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I have been playing Fantasy for quite some time now, I have decided it soon will be time to head back to 40K after finishing my Chaos Warriors. I already own Space Marines and want something a little different to then oversized men but also I want a army that is good in shooting and combat, any ideas? Doesn't matter if there good or evil.
Therunabout wrote:I have been playing Fantasy for quite some time now, I have decided it soon will be time to head back to 40K after finishing my Chaos Warriors. I already own Space Marines and want something a little different to then oversized men but also I want a army that is good in shooting and combat, any ideas? Doesn't matter if there good or evil.
Good in shooting AND combat? Define good, pick one, etc etc etc.
All I really got from your post is "give me an army that doesn't suck", so, all of them.
Lousy at shooting, but fires so many shots that it more than makes up for it
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
Great White wrote:How about you join the Greater Good?
Automatically Appended Next Post: Come to the Dark (eldar) side...
We have the good drugs
This message was edited 1 time. Last update was at 2012/02/25 05:56:56
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
Dark Eldar
Eldar (not as much in combat as their Dark kin)
And...(wait for it) Necrons, yes Necrons, though shooting is limited to mostly mid-ranged. Though they'll hit last often, they still have the resilience, tricks, and weapons to make anyone have a bad day in CC
Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB
Real men drive paper airplanes whilst under the influence of illegal substances
You know you want to...
(plus fething awesome model range these days )
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
Dark Eldar for the win mate ayye. Dark Eldar are hard to get the hang of but if you play them right you will win most of the time. They're an awesome army.
2000pts
5000 pts
1 squad
Leigen_Zero
"Armour? orks have armour? 6+ you say?
I don't think I've ever had to roll an armour save for my boyz outside of CC "
(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination.
Small start up costs, and it'll let you see if you like the game. They are fairly strong at both shooting and close combat.
warboss wrote: Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
They are however still 'oversized men' which the OP already has (Marines) just with more OTT stuff.
I think he was lookign for a non-powerarmoured army
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
The only ones that are well rounded (enough) are dark elder. Their pritty cousons are more ranged as are necrons. The thing is, you don't play xenos to be well rounded. Thats what space marines are. You play them to be more specialsed.
Ledabot wrote:The thing is, you don't play xenos to be well rounded. Thats what space marines are. You play them to be more specialsed.
Wise words. Though I have to say that Eldar can pretty assault oriented too. Maybe not as much as DE, but still decently and more so than necrons imo.
Craftworld Eleuven 4500
LoneLictor on thread about an ork choking the Emperor:
LoneLictor wrote: I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.
Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space.
Nids? I pick my teef wif da bones of nids. Da models all look da same an dey got really short shootin'. If ya really wanna 'ave a good army of fightin' dat's fun ta do (an doesn't all look da same) ya go wiff da boyz
Therunabout wrote:I'm going towards DE as the models are pretty good also. What about tyranids?
Tyranids are really limited in what you can take. Some Choices don't fare too well, infact Tyranids only have a handful of good builds. Also, Synapse is a real bitch of a real. With Tyranids, you better like painting a gak load of models.
You need Necrons. Fantastic army and far more flavourful and fun than the monotonous, intelligence-insulting Ravager/Venom-spam-mono-list-cum-overtly-pretentious-fluff-Codex Dark Eldar are stuck with these days.
This message was edited 1 time. Last update was at 2012/02/25 17:09:21
Venom Spam is just so common because its currently the most "competitive". If thats not your thing, Dark Eldar has several other powerful builds like Wytch Cult and WWP. Both of which offer a totally different feel than venom spam.
As was mentioned earlier, I think foot guard is actually worth considering. Guard shooting is obviously legendary, but power blobs are incredibly capable in close combat. 3 infantry squads and a commissar, give the sergeants and commissar power weapons. What you've got is a squad with a vast amount of ablative wounds, and 12 hidden power weapon attacks (16 if the blob charges). You lose combat every round, because guardsman are squishy, but you will very rarely break since you've got leadership 9 and stubborn, with a re roll. After a few rounds, your enemies will be ground into dust while the power blob remains (albeit with heavy casualties)
So if you like the idea of winning close combat through bloody wars of attrition, Imperial Guard may be the army for you. Taking Straken as your HQ can even give your blobs furious charge and counter attack, which can make them real scary.
This message was edited 1 time. Last update was at 2012/02/25 17:24:11
I have both, and my ork army takes half a room to store, cost a fortune, and is going to take me an aeon to paint, and i've been playing orks for 24 years (i'm a reaally slow painter and have replaced most of my older ork models as time wore on...)
AOBR orks are cheap to get on ebay though
DE just got a model redo, and the unit sizes are smaller, meaning that you'd need less investment for a solid army.
There is no AOBR like source of cheap Dark Eldar though, unless you wanted to buy someone's fugly old Deldar.
This message was edited 1 time. Last update was at 2012/02/26 02:39:17
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
LoneLictor on thread about an ork choking the Emperor:
LoneLictor wrote: I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.
Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space.
Violent, evil, sadistic, and prettier than everyone else
Hard not to like them, kindof like cats
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts