest? Interesting choice. Can be good in some armies but don't think this one is it.
Ithani wrote:ELITES – 1x Vulnerable Dread (drop Pod, wolf tooth necklace, EA) 230
Vulnerable is right! 60 points for a re-roll is a bit steep. I'd drop them down normal Dreadnoughts, especially since you have them in Drop Pods. Also, Extra Armor is mandatory for Drop Pod Dreadnoughts. You will be shot, probably by a Melta weapon. On the off chance you aren't blown up it pays to be able to get into close combat the next turn.
Ithani wrote:ELITES – 1x Lone Wolf, Wolf Claw, Mark of Wulfen, 2 fernis wolves, 85
Drop the Wolf Claw and re-read your Codex. Mark of the Wulfen doesn't allow you to use wargear in combat. You only get to use your teeth and claws. 55 points isn't bad for this guy. I spend 105 on mine but give him
TDA, Thunder Hammer, and Storm Shield. Generally speaking, he has problems dying.
Ithani wrote:TROOPS – 6x Grey Hunters (1x Meltagun, 1x Wolf Standard, 1x Mark of the Wulfen) in Razorback – 160
Not enough troops for 2000 points. Not enough ranged anti-tank (you just need suppressing fire). Not enough space for your Infantry
HQs.
You want 4 or 5 troop choices at 2000 points. With 1-2 Rune Priest (depending if you keep 2 Wolf Priests instead) I would bring 2 8-man Grey Hunter packs in Rhinos at least. 2-3 5-man packs in Razorbacks would not be bad either, but I wouldn't bother with any upgrades for those ones outside of your special gun.
Ithani wrote:FAST ATTACK - 3x Thunderwolf Cavalry, (1 frost blade, 1 mark of Wulfen) - 180
Drop Mark of the Wulfen. You have 6 attacks on the charge as it is, why would you turn that into 3-7 attacks? Most of the time you'll do less damage with that Mark. Take a Meltabomb or something instead for wound allocation.
Ithani wrote:HEAVY SUPPORT – 5 Long Fangs (4x Missile Launcher)– 115
Only one Long Fang pack? Well that'd be fine if you were bringing other ranged weapons.
Ithani wrote:=1905 (approx) THOUGHTS would be APPRECIATED.
You don't have a lot of vehicle suppressant. The two Dreadnoughts are cute, but with only 2 Drop Pods you only get one of them on Turn 1. All the rest of your anti-tank is close-mid range. At 1750 you want roughly about 5 units that can hurt vehicles at range (S7 and above usually). At 2000 you'll want one or two more. A Rune Priest (or two) with Living Lightning can help out a lot with this. As can a few
TLLC on your Razorbacks (or even a Las/
Plas if you are aggressive with them).
Beyond that, flesh out your scoring units. 2/3 games involve objectives and at 2k points you have a whopping 18 models that can score, in only 3 units. For 2/3s of the game your opponent only has to pop those Razorbacks and wipe out those models and you cannot win. That isn't particularly hard given you have no units for suppressing tanks (you don't have to blow them up, just prevent them from shooting).
Ithani wrote:-Possibly ferisian wolf pack ?
Not really needed for your list. They are okay in hybrid and useful in foot lists. You have enough armor that you can screen your Thunderwolves already.
Ithani wrote:-Help me out with sagas and rules on wolf preists + rune preists force org.
Read your Codex! You can take 2
HQ for every
HQ slot on the Force Organization Chart. They all must have different wargear than one another. They all must also have different psychic powers when applicable.
Ithani wrote:-maybe turn the razorbacks into rhinos and bump the grey hunters numbers up throw wolf preists + run preists in with?
This. And then add 2 more units of 5 with Razorbacks. Yes, you will have to cut something. You have the fat in your list to be able to.
Ithani wrote:-Was thinking that the vulnerable dreds are a bit overkill- could just make them normal dreads...
Good idea. I suggested this as well earlier in this post. I would also recommend just bringing the one. taking 2-3 Drop Pods can be useful in a hybrid list if done right but both being Dreadnought carriers isn't the right way.
Ithani wrote:-I do have a landraider or a vindicator that i thought might come in handy....
Vindicators need to be taken in pairs usually since they terrify everyone. The AV14 platforms are always useful.
Ithani wrote:I can already see a few blunders here like delivery of preists. Go nuts on harsh criticism if thats ur thang- this is my first list just keep it constructive please

Good you caught that! Definitely lean towards Rhinos. Space Wolves are better at hybrid than full mech, and Razorspam is not actually that strong of an army. A few Razorbacks coupled with Long Fangs (and maybe a Dread and some Land Speeders) should give you all the ranged might you need.
Ithani wrote:Automatically Appended Next Post:
I was thinking of making one of the grey hunter squads into blood claw + a wolf guard with a mark of wulfen in a drop pod? could be pretty nasty
Not really. You can't charge when the Drop Pod comes out. Blood Claws only have two strengths: number of attacks and number of bodies. Unless you are taking a full 15 (which you do if you are on foot or if you have the right kind of Land Raider) you are better off with Grey Hunters. They cost the same and Grey Hunters can do everything Blood Claws can do, but better, except the whole having more than 10 in a squad.
Ithani wrote:Automatically Appended Next Post:
or even in a landraider (with lukas- now thatd be a cool squad...
It'll be meh in my opinion. You'd be investing too many points in one unit that can only assault and isn't as good as other armies choices for it. On top of that, for 55 points cheaper you can instead give them a Wolf Priest so they can re-roll their to hit rolls. With their volume of attacks that's an obscene amount of re-rolls. You'll be hitting with 45/60 attacks for a full 15 models. But the only way to bring all 15 is to take a Land Raider that is only good at anti-infantry. What's the point if you are already going to be doing that much in close combat? Personally I think there are better ways...