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Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

So being fairly new to 40k, I've been trying to get as many games under my belt as possible, my friend Alex is also fairly new to the game, but he's a fun guy, so we made some plans to get a game in. It was a sunny Wednesday afternoon at the local games workshop This is one of my better games
An early apology for the lack of pictures

Armies Looked like the following at 1000 pts
My army of Necrons
Spoiler:

Overlord w/ res orb and Sempeternal Weave
5 Lychguard (Attaching Overlord here)
5 Deathmarks (Deep striking)
2 Destroyers
3 squads of 8 warriors each
6 bases of scarabs


Alex's 1000 points of Da' WAAAAAAAAAAAAAAGH (approximately)
Spoiler:
1 Warboss
1 Warp -ead
1 Squad of 10 nobs
2 squads of 30 boys (3 with shootas)
Deffkopta
8 Lootas


We rolled for deployment and mission, getting killpoints and pitched battle deployment.
The terrain setup was fairly one sided, he had one building in the middle of his deployment zone, and I had one in each corner of mine. A large plateau with rocks and other cover dominated the left edge of the table.
there was a dangerous crater in the middle of the map.

He deployed first, setting up his lootas in a dominant firing position in the building, the two blocks of boys flanked the building, with the warphead attaching to the right side, and the warboss attaching to the left. The nobs also took the left side of the building.
My response was placing one squad of warriors in each building, and one on the ground level on the right side. Destroyers and lord attached to the lychguard stood in the middle, ready to react as need be.
my scarabs I tucked into the back corner of the left edge, behind the hill and out of sight.

I then rolled for...and SUCCESSFULLY STOLE the initiative! (much to his annoyance)

Necrons turn 1
Movement

ground level warriors and destroyers moved into firing range.

Shooting
Warriors in the buildings took pot shots at long range at the blocks of boys, taking down 2-3 in each(not so great)
Destroyers fired at the lootas, killing one,(blast those cover saves)
Final Warrior squad also fires at the boys, taking down another four (eh, not too bad)

Assault (N/A)

Orks turn 1

Movement
Everything and its uncle moves up, defcopta leading the way on the right. Nobs move toward cover, however, are now in range of my warriors on the left.

Shooting (lol ork shooting)
His lootas roll and get two shots apiece. Seeing a greater number of troops on the right, he fires at the ones in the building, killing 2
Defkopta fires at the destroyers, downing one.

Boys shuffle forward on a run of 2, and three inches.

Assualt
Nothing was quite in range yet thankfully.

Necrons RA
Two warriors in the building, and the destroyer get back up, much to my delight.

NECRONS TURN 2
Movement
Lychguard and lord shuffle left, those nobs are gonna be a problem
warriors all hold position.
Destroyers move back some

Shooting
Destroyers blow his defkopta out of the sky
Warriors fire into the blobs again, taking down several more boys.
On the left, my warriors fire at the nobs instead, causing a few wounds.
On the right, my warriors on the ground rapid fire, causing substantial casualties. (there are about 20 boys left there)

Assault
N/A

At this point, i realize there is no way my shooting is going to thin him out enough
Deathmarks are a no-show

Ork turn 2

Warphead power (Extra special charge, i forget the name) Aw....crap
The boys move into assault range

nobs get caught up on the cover left side

Shooting
Lootas get three shots, firing into my wariors who lose 3 models....and later all stand back up due to sheer love of the dice gods
Big shootas and pistols do absolutely nothing

Assualt
Boys on the right, in a strange call, assault my poor destroyers, whom are cut down before they can attack, the squad consolidates towards my squad of warriors on the ground
Boys on the left assault into my lord and lychguard, taking down two, and wounding the overlord once (BOTH lychguard get back up afterwords)
LG and OL attack back, killing 5-6 boys in return.

Nobs were too far away to assault
End turn two

And so it begins.... a few people had been watching the match, and were writing me off with "Oh boy, the orks reached the shooting lines!"

