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Made in ca
Drooling Labmat





I'm currently in a position to start up a new army, and I would really like to go with the old style Russian artillery tactics, wheel to wheel for miles. I'm guessing IG would be the best army for this, correct me if I'm wrong, but I'm wondering what units would be best for this idea. I see alot of apocalypse play so the big guns are permitted, but I'd like to go with quantity over quality, and I do need ideas for when not apoc. If it matters I'm not one for tournament play, and a fun cool game is better than winning. So far I've been referred to the DKoK but I'm not sure about the other aspects of that army, as I'm not a fan of blobs.
Opinions and advice?
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

DKoK all the way, they can have unique artillery has their elite choice, can squad up said arty on top if it.

Its going to cost you, espcially for Apoc, but as far as artillery goes they're the master of it.

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Reno NV

Where do you get the DKoK rules? i have the ig codex and they just have a fluff mention.

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Made in ca
Heroic Senior Officer





Krieg! What a hole...

Imperial armory books, 5,6 and 7.

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Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in ca
Drooling Labmat





Any specific krieg artillery that's best when trying for quantity?
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Well they can squad up any artillery they have in pack of 3, so anything really, fill all your slots thats rent troops with artillery x3 and you're set.

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Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

kreig is nice, but you'll never play in tournaments, and will probably get a scowl or two at your FLGS. Kreig rules are grossly overpowered, as are many forgeworld options. Plus, if you want to do it right, they're ludicrously expensive, as you have to buy a few large, hard cover books to get all the rules, and the forgeworld kreig models themselves take an already expensive army to new levels.

As for the original question, yeah, no one puts down as many template weapons as guard. If you want to, you can start every list with 9 basilisks, and fill the rest with mortars. The guard also has several other artillery options that, if somewhat less worth taking, can still be good. If you like shooting Ap3 large blasts that ignore cover, the guard is for you.

Other armies have artillery, but only in very small quantity, and only ever with like one or two options (SM have whirlwinds and TFCs, but that's about it, for example), while some armies flat out lack artillery at all (like eldar and chaos).

Guard is also good for soviet themed armies as you get a LOT of guys for really, really cheap (pointswise), allowing you to both have a horde of conscripts and penal legionnaires pushed forward by commissars AND a mechanized artillery at the same time.

I'd just stick with the regular codex, though.


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Here are the official rules for the Death Korps of Krieg siege company: http://www.forgeworld.co.uk/Downloads/Product/PDF/k/kreig.pdf
Forgeworld actually posted this on their site, it's not illegal or anything. You may still need an IG codex for vehicles and some rules, but it's largely all there.

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Heroic Senior Officer





Western Kentucky

Ailaros wrote:kreig is nice, but you'll never play in tournaments, and will probably get a scowl or two at your FLGS. Kreig rules are grossly overpowered, as are many forgeworld options. Plus, if you want to do it right, they're ludicrously expensive, as you have to buy a few large, hard cover books to get all the rules, and the forgeworld kreig models themselves take an already expensive army to new levels.

As for the original question, yeah, no one puts down as many template weapons as guard. If you want to, you can start every list with 9 basilisks, and fill the rest with mortars. The guard also has several other artillery options that, if somewhat less worth taking, can still be good. If you like shooting Ap3 large blasts that ignore cover, the guard is for you.

Other armies have artillery, but only in very small quantity, and only ever with like one or two options (SM have whirlwinds and TFCs, but that's about it, for example), while some armies flat out lack artillery at all (like eldar and chaos).

Guard is also good for soviet themed armies as you get a LOT of guys for really, really cheap (pointswise), allowing you to both have a horde of conscripts and penal legionnaires pushed forward by commissars AND a mechanized artillery at the same time.

I'd just stick with the regular codex, though.



Not trying to be a jerk Ailaros, but have you read the PDF that details their units? It's not as bad as you make it out to be. That Laser destroyer thing isn't even in there, and most of the units are priced much higher than typical guard equivalents to reflect their buffs. They also can't take many typical IG units, such as vendettas, sentinals, hydras, manticores, or even chimeras. All of their artillery is immobile, but die even easier than their armored carrier equivalents in the vanilla codex. The list has serious strengths, but serious weaknesses as well. I personally would be completely fine playing against it, the only scary thing in there is the combat drill thing, and you could always just outlaw that and bring other things.

