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![[Post New]](/s/i/i.gif) 2012/02/26 05:43:40
Subject: Need Dwarf Help
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Swamp Troll
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I am looking to build at least a 1500 point Dwarf list and I need to figure out what to purchase... I am going to try and fully swap shop the army contents but need some help coming up with a basic Idea of what to start getting. I would like a balanced army with some firepower in guns/cannons...So if someone could throw me some good lists or direct me to a possible army how to thread that would be awesome.
All comments and advice is wanted and appreciated.
Thanks
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Successful Trades 84 (Dakka Swap Shop)
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![[Post New]](/s/i/i.gif) 2012/02/26 06:02:36
Subject: Need Dwarf Help
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Armored Iron Breaker
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First, two units of 29 Great Weapon Warriors (Full command), then a Unit of 16-20 Quarrallers (Which can be made into rangers), A cannon, an Organ gun, a grudge thrower, a thane with Battle standard bearer, and a runelord.
Its won't be exactly 1500 points if you give all the units the right upgrades. It works around 1600-1700pts
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Banished, from my own homeland. And now you dare enter my realm?... you are not prepared.
dogma wrote:Did she at least have a nice rack? Love it!
Play Chaos Dwarfs, Dwarfs, Brets and British FoW (Canadian Rifle and Armoured)
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![[Post New]](/s/i/i.gif) 2012/02/26 06:14:36
Subject: Need Dwarf Help
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Swamp Troll
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So both Warrior units should have a full command? Automatically Appended Next Post: And i should just stick to the Warriors and not add Hammerers or anything like that for a possible Anvil unit?
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This message was edited 1 time. Last update was at 2012/02/26 06:15:05
Successful Trades 84 (Dakka Swap Shop)
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![[Post New]](/s/i/i.gif) 2012/02/26 07:32:51
Subject: Need Dwarf Help
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Armored Iron Breaker
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Well for 1500-1750pts, I would stick with the warriors with GW's instead of Hammerers, don't get me wrong Hammerers are a god send, but Warriors with Great Weapons are our bread and butter. The only real anvil unit we have are Ironbreakers, and Longbeard warriors with shields
and Yes both warriors blocks should have a Full command. ;D
Here I'll give you a list that I brought to a 1500 Tournament.
Heroes:
Runesmith, Rune of Spellbreaking x2, Rune of Stone, shield, Rune of Resitance (Standard Dispell Catty, 2+ AS rerollable)-158
Thane, BSB, Rune of Preservation, Rune of Resitance, Master Rune of Gromril (1+ AS Rerollable, Immune to Poison Attacks and Killing blow, very hard to kill)-155
Core:
30 GW warriors, FC-325 (Good fighting block)
30 GW warriors, FC-325 (same as above)
18 Rangers, GWs, Crossbows, musician-280 (Great range and fighting unit, scout them in an area that you can shoot warmachine hunters, like Bret Pegasus Knights)
Special:
Cannon, Rune of Forging, Rune of Burning-130 (Basic Hero hunter)
Grudge Thrower, Rune of Accuracy, Rune of Penatrating x2-155 (a god send, great at killing big blocks of infantry, I would normally add an engineer to reroll the misfire resault, but I felt lucky and was short of points)
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Banished, from my own homeland. And now you dare enter my realm?... you are not prepared.
dogma wrote:Did she at least have a nice rack? Love it!
Play Chaos Dwarfs, Dwarfs, Brets and British FoW (Canadian Rifle and Armoured)
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![[Post New]](/s/i/i.gif) 2012/02/26 15:48:47
Subject: Need Dwarf Help
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Auspicious Aspiring Champion of Chaos
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Poppa: That Runesmith is five points over on his runic allowance and something's off on the cost of the rangers (they're too expensive). Hammerers are a pretty solid choice and at only 2 points more per model over a great weapon warrior, you'll not be disappointed. I'd tweak Poppa's list by dropping a spellbreaker, and the rune of resistance on the runesmith, and using the points to upgrade one of the 30s of great weapons into hammerers. I don't think you'll be disappointed.
