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![[Post New]](/s/i/i.gif) 2012/02/22 18:58:08
Subject: IG 1500pts
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Water-Caste Negotiator
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HQ
CCS- 145
- 4 Meltaguns
- Chimera, Heavy flamer
Troops
PCS- 105
- 4 flamers
- Chimera, Heavy flamer
Infantry Squad- 65
- Autocannon
- Grenade launcher
Infantry Squad- 65
- Autocannon
- Grenade launcher
Veteran Squad- 155
- 3 Meltaguns
- Chimera, Heavy flamer
Veteran Squad- 170
- 3 Plasma guns
- Chimera, Heavy flamer
Fast Attack
Vendetta- 130
Vendetta- 130
Heavy Support
Leman Russ- 165
- Lascannon
Leman Russ- 165
- Lascannon
2 Hydras- 150
Total- 1445
No idea what to do with the remaining 55 points, i cant really afford any new units with it and its too many points for random point filler options, Any help would be appreciated.
Thanks.
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![[Post New]](/s/i/i.gif) 2012/02/22 19:20:37
Subject: Re:IG 1500pts
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Rough Rider with Boomstick
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Drop the nade launchers and replace with plasma or melta. Dont take lascannons on the russ tanks its a waste put triple heavy bolters on them its far more effective.
Other than that look slike a good start.
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![[Post New]](/s/i/i.gif) 2012/02/22 19:46:59
Subject: Re:IG 1500pts
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Water-Caste Negotiator
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Truffle wrote:Drop the nade launchers and replace with plasma or melta. Dont take lascannons on the russ tanks its a waste put triple heavy bolters on them its far more effective.
Other than that look slike a good start.
I took the Infantry squads so i could hold home objectives and use them as bubblewrap for the Hydras or Russes, i dont really expect them to kill much thats why i took the AC/ GL to make them a bit more effective while still keeping them as cheap as possible. As for the Russes i want them to be as mobile as possible so they can keep up with the Chimeras if they need to while still firing all there weapons, also i think my army has a good amount of anti horde already with the Infantry Platoon and the Heavy flamers on all the Chimeras, but needed more long rage tank busting weapons so i chose the Lascannon.
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![[Post New]](/s/i/i.gif) 2012/02/22 19:48:09
Subject: Re:IG 1500pts
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Guardsman with Flashlight
Somewhere in my garage
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Okay so as far as criticism lets go from top to bottom
rogersss Wrote:
CCS- 145
- 4 Meltaguns
- Chimera, Heavy flamer
Not too bad here, some people might argue that plasma would be a better option for the squad but if you've got a gmaeplan for the melta then leave as is.
rogerss Wrote:
PCS- 105
- 4 flamers
- Chimera, Heavy flamer
Infantry Squad- 65
- Autocannon
- Grenade launcher
Infantry Squad- 65
- Autocannon
- Grenade launcher
The PCS is loaded out fairly well and as far as the Chimera's (and i mean all of them in this list), they are also geared fairly well and will definitely help for those times that you need those templates for hordes and such as well as cover save denial. The only problem here is the Grenade launchers. the str 3 ap 6 blast just isn't effective and will be wounding on 4's or worse against nearly every other model out there, and the Krak round just isn't enough for me or most other players to help justify taking it rather then something else. Also, (and this depends on how you plan on using them) the IS's need some sort of help in the LD department. If you combine them, consider adding a Commissar for the LD buff and summary execution.
rogersss Wrote:
Veteran Squad- 155
- 3 Meltaguns
- Chimera, Heavy flamer
Veteran Squad- 170
- 3 Plasma guns
- Chimera, Heavy flamer
These Vet's are top-notch, they got the HHF for hordes and melta and plasma for most other things. nice job
rogersss Wrote:
Vendetta- 130
Vendetta- 130
These are also good choices considering the 3 TL-Lascannons and transport space in case the Vet's need a better ride to the enemy and you wanna run the suicidal chimera's up into their face.