Necron turn 3

Movement
Deathmarks deep strike in behind the lootas right on target, marking them for death
Scarabs advance towards the melee on the left.
Warriors hold their ground

Shooting
2 squads of Warriors rapid fire into the block of boys on the left, dropping 10 of them
Warriors on the right rapid fire on the nobs, killing one, the rest all have a wound on them now.
Deathmarks rapid fire on the lootas, killing all but one, who breaks, and runs off the board edge (Woot)

Assault
Lord and Lychguard continue to battle, taking down 7 more boys.
In return, they lose a lychguard, who does not return to the battle

Scarab assault into the nobs....yes...the nobs...and pull off the highly improbable
They kill 8 of them, all that remains is one with one wound, who kills a scarab base in return, and runs for his life (I failed to kill him...guess I used up my good luck) (I thought Alex was going to have an heart attack)

Orks turn 3
Movement
Nob reforms

Shooting
Non-existant

Assault
On the right, the ten remaining boys and warp'ead charge my warriors, sweeping the whole squad. They consolidate towards the squad in the building.
The brawl between the boys and lychguard/OL continues, with the OL and Warboss finally reaching each other in the melee!
Several more boys die, and I lose two lychguard...who, you guessed it, got back up (yay res orbs)
Overlord takes a wound from the warboss, and deals one back in kind.

Hm...I think I got this.

Necron turn 4
Movement, scarabs, move behind the blob of boys on the left.
Warriors on the left leave their building, in a gutsy move
Deathmarks move as fast as they can across the board, to become useful again.

Shooting
Deathmarks blow away the final nob, who had been running towards them when he ran for his life
Warriors on the right rapid fire into the remaining boys, killing the warphead, who i believe, exploded killing additional boys, there are 7 left in the squad

Assault.
Scarabs and warriors on the left charge into the brutal mob of boys and warboss, taking them by surprise from the side and back
Between them, the 4 remaining lychguard and the overlord, I butcher his remaining boys, he has five left, including his warboss, who now has a pair of wounds on him
I lose another lychguard and a pair of warriors in the combat, however the orks stubbornly stay.

Orks turn 4
It's looking grim for them, he has two squads left, and they are looking weak and outnumbered
Movement
The 7 boys left on the left side advance to the remaining warriors, ready to assault them

Shooting
The boys' pistols drop a warrior, who decides to stay dead

Assault
Boys assault my warriors in the building, killing 3 more, and lose 4 boys in return
The warboss and the retinue fight on, killing a lychguard, and downing my overlord
In kind, the necrons wipe out the boys, leaving the warboss with a single wound

My overlord then stands back up, and my opponent conceeds the game, necrons win (5 to 2)

Apologies for the lack of pictures, the got corrupted on my hard drive somehow, next time I'll show you lots of them, hope you enjoyed!












Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Quick-fingered Warlord Moderatus






Man, it looked like touch-n-go for a moment when the orks began charging. Good thing you made most of your more important RP rolls when they counted. Good battle report, hope to see the pics soon!

Lord Judicator Valdrakh of the Atun Dynasty (6th Ed: W:3, L:4, D:0)

 H.B.M.C. wrote:
Well GW were mostly responsible for the Berlin Wall, so it's natural for some people to harbour resentment towards them.
 
   
Made in gb
Proud Triarch Praetorian





Necrons beating orks in assault? WTF, what is happening to the world

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Favor from the dice gods i suppose?

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Proud Triarch Praetorian






I suppose you could say that, after all I had a unit of lychguard drag a combat on for three turns vs BA assault marines

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

The're tougher than people give them credit for lol, that good armor save, paired with invuln save and ability to get back up, is really nice

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Tail-spinning Tomb Blade Pilot




New York, USA

Plus the Hyperphase swords HURT. Very happy that the deathmarks were able to assasinate the lootas and probably win you the game(though the scarabs probably stole the show) The way the report ended too, I can just imagine the Boss standing alone surrounded by necrons, bellowing about about krumping the OL and then the OL gets up behind him....

"Surrender and Die."