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This message was edited 1 time. Last update was at 2012/02/26 15:50:16
“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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![[Post New]](/s/i/i.gif) 2012/02/26 17:27:53
Subject: Need Dwarf Help
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Swamp Troll
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Whats a Spell Breaker? Automatically Appended Next Post: NVM the Run of Spellbreaking, Now what would that allow us to do Red?
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This message was edited 1 time. Last update was at 2012/02/26 17:28:29
Successful Trades 84 (Dakka Swap Shop)
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![[Post New]](/s/i/i.gif) 2012/02/26 17:36:13
Subject: Need Dwarf Help
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Auspicious Aspiring Champion of Chaos
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What would dropping it do, or what does the rune do?
If its the former, I laid it out in the post above- it'll let you upgrade one of the 30 strong great weapon units to hammerers, which I think you'll like.
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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![[Post New]](/s/i/i.gif) 2012/02/26 21:19:52
Subject: Need Dwarf Help
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Swamp Troll
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I mean what will the hammerers bring to the table because i have heard mixed reviews about them and dont want to purchase something that Ill regret
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Successful Trades 84 (Dakka Swap Shop)
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![[Post New]](/s/i/i.gif) 2012/02/26 22:49:23
Subject: Need Dwarf Help
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Auspicious Aspiring Champion of Chaos
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Hammerers strike more frequently at a higher strength, and when within 12" of a BSB must usually be killed to the last man before they break. Additionally, WS 5 gives them extra survivability against elites (WS 5) and trash troops (WS 2).
Their main weakness is that they die a little on the quick side, with T4 and 5+ armor. All told, though, they are one of the best value units in the dwarf book. They provide a unit that you can count on to dish out a lot of damage and can take casualties without worrying about the loss of steadfast.
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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![[Post New]](/s/i/i.gif) 2012/02/27 01:24:09
Subject: Need Dwarf Help
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Swamp Troll
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So i should run a unit of each?
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Successful Trades 84 (Dakka Swap Shop)
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![[Post New]](/s/i/i.gif) 2012/02/27 06:43:30
Subject: Need Dwarf Help
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Armored Iron Breaker
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It is up two you  . Like Red said, Hammerers are a fantastic unit, but IMO I really only use them with lists that are 1750pts+.
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Banished, from my own homeland. And now you dare enter my realm?... you are not prepared.
dogma wrote:Did she at least have a nice rack? Love it!
Play Chaos Dwarfs, Dwarfs, Brets and British FoW (Canadian Rifle and Armoured)
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![[Post New]](/s/i/i.gif) 2012/02/27 15:02:52
Subject: Need Dwarf Help
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Swamp Troll
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Well give me your opinion Poppa, Cause They are expensive model wise, I just need to figure out what exactly I can get!
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Successful Trades 84 (Dakka Swap Shop)
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![[Post New]](/s/i/i.gif) 2012/02/27 16:20:49
Subject: Need Dwarf Help
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Auspicious Aspiring Champion of Chaos
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I would use one of each- you still have to keep your 25% of core, after all.
If the dollar cost of the hammerers scare you off, you can do some converting. Miners with the picks replaced by hammers and the candles cut off work. So do warriors if you change all the great axes to hammer heads (should have about 2 hammer heads per 4-dwarf warrior sprue.)
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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![[Post New]](/s/i/i.gif) 2012/02/28 00:34:01
Subject: Need Dwarf Help
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Swamp Troll
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Ill have to find some, I have been trying to think how to make some Cheap Hammerers!
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Successful Trades 84 (Dakka Swap Shop)
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![[Post New]](/s/i/i.gif) 2012/02/28 12:24:39
Subject: Need Dwarf Help
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Prospector with Steamdrill
the netherlands
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Personally i think 1 unit of hammerers is a must, just like a cannon (rune of forging) and a grudgethrower(rune of accuracy, rune of penetration2x), BSB and a unit of basic troops with GW.
Its your choice to make them longbeards, but in my experience the WS5, S5 of the long beards does make the difference.
