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Made in au
Hurr! Ogryn Bone 'Ead!







Hi

I just finished my 2000 pt Death Guard themed army - some pictures of them can be found in my gallery. I am going to a tournament this sunday but with a different list. My newly completed army and list is below

HQ

Typhus

Elites

6 Terminators with 5 combiplasma, heavy flamer, icon of tzeench (typhus retinue)

7 terminators with 5 combiplasma, heavy flamer, icon of tzeench

Troops

7 PM with 1 plasma gun
7 PM with " "
7 PM with " "
7 PM with " "
7 PM with " "

Heavy Support

2 obliterators
1 obliterator
1 obliterator

Total = 1925 pts leaving me with plently of points to tool stuff up or take another obliterator

What do you guys think of it ? Think it might be tournament worthy ? I do have 2 squads with icon models in them.

I want to stay in theme with death guard originally meant to be a foot sloggers army heavy in basic infantry and terminators, but also try and make it tourny worthy if I could. Meaning no vehicles

This message was edited 2 times. Last update was at 2012/02/23 10:43:30


W/L/D
5/2/0 2500
5/1/2 2500 http://www.dakkadakka.com/wiki/en/XIV%20Legion%207th%20Company

2nd edition: Blood Angels
3rd edition: Imperial Guard
4th edition: Iron Warriors
5th edition: Death Guard
6th & 7th edition: taking a break - power creeep (lethality of game) became too hot to handle 
   
Made in gb
Longtime Dakkanaut





Norwich

Probably going to be a bit harsh here, but here we go:

Tournament worthy, probably not to be honest. For a start you don't have 9 Oblits (sarcastic comment, incase anyone was thinking of taking it seriously).
Few things 'wrong' with it, considering you've asked if its tournament worthy, basically rhinos But you don't want mech.
If your footsloggin, your already at a disadvantage against a lot of competitive armies (think, how are you ever going to catch up with Venom spam, over power GK in the midfield, out shoot IG, deal easily with any kind of mech spam?).

I personally wouldn't DS terminators, which I guess is what your planning on doing here, I would take (reaper?) autocannons instead of HFs, tzeench icon isn't very fluffy at all when your playing a deathguard army, but when you have over 5 Terminators, I think its almost a must have icon to be honest, makes Chaos terminators more survivable. Try and fit a Chain/powerfist or two in each squad, maybe a pair or two of LCs would also help.

2 Plasma guns in every squad would be best, would also be tempted to fit in a couple of PFs, maybe drop a whole squad to do this (that buys you 4 Plasma guns, 2 AC and PF and just 4 points off another AC with powerfist).

I also think Havocs may be of more use than Oblits here, 300 points of Obliterators, doesn't turn into that many havocs unfortunately, would buy you nearly 12 ML Long fangs, but Havocs aren't that cheap :(

P.S
Like your terminators in the gallery.

This message was edited 1 time. Last update was at 2012/02/23 11:32:42


DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in au
Hurr! Ogryn Bone 'Ead!







nah its good man, this is what I need

I think I will change the infantry and heavy support around a bit - maybe 2 squads of 2 obliterators and one of havocs with 4 autocannons, would be nice to paint some more twisted and nurgly things Thanks for lookin in the gallery, took me ages

I have models with chainfists and reapers as well and lightning claws ... ill need to think more about how I arm the termies and how to make the best use of them

so a modified army list would be :

HQ

Typhus

Elites

6 Terminators, icon of tzeench (typhus retinue)

7 terminators, icon of tzeench

Troops

7 PM with 2 plasma gun, champion with power fist.
7 PM with 2 plasma gun, champion with power fist.
7 PM with 2 plasma gun, champion with power fist.
7 PM with 2 plasma gun, champion with power fist.
7 PM with 2 plasma gun, champion with power fist.


Heavy Support

2 obliterators
2 obliterators
Havocs with 4 autocannons

This message was edited 3 times. Last update was at 2012/02/24 05:14:14


W/L/D
5/2/0 2500
5/1/2 2500 http://www.dakkadakka.com/wiki/en/XIV%20Legion%207th%20Company

2nd edition: Blood Angels
3rd edition: Imperial Guard
4th edition: Iron Warriors
5th edition: Death Guard
6th & 7th edition: taking a break - power creeep (lethality of game) became too hot to handle 
   
Made in gb
Longtime Dakkanaut





Norwich

sumi808 wrote:nah its good man, this is what I need

I think I will change the infantry and heavy support around a bit - maybe 2 squads of 2 obliterators and one of havocs with 4 autocannons, would be nice to paint some more twisted and nurgly things

I have models with chainfists and reapers as well and lightning claws ... ill need to think more about how I arm the termies and how to make the best use of them


That sounds good for the heavy support...

