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Made in at
Numberless Necron Warrior




Illinois

So my weakness in this game is really strategy with advancing and knowing where to place things. With that in mind i decided to make a castle list.

Illuminor Szeras 100pts

Necron Overlord 150pts
Hyperphase sword
Sempiternal Weave
Mindschakle Scarabs
Ressurection Orb

Necron Lord 80pts
Hyperphase sword
Mindshackle scarabs
ressurection orb

Necron Lord 80pts
Hyperphase sword
Mindshackle scarabs
ressurection orb

10 warriors 245pts
Ghost Ark

10 warriors 245pts
Ghost Ark

20 Warriors 230pts

10 Immortals 170pts
Tesla Carbines

Lych Guards 225pts
Swords & dispersion shields

Triarch Stalker 155pts
Particle shredder

3 Destroyers 180pts
Heavy gauss cannons

Annihilation barge 90pts

Annihilation barge 90pts

Doomsday Ark 175pts

My setup would be something along the line of my big squad of warriors in the middle with my overlord inside. On both sides a ghost ark and on the sides of the ghost ark another squad of warriors. The immortals would be on one side with the tomb guards protecting them. The triarch stalker on other trying to inflict as much damage as quickly as possible and then the 3 destroyers on one side taking out any Armour they see fit to be destroyed. Then i have the two annihilation barges punching holes in the enemies line and the doomsday ark whatever it feels is the biggest threat

Any opinions on things that could be better? or giant errors i missed ha?

Have:
2250

Working on:
2250
 
   
Made in gb
Tower of Power






Cannock

While the sword on the Overlord is something different, the warscythe is just a too good bargain to pass up on. S7 and 2D6 armour pen is better than waht the hyperphase sword can offer.

Now, the Necron Lords. They are costing 80 points a pop to be just as good as a Space Marine in combat and give a extra 16% chance for R.P rolls. To me that's not a good deal.

Something which worries me, well two things actually; Triarch Stalker and Lychguard. Reason is the Triarch Stalker is a single vehicle and will become victim of target priority - you should always have two! Lychguard haven't got a transport so will be slow to even reach combat. I would expect them to be blown to bits or depleted so they don't have that much threat for when they do reach combat.

The Doomsday Akr isn't really that good. It has to stay static to fire at full strength, this makes it easy for outflanking units and assault units to auto hit it. If you put it in the centre, then long range guns will be able to blast it without too much a problem. Add also that it's not ordnance so no 2D6 for armour pen, with AP1 and S9 you should be blasting it at vehicles.


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in at
Numberless Necron Warrior




Illinois


While the sword on the Overlord is something different, the warscythe is just a too good bargain to pass up on. S7 and 2D6 armour pen is better than waht the hyperphase sword can offer.

Now, the Necron Lords. They are costing 80 points a pop to be just as good as a Space Marine in combat and give a extra 16% chance for R.P rolls. To me that's not a good deal.


Well i really didn't have the points for the war scythe.. i know they only cost 10pts but also this is a castle list and i wont be advancing to much. As for the necron lords, the 16% is def worth it the mind shackle scarabs can really do some damage in some situations i guess its more of a preference.

Something which worries me, well two things actually; Triarch Stalker and Lychguard. Reason is the Triarch Stalker is a single vehicle and will become victim of target priority - you should always have two! Lychguard haven't got a transport so will be slow to even reach combat. I would expect them to be blown to bits or depleted so they don't have that much threat for when they do reach combat.


What if i were to get rid of the lychguard and put in another triarch and then i could probably even add a few scarabs into the mix.

The Doomsday Akr isn't really that good. It has to stay static to fire at full strength, this makes it easy for outflanking units and assault units to auto hit it. If you put it in the center, then long range guns will be able to blast it without too much a problem. Add also that it's not ordnance so no 2D6 for Armour pen, with AP1 and S9 you should be blasting it at vehicles.


I mean my plan for this was to blast away at units not necessarily vehicles but i guess that doesn't really give me anything for anti-tank. Ill have to look maybe for those points i can pop in some more anti Vehicle besides the 3 Heavy destroyers or maybe just another squad of them.

Have:
2250

Working on:
2250
 
   
Made in gb
Tower of Power






Cannock

Necrons don't work castling up and staying in a static position. They are a medium range force and do not have much long range anti tank. You need to turtle down the field.

Well, if you think 60 points for 16% extra chance is worth it, then power to you

Yes, dropping the Lychguard for another Triarch Stalker would not only give more target saturation but suit the castle setup. You've got more long range fire power instead of a assaulting unit standing there waiting to counter assault.

Annihilation Barges are excellent are taking out vehicles due to the sheer amount of shots. They are also the same range as heat rays and gauss flayers. Plus you can get almost two of these bad boys for a single Doomsday.