GW are a given, your I2 will make you strike last most of the time (i think zombies and saurus warriors are the only troops with I1), so why not give them that extra hitting power.
Just make sure that our units are big enough to take some damage.
I prefer a lord with shieldbearers (with re-roll rune and 4+ward) with GW. The lord allows 1 more unit of longbeards than warriors, so with 1500 points you can exchange the warriors for the LB. And with the lord in your hammerers unit, your opponent will need to kill them to the last before they break (unless the dice gods are against you that day).
I'm also fond of a unit of quarrelers or thunderers, 10 man + shields, cheap unit that can shoot and redirect if needed.
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This message was edited 1 time. Last update was at 2012/02/28 12:28:19
"live's gonna suck when you grow up, and then you face my dwarfs."
20.000 Dwarfs
6.500 Lizardmen
3.500 WOC
3.000 TK
2.500 High Elves
2.000 Empire
------
2.000
2.000
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![[Post New]](/s/i/i.gif) 2012/02/28 14:09:39
Subject: Need Dwarf Help
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Terrifying Wraith
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Stubborn and ws 5 are the selling points vs my warriors... I like the lord and longbeard idea as well... Although longbeards fill a similer role as hammers, where as regular warriors allow you to bulk up the unit at a minimal damage reduction for a bit more attrition
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Fantasy: 4000 - WoC, 1500 - VC, 1500 - Beastmen
40k: 2000 - White Scars
Hordes: 5/100 - Circle of Orboros
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![[Post New]](/s/i/i.gif) 2012/02/28 14:43:55
Subject: Need Dwarf Help
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Evasive Eshin Assassin
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Hammerers pay an extra 2pts/model to get: +1WS, +1S, the Bodyguard special rule, and Stubborn. Stubborn on it's own would be worth a 2pt increase.
Longbeard, by comparison, cost 1pt more to lose those two special rules and gain Old Grumblers and Immune to Panic; funny, but not nearly as useful.
Hammerers will often prove too dangerous and too tough for your opponent to deal with. They consistently survive 'til the end of the game, and with your BSB in there, he'll probably be okay too.
Hammerers are better than Warriors. Sometimes, that extra WS and S doesn't pay off, and other times, Stubborn doesn't matter because you're not losing the combat, but they are a better value than warriors, period.
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![[Post New]](/s/i/i.gif) 2012/02/28 21:20:16
Subject: Need Dwarf Help
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Swamp Troll
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Makes sense.
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Successful Trades 84 (Dakka Swap Shop)
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![[Post New]](/s/i/i.gif) 2012/02/28 21:39:51
Subject: Need Dwarf Help
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Armored Iron Breaker
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Ok what about this list for some help ;D
1500pts
Heroes
Runesmith, Rune of Spellbreaking x2, Rune of Stone, Shield, Rune of Resitance, Rune of Furnace-158
Thane, BSB, Rune of Resitance, MR of Gromril, Rune of Preservation, Rune of Furnace, Rune of Fire-165
30 GW warriors, FC-325
12 Quarrallers, Musician, GW's-161
25 Hammerers, MR of Grungni, FC-380
Cannon, Rune of Forging, Rune o Burning, Engineer-145
Grudge Thrower, Rune of Accuarcy, Rune of Penetartion x2, Engineer-170
And if you wanna bring your force up to 1750pts+, add an Organ Gun and some more Quarrallers with GW's
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Banished, from my own homeland. And now you dare enter my realm?... you are not prepared.
dogma wrote:Did she at least have a nice rack? Love it!
Play Chaos Dwarfs, Dwarfs, Brets and British FoW (Canadian Rifle and Armoured)
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![[Post New]](/s/i/i.gif) 2012/02/28 22:29:19
Subject: Need Dwarf Help
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Paingiver
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Cutthroatcure wrote:Ill have to find some, I have been trying to think how to make some Cheap Hammerers!
http://www.bugmansbrewery.com/topic/20562-a-converters-guide-to-plastic-hammerers/
You're welcome
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2012/02/29 00:12:52
Subject: Need Dwarf Help
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Evasive Eshin Assassin
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Poppabear's list is solid.