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in au
Hurr! Ogryn Bone 'Ead!







I been chatting with some fellas at my local shop and I decided not to tkae the rhinos ... its not in theme and if they get stunned their usefulness is kinda..nada.

though it is cool to think of moving 6 or 12 deploy and rapid fire, or block line of sight, or block movement or use them as mobile cover... with 5 troop choices im confident I got enough marines at toughness 4/5, blight grenades and feel no pain to take on my opponents

Im still really keen on deep striking my termies, I see deathwing and DK termies doing it all the time and having good results

with so many meltas in the game now im not keen on exposing them to all that fire... I lost my oblits so many times to metlas :(

This message was edited 2 times. Last update was at 2012/02/24 05:15:41


W/L/D
5/2/0 2500
5/1/2 2500 http://www.dakkadakka.com/wiki/en/XIV%20Legion%207th%20Company

2nd edition: Blood Angels
3rd edition: Imperial Guard
4th edition: Iron Warriors
5th edition: Death Guard
6th & 7th edition: taking a break - power creeep (lethality of game) became too hot to handle 
   
Made in gb
Longtime Dakkanaut





Norwich

One thing I would really really like to suggest you always consider, is not to just automatically deep strike your terminators.
Thats why here (or in your other thread/s) I suggested Autocannons and combi-plasmas for your Terminators. Making them effective from long-to mid-to short range (with some CCW as well). I think when your not using vehicles (which is a fine choice, i'm not going to tell everyone they must take rhinos or they lose, they are very useful, but the points you save by not taking them, well you've got yourself quite a few more Plague Marines), you might also benefit from having 14 Terminators foot sloggin it with the Plagues, I personally wouldn't like to have 14 Terminators (inc Typhus), 35 Plagues, 4 Oblits and Havocs opposite me on the bored, its a very tough mid-shot range army, using cover well your not going to fall over quickly, and with MoT on your terminators they don't need to find cover, just the Plagues, Oblits and Havocs.

Sometimes deep striking will work better, its something that you'll probably get wrong on occasions, and there isn't really a definite right and wrong time to do it, you will learn with experience. I personally think the list I posted in your tactics thread would serve you a little better, makes the Terminators more effective, not sure you need 5 PM PFs and 5 squads of Plasma, especially when its in the place of Terminator weaponry, just Bolters and PW will only get you so far...

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in au
Hurr! Ogryn Bone 'Ead!







Hi Rogers

Thanks so much for your input and feedback regarding my lists over the last week, it has been a big help and I will be following alot of what you say in my future lists, I have already saved what you wrote in my word documents for future battles.

I tried the deep striking today and it worked out well and in one game I tried walking them on. The only trouble with walking them on is that the opponent tends to fire everything they got in their army at them to wipe them out.

But yeah im definatly going to game more with them and see how the list works together. Youre advice on tactics and unit equiptment has been great and I tried it out at my local store on saturday resulting in a good win.

Hope to see you around more ! If youre in sydney nsw come down to the clarence street shop for a game sometime

W/L/D
5/2/0 2500
5/1/2 2500 http://www.dakkadakka.com/wiki/en/XIV%20Legion%207th%20Company

2nd edition: Blood Angels
3rd edition: Imperial Guard
4th edition: Iron Warriors
5th edition: Death Guard
6th & 7th edition: taking a break - power creeep (lethality of game) became too hot to handle 
   
Made in us
Despised Traitorous Cultist



Paragould, AR

Maybe you can march all your Termis in front of all your plagues to give most of them cover saves.

 
   
Made in gb
Longtime Dakkanaut





Norwich

I'm glad i've been able to help you sumi
Also, just remember not everything I say is necessarily 'right' if you take what you know, take advice from on here/other places and take your in game experience over time you'll be able to develop your list and tactics to be as good as you can get it.

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
 
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