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![[Post New]](/s/i/i.gif) 2012/02/23 22:29:48
Subject: 'Ow ta make a shooty Ork List.
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Trustworthy Shas'vre
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Hey Dakka, I started Orks not too long ago but went to GK's instead but now I'm thinking about going back to them. However I don't really want to have a green tide list or a Deff Rolla Battlewagon Bash like everyone else, I would like to make a list with as many Kilkannons as I can fit in and I would be planning on fielding no or as little Trukks as i can fit in. I am aiming for around 4-5 Battlewagons in a 1750-2000 list and was wondering if anyone else thought this was doable. I would also like to know how to kit out my troops and maybe looking at some supporting units such as Deffkoptas as Lootas have never been my favourite unit lol. All help would be welcome.
I wouldn't mind to mix and match between the two, for example 3 With Deff Rollas and 2 With Killkannons, I just want to slam pie plates on the enemy as I have never got to do that with Tau or GK's before!  Although I might go for a BW Rush list if i can't make the shooty list work
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This message was edited 2 times. Last update was at 2012/02/23 22:42:20
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![[Post New]](/s/i/i.gif) 2012/02/23 23:26:08
Subject: 'Ow ta make a shooty Ork List.
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Boosting Black Templar Biker
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Grotzookas on your kans advancing with 36 lootas behind them, sitting in your dakka wagons with regular kannons--36" range can be a bit of a liability (deffguns being heavy weapons and all) but you'd be able to reliably crack open transports with your kannon/lootas. Follow that up with a squad of nobs--you'll have to take a warboss to make them as troops, and a mek to give an all-powerful cover save) kitted out as needed with a wagon as a dedicated transport kitted out as well, witk killcannons on top. While you'll only be moving 7 inches a turn at the lowest, whatever your lootas cracked open will be ripe for your AP3 pieplates. Whatever survives will be assaulted by the goodies inside.
edit: This assumes you'll have high points games to bring them all in, as well.
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This message was edited 1 time. Last update was at 2012/02/23 23:26:34
Humans were put on this earth to fart around, and don't let anyone tell you otherwise.
-Kurt Vonnegut, Jr.
-7k - 10k |
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![[Post New]](/s/i/i.gif) 2012/02/23 23:39:49
Subject: Re:'Ow ta make a shooty Ork List.
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Mekboy Hammerin' Somethin'
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If you want to go full dakka then, yes.
HQ - Big Mek w/ KFF
HQ - Warboss w/ PK
Troops - Nobs x 6 wound allocation shenanigans and a pain boy
Troops - Shoota Boyz x 12 w/ Nob PK
Troops - Shoota Boyz x 12 w/ Nob PK
Troops - Shoota Boyz x 12 w/ Nob PK
Heavy Support - Battlewagon w/ Kill Kannon and Rokkits x 4, RPJ
Heavy Support - Battlewagon w/ Kill Kannon and Rokkits x 4, RPJ
Heavy Support - Battlewagon w/ Kill Kannon and Rokkits x 4, RPJ
Dedicated Transport for the Nobz - Battlewagon w/ Kill Kannon and Rokkits x 4, RPJ
Elites - 15 Lootas
Elites - 15 Lootas
Elites - 15 Lootas
That is as much dakka as I can fit into a battlewagon list. Mek for KFF protection and a Boss for a Hard Counter Assault squad without taking up elite slots. Battlewagons should move up 7" and fire, or move till in range. Lootas give you up to 135 strength 7 shots a turn at 48", shoota boyz give you up to 75 strength 4 shots at 18", Kill Kannons ramming it home at 36", and shooting off them rokkits as necessary.
The reason there are only 12 guys in any given battlewagon is because I believe that you need the ard' case upgrade to get the kill kannon, thereby limiting your transport capacity.
If you want a real shooty army, I would suggest going the way of the Kan Wall as Masticator Deelux stated. Lots of Grotzooka kans and lootas, backed up by hordes and hordes of shoota boyz.
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![[Post New]](/s/i/i.gif) 2012/02/24 00:20:20
Subject: 'Ow ta make a shooty Ork List.