rogersss Wrote:
Leman Russ- 165
- Lascannon
Leman Russ- 165
- Lascannon
2 Hydras- 150
And finally the last bit. The Leman russ tanks are kitted out fairly well though, (once again), depending on what you have in mind with them you might consider adding side sponsons if they are gonna be static, or not. and the Hydra's are always a good choice to fill in the gaps. Nothin quite ruins someones day as telling them they don't get that cover save from turbo-boosting or moving flat-out
Overall:
A fairly strong list with a lot of bases covered. not one of the strongest lists i've seen here, but definitely not the worse for wear at all. you've got AV14 covered, a decent enough amount of anti-infantry control, and you've actually built the command squads around what most people would say they are for. Special and Heavy Weapons! with a few different improvements and such i can see this list doing fairly decent work. Nice Job!
As a quick reminder, All the advice given is whatever you wanna think of it. and all the criticism is from MY personal point of view. others may argue that it's not competitive or what not, but remember your going to be playing it, not us
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![[Post New]](/s/i/i.gif) 2012/02/23 00:48:02
Subject: IG 1500pts
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Frightening Flamer of Tzeentch
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Seems like a well balanced list, quite similar to the one i've just started using.
Hydras are never a bad choice, especially against dark eldar and eldar. Griffons I find are slightly better against hordes or foot slogging lists. I take one of each in 1500pts list if I dont know my opponent.
Vendettas cover your long range anti-tank support role nicely. I would probably buy some if I had the money but don't right now haha.
Actually, about the only differences between my list and your list are the vendettas and your 2 infantry squads: I run a combined squad of 50 with autocannons and instead of vendettas have a lascannon team. I also take Colonel Straken but only because I have a set game plan.
With all your autocannons in your list you can take out light vehicles, pop transports and infantry. That's nice and broad. You should find them very useful - I certainly have.
PCS with flamers is always good for counter-assaulting and guaranteed hits.
Personally I keep my CCS back due to my list built around a clear gameplan, but you've clearly got a more offensive role in mind with the meltaguns and chimera. Sounds good!
I think your list is very offensive and mobile - never a bad thing.
I'm hardly an expert but I think this list will be competitive as it seems well balanced: long range anti-tank, lots of versitile autocannons, av14, and objective holders aswell as mobility.
The only significant problem I can see is the absence of commissars in your infantry squads. That will be a problem as you'll probably find they run away a lot.
If you can't find the extra points for a commissar for each squad, you could always combine the squads and then you could just add 1 commissar for the blob rather than have to shell out for multiple ones. Of course, this will make the squad harder to crack but means less targeting options if you run a combined squad. But that said, you probably have enough additional anti-infantry in your hydras to compensate for that flaw.
Like the above post, I have to stress this is just my view. At the end of the day you need to work out what you enjoy playing and what strategy works best for you.
Good luck and tell us how it goes!
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Thousand Sons CSM and Tzeentch Daemons : 2000pts
Imperial Guard Mixed Regiment: 2500pts
Deathwing/Ravenwing 2000pts (WIP)
Space Wolves: 1000pts (WIP)
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![[Post New]](/s/i/i.gif) 2012/02/23 05:04:38
Subject: IG 1500pts
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Pyromaniac Hellhound Pilot
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I would keep it as you have it. Most likely, those are the models you have at your disposal. I would combine the two squads, and add a commissar. 35 points, 45 with power weapon. The last ten, small upgrades are good, 10 points for krak grenades to one squad.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2012/02/23 10:56:27
Subject: IG 1500pts
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Guard Heavy Weapon Crewman
Texas
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As the last few posts mentioned, this seems like a pretty solid list. I don't necessarily agree about the commissar add, if you know the guard will run, you can plan accordingly. I recommend finding 10 pts. somewhere and take Marbo.
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"If guns kill people, then do pencils misspell words?"
Gun control laws only impact the law abidding... |
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![[Post New]](/s/i/i.gif) 2012/02/23 12:30:24
Subject: Re:IG 1500pts
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Witch Hunter in the Shadows
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Truffle wrote:Drop the nade launchers and replace with plasma or melta. Dont take lascannons on the russ tanks its a waste put triple heavy bolters on them its far more effective.