TBH, I wouldn't bother taking Heavy Destroyers. Reason is their unit size is so small which makes it easy to take out the unit and stop any R.P.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in at
Numberless Necron Warrior




Illinois

Necrons don't work castling up and staying in a static position. They are a medium range force and do not have much long range anti tank. You need to turtle down the field.

Yeah sorry when i mean castle i mean taking like a mid-field position if that's what you mean i mean if its objective based im gonna have to get the objectives

Yes, dropping the Lychguard for another Triarch Stalker would not only give more target saturation but suit the castle setup. You've got more long range fire power instead of a assaulting unit standing there waiting to counter assault.


I def plan on taking another but right now i have a particle shredder because im just not a huge fan of the heat ray because of its such short range. if im in template range im going to get assaulted and i mean maybe its just me but yeah ha. I can tend to overlook really good things so maybe it is just me.

Annihilation Barges are excellent are taking out vehicles due to the sheer amount of shots. They are also the same range as heat rays and gauss flayers. Plus you can get almost two of these bad boys for a single Doomsday.


Would 3 of these be overkill? cause thinkign about it i can get 3 for 270 points and thats just crazy.

TBH, I wouldn't bother taking Heavy Destroyers. Reason is their unit size is so small which makes it easy to take out the unit and stop any R.P.

Thats something that's been bouncing around in my mind. kinda being against it. If i were to take those out of my list then i would probably add some scarabs and then probably some tomb blades

Im still toying around with putting my overlord on a command barge just because the idea of it is just beautiful.

Have:
2250

Working on:
2250
 
   
Made in gb
Tower of Power






Cannock

I wouldn't say 24" is a short range, more like medium. After all, all your other guns are mostly 24" anyway.

Three Barges certainly won't be over kill Advance with the Ghost Arks and Triarch Stalkers and then setup shop mid-field. Eat gauss, scum!

I haven't played with H.Ds this codex. I've played against a Necron player who uses them and in the game I played him his H.Ds didn't even shoot, it was just boom, boom, boom and they are gone. I spoke to him last night (gaming club last night) and he told me a CSM player did the same thing. That's a lot of points to go down the swanny.

Scarabs and Tomb Blades are both cool.

Overlord on CCB is the nuts. Just whizz around moving flat out all the time and keep sweeping. In this one game my Overlord swept a CCS Chimera and wrecked it, bailed out the CCB and assault a squadron of Hydras - wrecked them. He got shot up by plasma (so the weave didn't help) he then go back up thanks to R.P and assault that CCS unit - that's about 300 points that Overlord took out himself that game. Imagine if you had two Overlords doing the same trick, evil knivil!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in at
Numberless Necron Warrior




Illinois

Yeah im def gonna go for 3 barges and i think im gonna take up a squad of scarabs and then an extra triarch stalker. I think i might scarab the two lords and see if i cant fit 2 overlords on command barges cause it just sounds so much fun to pass up. And im also getting rid of the doomsday ark obviously. I gotta study for midterms so many ill take a brake later and make up a modifed list ha thanks again for the help im liking this list and it still fits my personality which is a plus. Ill post it here when im done.




Automatically Appended Next Post:
Illuminor Szeras 100pts

Necron Overlord 210pts
Warscythe
Sempiternal weave
Mindshackle scarabs
CCB

Necron Overlord 210pts
Warscythe
Sempiternal weave
Mindshackle scarabs
CCB

10 warriors 245pts
Ghost Ark

10 warriors 245pts
Ghost Ark

20 Warriors 230pts

10 Immortals 170pts
Tesla Carbines

Triarch Stalker 155pts
Particle shredder

Triarch Stalker 155pts
Particle shredder

8 Scarab Swarms 120pts

3 Canoptek Wraiths 135pts
Whips coils

Annihilation barge 90pts

Annihilation barge 90pts

Annihilation barge 90pts

Im liking this list more it seems alot more balanced and works well together. I really just added the wraiths cause i had the extra points ha couldnt find anything else to do with them. maybe more scarab swarms would be better.

This message was edited 1 time. Last update was at 2012/02/24 19:31:36


Have:
2250

Working on:
2250
 
   
Made in us
Longtime Dakkanaut




Now, the Necron Lords. They are costing 80 points a pop to be just as good as a Space Marine in combat and give a extra 16% chance for R.P rolls. To me that's not a good deal.


