thx for the replys, i was definitely planning on keeping invol up with upkeep cost, just a mis type in the
OP ( but thx for pointing it out though just in case!)
as for the running /charging thing i will definitely keep that in mind ... my goal was to make a build that had long range mobility for closing fast on shooty armys, but still had some nice charge and punch with reach for
CC... everything in the list has reach i believe (dont have my book on my
atm) so i figured between the mobility spell, and reach i could get either zerg up and charge if they go first and have moved up and if not move up then get a long range charge nxt turn and catch some people off guard .. as mentioned most people dont expect ret to be aggressive