Other than that look slike a good start.
These are my comments almost exactly. One further: drop the flamers on your PCS and replace with melta/plasma.
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![[Post New]](/s/i/i.gif) 2012/02/23 19:21:55
Subject: Re:IG 1500pts
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Water-Caste Negotiator
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Thanks for all the replys, i've made some slight changes to the list and spent the remaining point i had and i think the list should turn out quite well.
HQ
CCS- 145
- 4 Meltaguns
- Chimera, Heavy flamer
Elites
Guardsman Marbo- 65
Troops
PCS- 105
- 4 flamers
- Chimera, Heavy flamer
Infantry Squad- 60
- Autocannon
Infantry Squad- 60
- Autocannon
Veteran Squad- 155
- 3 Meltaguns
- Chimera, Heavy flamer
Veteran Squad- 170
- 3 Plasma guns
- Chimera, Heavy flamer
Fast Attack
Vendetta- 130
Vendetta- 130
Heavy Support
Leman Russ- 165
- Lascannon
Leman Russ- 165
- Lascannon
2 Hydras- 150
Total- 1500
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![[Post New]](/s/i/i.gif) 2012/02/23 19:47:16
Subject: IG 1500pts
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Guard Heavy Weapon Crewman
Texas
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Not bad, it seems like a pretty strong mix. My only suggestion would be to drop the chimera on the PCS if you plan on keeping him back with his inf. squads. This would free up 55 points which you can take anything from an advisor for your ccs, a second ccs with an additional hvy weapon to camp and issue orders to the troops hanging back. If you dropped one flamer you could equip it with another AC. Or even take a scout sentinel for outflanking and hitting rear armor.
Just some options, like I said I think it is a pretty solid list anyway.
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"If guns kill people, then do pencils misspell words?"
Gun control laws only impact the law abidding... |
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![[Post New]](/s/i/i.gif) 2012/02/27 17:43:46
Subject: IG 1500pts
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Frightening Flamer of Tzeentch
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It's a good list for sure. Well balanced. If I had vendetta models I would probably run a very similar list.
As Barathoern mentioned you may want to drop the Chimera for the PCS. Generally I like to keep the PCS with flamers near the infantry as counter-assault or in cover near the hydras. They usually just act as counter-assault or to draw fire. They never last very long in this role (but they serve their function) so I never really thought they were valuable enough for a Chimera. That said, there isn't anything fundamentally wrong with using them offensively in a Chimera if that's what role you have in mind. Just for me they are too squishy to waste 55pts on.
Good list though. I'd like to know how it does. If you play on vassal online i'd like to see it in action.
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Thousand Sons CSM and Tzeentch Daemons : 2000pts
Imperial Guard Mixed Regiment: 2500pts
Deathwing/Ravenwing 2000pts (WIP)
Space Wolves: 1000pts (WIP)
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![[Post New]](/s/i/i.gif) 2012/03/15 21:00:26
Subject: Re:IG 1500pts
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Water-Caste Negotiator
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HQ CCS- 165 - 4 Plasma guns - Chimera, Heavy flamer Troops PCS- 50 - 4 Grenade launchers Infantry Squad- 100 - Commissar - Autocannon - Grenade Launcher Infantry Squad- 65 - Autocannon - Grenade Launcher Infantry Squad- 60 - Autocannon Veteran Squad- 170 - 3 Plasma guns - Chimera, Heavy flamer Veteran Squad- 155 - 3 Meltaguns - Chimera, Heavy flamer Veteran Squad- 155 - 3 Meltaguns - Chimera, Heavy flamer Fast Attack Vendetta- 130 Vendetta- 130 Heavy Support Manticore- 160 - Heavy flamer Manticore- 160 - Heavy flamer Total- 1500 Changed the list again, still unsure whether it's better to have the PCS with Grenade launchers or Flamers. Any ways to improve the list? Thanks.
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This message was edited 1 time. Last update was at 2012/03/15 21:02:41
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