"To an Immortal, to one among a legion, honor and your word are all that matter" - Phaeron Orionis of the Brotherhood

W-L-D
6-1-3 
   
Made in us
Mekboy Hammerin' Somethin'





Yep, newest codex beating one of the older. Orks are a great match up for Necrons. Their firing is brutal and their ability to absorb damage is just too high for boyz to really be effective. Nice armor saves and the ability to never die see that this is one of Ork's most difficult fights. Not to under play your win or anything.

I assume the Warboss didn't have a Power Klaw? If he did, any wound that Overlord took would've been insta death. Strength 10 vs Toughness 5? Or does ever living prevent that?
   
Made in at
Numberless Necron Warrior




Illinois

These are one of those battles that you look back and like yeah the dice gods were on my side this game


Automatically Appended Next Post:
gpfunk wrote:Yep, newest codex beating one of the older. Orks are a great match up for Necrons. Their firing is brutal and their ability to absorb damage is just too high for boyz to really be effective. Nice armor saves and the ability to never die see that this is one of Ork's most difficult fights. Not to under play your win or anything.

I assume the Warboss didn't have a Power Klaw? If he did, any wound that Overlord took would've been insta death. Strength 10 vs Toughness 5? Or does ever living prevent that?


With the Ever living rule there are no longer any way to prevent the crons from coming back but on the downside we need a 5+ i believe without the res orb

This message was edited 1 time. Last update was at 2012/02/26 17:57:52


Have:
2250

Working on:
2250
 
   
Made in tr
Irked Necron Immortal





iGuy91 wrote:
Scarab assault into the nobs....yes...the nobs...and pull off the highly improbable
They kill 8 of them, all that remains is one with one wound, who kills a scarab base in return, and runs for his life (I failed to kill him...guess I used up my good luck) (I thought Alex was going to have an heart attack)

Just out of curiosity, are your dices loaded?

 
   
Made in gb
Sneaky Kommando




Hereford

Unless you put PKs on all the nobs, surely a few scarabs would die before they even get to hit...



13'000 points ish (13/3/9)
Approx 80 points of Skorne!!!

Greyplastic Marines (Not stuck together) 500points 
   
Made in gb
Proud Triarch Praetorian





totentanzen wrote:With the Ever living rule there are no longer any way to prevent the crons from coming back but on the downside we need a 5+ i believe without the res orb

correct, its a 5+ Ever-living/RP against everything, 4+ with a resorb

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Huge Hierodule





Louisiana

Cyrax wrote:
iGuy91 wrote:
Scarab assault into the nobs....yes...the nobs...and pull off the highly improbable
They kill 8 of them, all that remains is one with one wound, who kills a scarab base in return, and runs for his life (I failed to kill him...guess I used up my good luck) (I thought Alex was going to have an heart attack)

Just out of curiosity, are your dices loaded?


For 8 Nobz to die that's 16 failed saves, right? For there to be 16 Failed saves, statistically there should have been 19 wounds caused by scarabs...Which means that your 6 scarabs with 30 attacks on the charge hit and wounded (4+ followed by 5+) with nearly every attack. That is damn lucky, my friend, and I would not use it as a basis for comparison when using scarabs again in the future.

Rolling average those 6 scarabs should have killed only 2 nobz, assuming they attacked first. The nobz then would have made the scarabs into a nice sloppy mess afterwards.

But hey! That's why we use dice in the first place...otherwise there'd be no game at all.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Yeah, I lucked out with the scarabs majorly, he told me they had the same initiative as the scarabs and that's what I went with hitting at the same time?

Also, all the nobs had a wound on them already from my shooting attempts to soften them up, that might have helped with the whole probability thing, so thats 8 wounds on 30 attacks, still unlikely I know, but, luck is luck i suppose


That was probably my best die roll ever in my history of rolling dice...And I will never see it likely again. Ideally, i'd have used them against vehicles, he didn't bring any. (oh well)

He was playing one of his first games too, I don't think the 'boss had a claw, but I'm fuzzy on the details there, we may or may not have played that wrong.

I've got games lined up against Eldar, Chaos and Salamanders next week, we'll see whats up then I suppose eh?

This message was edited 2 times. Last update was at 2012/02/27 22:53:08


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Proud Triarch Praetorian





Yes, indeed we shall

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
 
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