That said, I would stick with vanilla IG for now, and then check with your FLGS to see if they're cool with a Krieg army. You could always print off that PDF, and give them to people you were thinking of playing, so they'd have a chance to be familiar with it before they play a game with you. However, vanilla IG aren't going to be banned from a tourney or anything, so they're always a safe bet.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

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Made in au
Legendary Dogfighter




Australia

MrMoustaffa wrote:
Ailaros wrote:kreig is nice, but you'll never play in tournaments, and will probably get a scowl or two at your FLGS. Kreig rules are grossly overpowered, as are many forgeworld options. Plus, if you want to do it right, they're ludicrously expensive, as you have to buy a few large, hard cover books to get all the rules, and the forgeworld kreig models themselves take an already expensive army to new levels.

As for the original question, yeah, no one puts down as many template weapons as guard. If you want to, you can start every list with 9 basilisks, and fill the rest with mortars. The guard also has several other artillery options that, if somewhat less worth taking, can still be good. If you like shooting Ap3 large blasts that ignore cover, the guard is for you.

Other armies have artillery, but only in very small quantity, and only ever with like one or two options (SM have whirlwinds and TFCs, but that's about it, for example), while some armies flat out lack artillery at all (like eldar and chaos).

Guard is also good for soviet themed armies as you get a LOT of guys for really, really cheap (pointswise), allowing you to both have a horde of conscripts and penal legionnaires pushed forward by commissars AND a mechanized artillery at the same time.

I'd just stick with the regular codex, though.



Not trying to be a jerk Ailaros, but have you read the PDF that details their units? It's not as bad as you make it out to be. That Laser destroyer thing isn't even in there, and most of the units are priced much higher than typical guard equivalents to reflect their buffs. They also can't take many typical IG units, such as vendettas, sentinals, hydras, manticores, or even chimeras. All of their artillery is immobile, but die even easier than their armored carrier equivalents in the vanilla codex. The list has serious strengths, but serious weaknesses as well. I personally would be completely fine playing against it, the only scary thing in there is the combat drill thing, and you could always just outlaw that and bring other things.

That said, I would stick with vanilla IG for now, and then check with your FLGS to see if they're cool with a Krieg army. You could always print off that PDF, and give them to people you were thinking of playing, so they'd have a chance to be familiar with it before they play a game with you. However, vanilla IG aren't going to be banned from a tourney or anything, so they're always a safe bet.


+1 Stop claiming DKOK are OP Ailaros you have been proven wrong in multiple threads already for this.

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Made in us
Liche Priest Hierophant






Though you are definitely going with IG if you want quantity of quality firepower, let me just say that Orks can bring a surprising amount of artillery to the table as well.

Battlewagons can take Killkannons and Lobbas, Looted Wagons can get Boomguns (while not quite Artillery, still close), we have Big Guns units, letting you grab 9 Lobbas for dirt cheap. It's not an artillery army per-se, but it's an option if you get tired of squishy 'umiez.

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Made in ca
Heroic Senior Officer





Krieg! What a hole...

Brother SRM wrote:Here are the official rules for the Death Korps of Krieg siege company: http://www.forgeworld.co.uk/Downloads/Product/PDF/k/kreig.pdf
Forgeworld actually posted this on their site, it's not illegal or anything. You may still need an IG codex for vehicles and some rules, but it's largely all there.


These rules are outdated, for example Grenadiers are MUCH cheaper right now and their wargear price changed.

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Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Heroic Senior Officer





Western Kentucky

Bobthehero wrote:
Brother SRM wrote:Here are the official rules for the Death Korps of Krieg siege company: http://www.forgeworld.co.uk/Downloads/Product/PDF/k/kreig.pdf
Forgeworld actually posted this on their site, it's not illegal or anything. You may still need an IG codex for vehicles and some rules, but it's largely all there.


These rules are outdated, for example Grenadiers are MUCH cheaper right now and their wargear price changed.


Oh crap well in that case everything I said may have been completely wrong. Any chance you know where there's a more up to date faq? I might have bashed someone for nothing and I'd hate to do that unintentionally...

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Well I am not sure of the Dakka rules related to posting stats and stuff, so until someone post them/link them to me I won't post anything.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
 
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