Mercer makes a lot of good points, but his undervaluing of the Lord with Res orb I've always found to be a bit of a head scratcher. Just as good as a Space Marine in CC? He's S5 T5 with a 4+ RP and MSS. That's 100% superior to most Space Marines. And he's paying 50 points for the combat prowess, which in 20 man warrior blobs is invaluable, and 30 points for the RO, which, if you find value in the 260 point warriors, 50 points of lord, then it is absolutely worth it, basically a less then 10% increase to the cost of the unit for a 16.67% increase in survivability. 16.67 > 10 :p

Now that being said, I would have the Res Orb on a lord in you warrior brick, so he can't get picked out, (instead of on the Overlord). I love the Phaeron+20+Illuminor brick btw, I run one with Imo and it basically never dies. (also, the fact that he's ROing the Overlord and, presumably, Illuminor as well, all for 30 points, extends the value of it substantially).


Also, I would trim the warriors in arks down to 9 and get some crypteks in there, preferably at least one Destruction Tek with a Solar Pulse, soooooo good.


Automatically Appended Next Post:
BTW the last list your posted is illegal. You have 3 HQs.

This message was edited 1 time. Last update was at 2012/02/24 22:42:38


 
   
Made in at
Numberless Necron Warrior




Illinois

Mercer makes a lot of good points, but his undervaluing of the Lord with Res orb I've always found to be a bit of a head scratcher. Just as good as a Space Marine in CC? He's S5 T5 with a 4+ RP and MSS. That's 100% superior to most Space Marines. And he's paying 50 points for the combat prowess, which in 20 man warrior blobs is invaluable, and 30 points for the RO, which, if you find value in the 260 point warriors, 50 points of lord, then it is absolutely worth it, basically a less then 10% increase to the cost of the unit for a 16.67% increase in survivability. 16.67 > 10 :p


Yeah im still considering popping one in but points are hard to find. and i love the idea of two overlords just swooping over enemies and just attacking from above which is just crazy.

Now that being said, I would have the Res Orb on a lord in you warrior brick, so he can't get picked out, (instead of on the Overlord). I love the Phaeron+20+Illuminor brick btw, I run one with Imo and it basically never dies. (also, the fact that he's ROing the Overlord and, presumably, Illuminor as well, all for 30 points, extends the value of it substantially).


forgot to add this to the quote but yeah i think ill end up adding one to my giant block

Also, I would trim the warriors in arks down to 9 and get some crypteks in there, preferably at least one Destruction Tek with a Solar Pulse, soooooo good.


This is what i had orginally in my lists, i might go back but the crypteks add up well see.

BTW the last list your posted is illegal. You have 3 HQs

forgot about that thanks for catching that


Automatically Appended Next Post:
Illuminor Szeras 100pts

Necron Overlord 210pts
Warscythe
Sempiternal weave
Mindshackle scarabs
CCB

Royal court
Necron lord 105pts
Warscythe
Resurrection Orb
Mindshackle scarabs
Sempiternal weave

Cryptek 55pts
Hairbringer of destruction
Solar Pulse

Cryptek 70pts
Hairbringer of eternity
Chronometron
Time splinter cloak

9 warriors 232pts
Ghost Ark

9 warriors 232pts
Ghost Ark

20 Warriors 260pts

10 Immortals 170pts
Tesla Carbines

Triarch Stalker 155pts
Particle shredder

Triarch Stalker 155pts
Particle shredder

7 Scarab Swarms 105pts
8 Scarab Swarms 120pts

Annihilation barge 90pts

Annihilation barge 90pts

Annihilation barge 90pts

After Shadar pointed out i was running 3 Hq's ha i recounted and had a lot of extra points so i threw in 2 cryptek with some decent gear in my opinion and then through in an extra triarch stalker and scarab swarms. Any other criticisms?

This message was edited 4 times. Last update was at 2012/02/25 14:29:54


Have:
2250

Working on:
2250
 
   
Made in gb
Tower of Power






Cannock

ShadarLogoth wrote:
Now, the Necron Lords. They are costing 80 points a pop to be just as good as a Space Marine in combat and give a extra 16% chance for R.P rolls. To me that's not a good deal.


Mercer makes a lot of good points, but his undervaluing of the Lord with Res orb I've always found to be a bit of a head scratcher. Just as good as a Space Marine in CC? He's S5 T5 with a 4+ RP and MSS. That's 100% superior to most Space Marines. And he's paying 50 points for the combat prowess, which in 20 man warrior blobs is invaluable, and 30 points for the RO, which, if you find value in the 260 point warriors, 50 points of lord, then it is absolutely worth it, basically a less then 10% increase to the cost of the unit for a 16.67% increase in survivability. 16.67 > 10 :p



As I've mentioned, the Lord is about 80 points and you're getting 16% chance increase for R.P. I don't think that's much return for the points.

As for just as good in Space Marines in combat, well, yes. The Lord needs 4+ to hit and only has two attacks if I remember right, that means the Lord will probably only hit one attack. The MSS aren't that awesome. It's a random roll, so you might not get the model you want attacking.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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