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I lurk this thread but mostly don't post.
I'm a heavy-ish GW1 player enough to get 30 in the HoM and simply stopped playing after that. Regardless, I prepurchased GW2.
As an aside, as soon as the game comes out, I'm going to create a ton of characters until I run out of Character slots just in case Birthday presents will be around GW2 as well.
MrDwhitey wrote:Slyvari, Asura, Rangers and Elementalists are all incredibly girly.
I used to think Sylvari were effeminate until they revealed the Winter and Autumn style Sylvari. They're thorny, leafless, and spiteful looking things.
I understand servers are essential to the WvWvW system, but there's also the guild infidelity system. Perhaps we will be allowed to join and be in guilds that are not necessarily in the same server.
It's especially a curiosity considering ALL your characters must be on the same server and you have to pay gems to swap ALL them over.
Well, that finale was rather fun. Giant Raccoons and Veteran Black Moas that were nightmares to defeat. As usual, quantity of players provided the quality to slaughter them until Anet just kicked everyone.
Avatar 720 wrote:Most of the time i've been playing alone, except for events or when I happen to see someone doing the same quest.
I much prefer it, because I don't have to worry about getting in anybody's way, and nobody is getting in mine; for example, I found out just how annoying it is to have a Hammer Guardian Banish a mob across the park as if it were a cricket ball, and i'm having to chase it again; even worse if it's a ranged mob, and triple worse if it's a centuar archer, because they like to take every opportunity to bugger off.
Whenever I ran into a problem adventuring alone, I'd yell across the map asking if anyone wants to do something together. I almost always got some help from a player that wanted the skill point I wanted or even a player that was just being generous with their time.
This often worked out considering most people were around my level. I'm afraid this may begin to be a problem when people hit higher levels and the density of players per zone dwindles.
However, as an Engineer, I always felt guilty using the plethora of knockbacks and pulls we have access to. I felt that I was disrupting the smackdown that other players were doing. Regardless, I hope that the other players appreciated the interrupts at the very least. I tried to at least smash the enemy into a wall or something not too far away.
Agreed. One of the biggest reasons Fee-to-Play games appeal to me is that there is no incentive towards bloating the game to artificially extend playtime.
People complain that single-player games are getting too short nowadays, but they fail to understand that those games are still REALLY FUN for those 6-10hr.
All the design decisions in GW2 described are a consequence of no subscription fees. Instant travel for a minor fee replaces boring long-term travel. Participation-based looting and resource gathering replaces competition-based looting/gathering.
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As an aside, the article implies that there is more than one beta weekend coming up...
...damn...
This message was edited 1 time. Last update was at 2012/06/20 03:13:23
Unsure if you all are aware, but characters and everything will be wiped before and after BWE#3. The only thing that will remain is (sensibly) your friends list.
The lack of monthly fee will be a huge boon to the game. People aren't going to simply play the game for a free-month and quit. They'll quit for some time, come back for some time, etc with no need to reactivate accounts and such.
Prophecies had us constantly switching sides and was a bit indecisive.
Factions had us fighting against a unique spin on a zombie outbreak.
Nightfall had us fighting against otherworldly horrors.
EotN had us fighting against primordial forces from underground.
WiK and WoC had us fighting against an entire nation.
GW2 has us fighting against dragons. Rather boring, but flavorwise they're supposed to be primordial forces. I'm just pretending they're scary elementals with wings and my apologetics keep me content.
I don't think the Nightmare Court has anything to do with the dragons. The Nightmare Court just opposes the idea that Sylvari should be enslaved to the hive mind and wish for freedom.
The Eldar Dragons' minions are undead, the destroyers, the icebrood, and the crystalline things we saw at the end of BWE2.
Yeah. I was on Desolation (EU server) as an American and the lag was the same as the US servers I was on in prior betas.
My only worry was lack of English-speakers, but Desolation is apparently the primary UK server, so that's fine too; I even met some people from India and Middle East during some late-night betagaming.
I know I sound like a fanboy when I say this, but for the first time ever, a game has made several rather sweeping and grandiose claims and actually followed through with them rather satisfactorily.
Those manifestos got me ridiculously hyped up, and when the beta weekends came around, I wasn't let down in the slightest.
I compressed the files somewhat into .jpg in an effort to make all 300+ images fit. Otherwise, it was rejecting the original .png files.
That may account for the graphics settings. Otherwise, I work on "High" graphics settings.