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Roarin' Runtherd
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Killkannon by itself reduces the transport capacity to 12, but it doesn't come with the ard case upgrade. Also, the Killkannon only has 24" range. The looted wagon's Boomgun, does however have 36"
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![[Post New]](/s/i/i.gif) 2012/02/24 07:28:51
Subject: 'Ow ta make a shooty Ork List.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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The killkannon is one of the worst entries in the codex. I would discourage you to waste that amount on money on a close to useless list.
If you like to have shooty battlewagons, you could go the 4 big shoota/rokkit + kannon route. Those wagons can dish out a lot more pain than the killkannon ever could.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/02/24 10:32:00
Subject: Re:'Ow ta make a shooty Ork List.
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Trustworthy Shas'vre
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gpfunk wrote:If you want to go full dakka then, yes.
HQ - Big Mek w/ KFF
HQ - Warboss w/ PK
Troops - Nobs x 6 wound allocation shenanigans and a pain boy
Troops - Shoota Boyz x 12 w/ Nob PK
Troops - Shoota Boyz x 12 w/ Nob PK
Troops - Shoota Boyz x 12 w/ Nob PK
Heavy Support - Battlewagon w/ Kill Kannon and Rokkits x 4, RPJ
Heavy Support - Battlewagon w/ Kill Kannon and Rokkits x 4, RPJ
Heavy Support - Battlewagon w/ Kill Kannon and Rokkits x 4, RPJ
Dedicated Transport for the Nobz - Battlewagon w/ Kill Kannon and Rokkits x 4, RPJ
Elites - 15 Lootas
Elites - 15 Lootas
Elites - 15 Lootas
That is as much dakka as I can fit into a battlewagon list. Mek for KFF protection and a Boss for a Hard Counter Assault squad without taking up elite slots. Battlewagons should move up 7" and fire, or move till in range. Lootas give you up to 135 strength 7 shots a turn at 48", shoota boyz give you up to 75 strength 4 shots at 18", Kill Kannons ramming it home at 36", and shooting off them rokkits as necessary.
The reason there are only 12 guys in any given battlewagon is because I believe that you need the ard' case upgrade to get the kill kannon, thereby limiting your transport capacity.
If you want a real shooty army, I would suggest going the way of the Kan Wall as Masticator Deelux stated. Lots of Grotzooka kans and lootas, backed up by hordes and hordes of shoota boyz.
Thanks that looks like a pretty good list, what i might do, although i'm not sure yet, Is swap the Lootaz for Deffkoptas for early tank bustin so i can fire those pie plates that much earlier just incase S7 won't be enough!  Plus i love the models so i'd like to have a lot of Koptas so they army really has a Mekanised feel to it.
I wouldn't mind having 3 Looted Wagons in my army instead of Battlewagons however I don't want to be replying on a Trukk List!
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![[Post New]](/s/i/i.gif) 2012/02/24 12:24:16
Subject: Re:'Ow ta make a shooty Ork List.
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Lead-Footed Trukkboy Driver
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Its actually a really bad list, because 1) the wagon equiping is silly 2) its not legal.
On the first hand, equiping wagons with kill kannons and anything other than a bigshoota is silly. Kill kannon is an ordnance weapon. If you fire it, nothing else can fire. Period. The battlewagon isn't a leman russ. It doesn't get behemoth. You've got 40 points per wagon tied up in useless weaponry. Even then, on a common sense level, those rokkits stink because of the ork's terribly bad BS. And as said above, the killkannon isn't the most optimal use of points. Don't get me wrong, the AP is great, and its strength is nice, but its biggest problem is strength 7. In a world of toughness 4, the killkannon doesn't cause insta-death like everyone else's artillery. So its massively overpriced for something that's only going to tick off one wound from that enemy commander. And don't even think about using looted wagons... **grumbles about AV 11...**
Second, that list you can't take anyway. Read the codex. You can't take a wagon as dedicated transport with a kill kannon.
The 'accepted' wisdom is the best shooty ork army is tons of kanz with rokkits/kmbs.
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![[Post New]](/s/i/i.gif) 2012/02/24 12:43:25
Subject: 'Ow ta make a shooty Ork List.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Green tides (not to be confused with a kan wall) and bike armies also have a free choice of heavy support, you could field boomwagons (looted wagons with boomguns) there. Otherwise, if you don't mind using FW, have look at the supa-kannon upgrade for bws and big trakks in general.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/02/24 13:03:11
Subject: 'Ow ta make a shooty Ork List.
