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Made in au
Guarding Guardian






Hi all!
My friends are having a hard time shooting down my Eldar skimmers, specifically my holo-fielded Warp Hunter and Wave Serpents.
I would rather some tips for them to take out my tanks rather than have to shelve the Warp Hunter as my army's fluff is built around D-Cannons.

The Knights player is fairly new to the game and is building his force slowly, what should he invest in as good anti-tank?
And the Wolves player often fields 3 units of Missile Long Fangs, perhaps he should invest in some Lascannons?

Any advice for them would be great thanks
   
Made in us
Regular Dakkanaut




I don't really play with FW, so can't answer the question about Warp Hunter. Holofield is really good though, but honestly the enemy just needs to keep the thing from shooting. Hit it until you get any damage result, even a glance, and then stop shooting it. If you do this, it should never be able to shoot.

For Wave Serpents, they don't get energy field rule on the rear armor, so try and get shots to that side. Shoot them with S8 is also good, so Psyflemen dread should do ok. All else fails, close combat could work.

Lascanons are not a big improvement over missile launchers when shooting Wave Serpents since the energy field rule will reduce the strength to 8 anyway. Better to keep the missiles and just shoot a lot of shots. Honestly, the long fangs should be able to put down wave serpents at a reasonable pace.

-Myst
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

I've had the most success with dreadnaughts with 2 twin linked auto cannon arms with psybolt rounds.

Also viable has been interceptor squads shunting to get rear armor shots on the eldar tanks with psy cannon. Even storm bolters can glance them.

+ Thought of the day + Not even in death does duty end.


 
   
Made in au
Guarding Guardian






Thanks guys, I'll pass on those tips.

The Warp Hunter has your basic Eldar profile of 12,12,10 Tank, Fast, Skimmer but with the addition of long ranged blast D-Cannon.
   
Made in us
Regular Dakkanaut




Sounds like stun-lock is the best strategy then. Any glance will work because with holofieds then only double sixes is bad...35 out of 36 times you will keep it from shooting. Being only AV12 it should be easy to glance with a squad of longfangs or a dreadnaught with autocanon arms and psybolt ammo.

-Myst
   
Made in fr
Regular Dakkanaut





sudojoe wrote:Even storm bolters can glance them.
Psybolt ammo will even allow them to score penetrating shots.
   
Made in us
Stoic Grail Knight






Yendor

I agree with just stun locking them.

Holofields can only be taken in heavy support (and vypers but LOL) so there won't be many of them in any army.

So Holofields make the tank stupid durable, so once you keep it from shooting you hound on the Wave Serpents. s8 spam will still cut open Serpents, and each one you destroy is over 100 points. We Eldar players feel that.

For GKs, Psyfleman Dreadnaughts. Dreads w/ 2 tl auto cannons and psybolt ammo. 4 tl s8 shots with fortitude... ouch.

This message was edited 1 time. Last update was at 2012/02/25 17:36:52


Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

GKs and Wolves do S8 antitank shooting probably better than anyone else. Templars and DE can come close, but pay a premium, or in the case of DE have range issues, but they are the kings. Holofields will make it harder to kill the tanks, but do nothing to stop said S8 spammer from keeping the tanks from firing.

As an aside, Wolf Scouts with a meltagun, led by a Wolf Guard with combo-melta will make a mockery of skulking armor.
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

Sckeetch wrote:Hi all!
My friends are having a hard time shooting down my Eldar skimmers, specifically my holo-fielded Warp Hunter and Wave Serpents.
I would rather some tips for them to take out my tanks rather than have to shelve the Warp Hunter as my army's fluff is built around D-Cannons.

The Knights player is fairly new to the game and is building his force slowly, what should he invest in as good anti-tank?
And the Wolves player often fields 3 units of Missile Long Fangs, perhaps he should invest in some Lascannons?

Any advice for them would be great thanks


Your Space Wolf player should be fine... I bring two Lascannons and four Missile Launchers. Most of my lists have 4+ Plasma Guns and Living Lightning as well and that's basically it for anti-tank (a few Meltaguns, but Eldar skimmers should be out of range of those and Wave Serpents don't care about Melta). I have no problem wrecking or suppressing 2 Fire Prisms and multiple Wave Serpents/Falcons. Typically a pair of Fire Prisms will get a whole 1 shot on me, and they'll never Link Up unless I'm going second.

If he has 12-15 Missiles, plus all those other toys, he shouldn't be having any trouble with AV12 or even AV13 really. Not with that volume of fire.

Have him roll better or focus fire more. If he's splitting fire when there is a tank he absolutely needs to silence, he's playing wrong.

   
 
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