| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/02/22 22:54:00
Subject: best army for lots of artillery?
|
 |
Drooling Labmat
|
I'm currently in a position to start up a new army, and I would really like to go with the old style Russian artillery tactics, wheel to wheel for miles. I'm guessing IG would be the best army for this, correct me if I'm wrong, but I'm wondering what units would be best for this idea. I see alot of apocalypse play so the big guns are permitted, but I'd like to go with quantity over quality, and I do need ideas for when not apoc. If it matters I'm not one for tournament play, and a fun cool game is better than winning. So far I've been referred to the DKoK but I'm not sure about the other aspects of that army, as I'm not a fan of blobs.
Opinions and advice?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 22:57:02
Subject: best army for lots of artillery?
|
 |
Heroic Senior Officer
|
DKoK all the way, they can have unique artillery has their elite choice, can squad up said arty on top if it.
Its going to cost you, espcially for Apoc, but as far as artillery goes they're the master of it.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 23:00:58
Subject: Re:best army for lots of artillery?
|
 |
Nurgle Predator Driver with an Infestation
Reno NV
|
Where do you get the DKoK rules? i have the ig codex and they just have a fluff mention.
|
"Sir, intelligence reports the enemy can't swim."
"GOOD, DROWN THEM IN BODIES!"
DO:80S++G++MB++IPw40k99+++D++A++/eWD350R+++++T(D)DM++ |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 23:01:44
Subject: best army for lots of artillery?
|
 |
Heroic Senior Officer
|
Imperial armory books, 5,6 and 7.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/23 00:30:15
Subject: Re:best army for lots of artillery?
|
 |
Drooling Labmat
|
Any specific krieg artillery that's best when trying for quantity?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/23 01:37:10
Subject: best army for lots of artillery?
|
 |
Heroic Senior Officer
|
Well they can squad up any artillery they have in pack of 3, so anything really, fill all your slots thats rent troops with artillery x3 and you're set.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/23 01:41:04
Subject: best army for lots of artillery?
|
 |
Decrepit Dakkanaut
|
kreig is nice, but you'll never play in tournaments, and will probably get a scowl or two at your FLGS. Kreig rules are grossly overpowered, as are many forgeworld options. Plus, if you want to do it right, they're ludicrously expensive, as you have to buy a few large, hard cover books to get all the rules, and the forgeworld kreig models themselves take an already expensive army to new levels.
As for the original question, yeah, no one puts down as many template weapons as guard. If you want to, you can start every list with 9 basilisks, and fill the rest with mortars. The guard also has several other artillery options that, if somewhat less worth taking, can still be good. If you like shooting Ap3 large blasts that ignore cover, the guard is for you.
Other armies have artillery, but only in very small quantity, and only ever with like one or two options (SM have whirlwinds and TFCs, but that's about it, for example), while some armies flat out lack artillery at all (like eldar and chaos).
Guard is also good for soviet themed armies as you get a LOT of guys for really, really cheap (pointswise), allowing you to both have a horde of conscripts and penal legionnaires pushed forward by commissars AND a mechanized artillery at the same time.
I'd just stick with the regular codex, though.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/23 03:18:42
Subject: best army for lots of artillery?
|
 |
Ultramarine Master with Gauntlets of Macragge
|
Here are the official rules for the Death Korps of Krieg siege company: http://www.forgeworld.co.uk/Downloads/Product/PDF/k/kreig.pdf
Forgeworld actually posted this on their site, it's not illegal or anything. You may still need an IG codex for vehicles and some rules, but it's largely all there.
|
Check out my Youtube channel!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/23 04:09:29
Subject: best army for lots of artillery?
|
 |
Heroic Senior Officer
|
Ailaros wrote:kreig is nice, but you'll never play in tournaments, and will probably get a scowl or two at your FLGS. Kreig rules are grossly overpowered, as are many forgeworld options. Plus, if you want to do it right, they're ludicrously expensive, as you have to buy a few large, hard cover books to get all the rules, and the forgeworld kreig models themselves take an already expensive army to new levels.
As for the original question, yeah, no one puts down as many template weapons as guard. If you want to, you can start every list with 9 basilisks, and fill the rest with mortars. The guard also has several other artillery options that, if somewhat less worth taking, can still be good. If you like shooting Ap3 large blasts that ignore cover, the guard is for you.
Other armies have artillery, but only in very small quantity, and only ever with like one or two options (SM have whirlwinds and TFCs, but that's about it, for example), while some armies flat out lack artillery at all (like eldar and chaos).
Guard is also good for soviet themed armies as you get a LOT of guys for really, really cheap (pointswise), allowing you to both have a horde of conscripts and penal legionnaires pushed forward by commissars AND a mechanized artillery at the same time.
I'd just stick with the regular codex, though.