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Lord of the Fleet
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Yea, if allowed FW rules you can field A LOT of extra dakka
Other than that, lots of shootas and lootas are your bread n butter. Though AV14 pure shooting wise will give you trouble. Boomwagons are glass cannons that are slightly unreliable, while killkannons are unfortunately a subpar autocannon blast
Theres also bike armies, as each biker has a twin linked big shoota (slightly less range) and can pump out a lot of S5 shots
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This message was edited 1 time. Last update was at 2012/02/24 13:03:59
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![[Post New]](/s/i/i.gif) 2012/02/24 15:05:17
Subject: 'Ow ta make a shooty Ork List.
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Trustworthy Shas'vre
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Ok then, So how about this? 3 BW's with Deff Rolla, 3 Big Shoots, Armour Plates, RPJ and 2 W/ Kilkannons and Rokkit deffkoptas covering?
Or though in 1750 I might have 4 Wagons, 2 With Kilkannons and 2 With Deff Rollas, it all depends on the points cost, I could make this list work easier.
I'm not sure how it would work though as you're right, I've just re-read the dex i'm borrowing and you can't have Kilkannons on DC wagons
Can anyone help me out as to how this would work?
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This message was edited 1 time. Last update was at 2012/02/24 15:06:46
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![[Post New]](/s/i/i.gif) 2012/02/24 15:19:55
Subject: 'Ow ta make a shooty Ork List.
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[ARTICLE MOD]
Fixture of Dakka
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If you want to make a shooty ork army, you don't do it with expensive vehicles that are easily suppressed.
As a base, I'd pack as many lootas and kannons (180 points gets you 9 BS3 kannons) in as possible, and then fill out the rest of the points with shoota boyz with rokkits.
You'll have a lot of boyz that are firing as they advance, putting pressure on your opponent, as well as significant firepower from your lootas and kannons taking down enemy vehicles and heavier targets.
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![[Post New]](/s/i/i.gif) 2012/02/24 18:30:48
Subject: 'Ow ta make a shooty Ork List.
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Growlin' Guntrukk Driver with Killacannon
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Killkannonz are garbage for their cost AND they reduce capacity. The only I'd ever take them is on the Nobz DT and of course they don't allow it. If you are serious about Dakka, go with bikes. If you want blast templates Lobbas and Grotzookas are king. If you're a gambler, SAG Mek.
Also, the best bargain in the codex is the Deff Rolla. I've taken out 2 Landraiders with 1 ram.
OT bikes offer mobility, flexibility, Twin Linked, always get cover. Higher Toughness, the only thing you don't gt is high Strengh. Use Wazdakka and a PK Bikerboss. If the opponent had Landraiders or a bunch of Dreds run away. Otherwise Lootas in cover can help support Bikes.
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2012/02/24 22:43:37
Subject: 'Ow ta make a shooty Ork List.
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Longtime Dakkanaut
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Redbeard wrote:If you want to make a shooty ork army, you don't do it with expensive vehicles that are easily suppressed.
As a base, I'd pack as many lootas and kannons (180 points gets you 9 BS3 kannons) in as possible, and then fill out the rest of the points with shoota boyz with rokkits.
You'll have a lot of boyz that are firing as they advance, putting pressure on your opponent, as well as significant firepower from your lootas and kannons taking down enemy vehicles and heavier targets.
I do this, woo hoo. BS3 plus ammo runts remember. Anyway DoW is not fun but otherwise this is the gunline that will love. Bigshootas on the boyz, 24'' does not cut it when you are trying to pull back and shoot.
Not sure you want a true shooty list so I will let you continue your thread.
Love Fletch.
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![[Post New]](/s/i/i.gif) 2012/02/24 23:09:46
Subject: 'Ow ta make a shooty Ork List.
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Foolproof Falcon Pilot
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Battlewagons are not the best choice for a shooty list, since they are best utilized with Rollas and used for smashing into enemy lines.
Your best bet foro shooty orks is Kanwall, with Lootas, Rokkit Buggies, and Shoota Boys. This will by far give you the most dakka for your buck.
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This message was edited 1 time. Last update was at 2012/02/24 23:10:37
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