Not trying to be a jerk Ailaros, but have you read the PDF that details their units? It's not as bad as you make it out to be. That Laser destroyer thing isn't even in there, and most of the units are priced much higher than typical guard equivalents to reflect their buffs. They also can't take many typical IG units, such as vendettas, sentinals, hydras, manticores, or even chimeras. All of their artillery is immobile, but die even easier than their armored carrier equivalents in the vanilla codex. The list has serious strengths, but serious weaknesses as well. I personally would be completely fine playing against it, the only scary thing in there is the combat drill thing, and you could always just outlaw that and bring other things.
That said, I would stick with vanilla IG for now, and then check with your FLGS to see if they're cool with a Krieg army. You could always print off that PDF, and give them to people you were thinking of playing, so they'd have a chance to be familiar with it before they play a game with you. However, vanilla IG aren't going to be banned from a tourney or anything, so they're always a safe bet.
|
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/23 04:28:22
Subject: best army for lots of artillery?
|
 |
Legendary Dogfighter
Australia
|
MrMoustaffa wrote:Ailaros wrote:kreig is nice, but you'll never play in tournaments, and will probably get a scowl or two at your FLGS. Kreig rules are grossly overpowered, as are many forgeworld options. Plus, if you want to do it right, they're ludicrously expensive, as you have to buy a few large, hard cover books to get all the rules, and the forgeworld kreig models themselves take an already expensive army to new levels.
As for the original question, yeah, no one puts down as many template weapons as guard. If you want to, you can start every list with 9 basilisks, and fill the rest with mortars. The guard also has several other artillery options that, if somewhat less worth taking, can still be good. If you like shooting Ap3 large blasts that ignore cover, the guard is for you.
Other armies have artillery, but only in very small quantity, and only ever with like one or two options (SM have whirlwinds and TFCs, but that's about it, for example), while some armies flat out lack artillery at all (like eldar and chaos).
Guard is also good for soviet themed armies as you get a LOT of guys for really, really cheap (pointswise), allowing you to both have a horde of conscripts and penal legionnaires pushed forward by commissars AND a mechanized artillery at the same time.
I'd just stick with the regular codex, though.
Not trying to be a jerk Ailaros, but have you read the PDF that details their units? It's not as bad as you make it out to be. That Laser destroyer thing isn't even in there, and most of the units are priced much higher than typical guard equivalents to reflect their buffs. They also can't take many typical IG units, such as vendettas, sentinals, hydras, manticores, or even chimeras. All of their artillery is immobile, but die even easier than their armored carrier equivalents in the vanilla codex. The list has serious strengths, but serious weaknesses as well. I personally would be completely fine playing against it, the only scary thing in there is the combat drill thing, and you could always just outlaw that and bring other things.
That said, I would stick with vanilla IG for now, and then check with your FLGS to see if they're cool with a Krieg army. You could always print off that PDF, and give them to people you were thinking of playing, so they'd have a chance to be familiar with it before they play a game with you. However, vanilla IG aren't going to be banned from a tourney or anything, so they're always a safe bet.
+1  Stop claiming DKOK are OP Ailaros you have been proven wrong in multiple threads already for this.
|
Elysian Drop Troops 1500pts
Renegades & Heretics 2056pts
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/23 04:34:19
Subject: best army for lots of artillery?
|
 |
Liche Priest Hierophant
|
Though you are definitely going with IG if you want quantity of quality firepower, let me just say that Orks can bring a surprising amount of artillery to the table as well.
Battlewagons can take Killkannons and Lobbas, Looted Wagons can get Boomguns (while not quite Artillery, still close), we have Big Guns units, letting you grab 9 Lobbas for dirt cheap. It's not an artillery army per-se, but it's an option if you get tired of squishy 'umiez.
|
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/23 05:29:47
Subject: best army for lots of artillery?
|
 |
Heroic Senior Officer
|
Brother SRM wrote:Here are the official rules for the Death Korps of Krieg siege company: http://www.forgeworld.co.uk/Downloads/Product/PDF/k/kreig.pdf
Forgeworld actually posted this on their site, it's not illegal or anything. You may still need an IG codex for vehicles and some rules, but it's largely all there.
These rules are outdated, for example Grenadiers are MUCH cheaper right now and their wargear price changed.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/23 05:41:43
Subject: best army for lots of artillery?
|
 |
Heroic Senior Officer
|
Bobthehero wrote:Brother SRM wrote:Here are the official rules for the Death Korps of Krieg siege company: http://www.forgeworld.co.uk/Downloads/Product/PDF/k/kreig.pdf
Forgeworld actually posted this on their site, it's not illegal or anything. You may still need an IG codex for vehicles and some rules, but it's largely all there.
These rules are outdated, for example Grenadiers are MUCH cheaper right now and their wargear price changed.
Oh crap well in that case everything I said may have been completely wrong. Any chance you know where there's a more up to date faq? I might have bashed someone for nothing and I'd hate to do that unintentionally...
|
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/23 05:47:05
Subject: best army for lots of artillery?
|
 |
Heroic Senior Officer
|
Well I am not sure of the Dakka rules related to posting stats and stuff, so until someone post them/link them to me I won't post anything.
|
|
|
|
 |
 |
|
|