I'd consider dropping a Spellbreaker, the champions, and a Rune of Penetration to get more bodies. Oh, and I'd drop the 'Thrower's Engineer and give the Cannon's Engineer a Brace of Pistols. BS4 Grapeshot, plus two S4 AP shots when you charge, plus an extra attack in CC all equals a very good chance you're not giving up your artillery to some silly little thing just yet.
Also, I believe the Organ Gun is extremely limited, and not actually all that great. I know that's weird, but I'd rather get a Grudge Thrower or more bodies, or a Gyrocopter.
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![[Post New]](/s/i/i.gif) 2012/02/29 02:56:56
Subject: Re:Need Dwarf Help
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Paingiver
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You get a stand and shoot reaction with a cannon? Or is that if the crew charges? I'm confused.
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This message was edited 2 times. Last update was at 2012/02/29 03:39:30
Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2012/02/29 04:21:03
Subject: Need Dwarf Help
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Swamp Troll
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Awesome Conversion Thread and that list looks good, whats the difference between a bolt thrower and a grudge thrower?
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Successful Trades 84 (Dakka Swap Shop)
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![[Post New]](/s/i/i.gif) 2012/02/29 05:50:31
Subject: Need Dwarf Help
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Armored Iron Breaker
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Bolt throwers use the bolt thrower rule, I've never used one, but I think it works like this: When you fire it, and if thats if you hit the unit, the guy in the front rank takes a str 7 hit, the guy behind him takes a str 6, and the guy behind him takes a str 5 hit, and so on till 0...
A grudge thrower is much better, specially agianst O&G, Empire, anything with T-3 really. Because you can wound them on twos and usually kill them without giving them an AS (Thats if you give your GT two runes of Penetration)
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Banished, from my own homeland. And now you dare enter my realm?... you are not prepared.
dogma wrote:Did she at least have a nice rack? Love it!
Play Chaos Dwarfs, Dwarfs, Brets and British FoW (Canadian Rifle and Armoured)
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![[Post New]](/s/i/i.gif) 2012/02/29 05:59:48
Subject: Need Dwarf Help
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Swamp Troll
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Kinda Assumed that one was def better then the other!
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Successful Trades 84 (Dakka Swap Shop)
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![[Post New]](/s/i/i.gif) 2012/02/29 07:47:30
Subject: Need Dwarf Help
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Armored Iron Breaker
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Your dead right
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Banished, from my own homeland. And now you dare enter my realm?... you are not prepared.
dogma wrote:Did she at least have a nice rack? Love it!
Play Chaos Dwarfs, Dwarfs, Brets and British FoW (Canadian Rifle and Armoured)
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![[Post New]](/s/i/i.gif) 2012/02/29 17:01:24
Subject: Need Dwarf Help
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Swamp Troll
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Or "their Dead" right lolz!
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Successful Trades 84 (Dakka Swap Shop)
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![[Post New]](/s/i/i.gif) 2012/03/01 13:12:30
Subject: Need Dwarf Help
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Prospector with Steamdrill
the netherlands
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Runesmith, Rune of Spellbreaking x2, Rune of Stone, Shield, Rune of Resitance, Rune of Furnace-158
Thane, BSB, Rune of Resitance, MR of Gromril, Rune of Preservation, Rune of Furnace, Rune of Fire-165
30 GW warriors, FC-325
12 Quarrallers, Musician, GW's-161
25 Hammerers, MR of Grungni, FC-380
Cannon, Rune of Forging, Rune o Burning, Engineer-145
Grudge Thrower, Rune of Accuarcy, Rune of Penetartion x2, Engineer-170
And if you wanna bring your force up to 1750pts+, add an Organ Gun and some more Quarrallers with GW's 
Its a nice list, but i'd drop the GW on your quarrelers, its not worth the points.
I'd also try to get a rune of balance on your rune smith.
and give your engineers a brace if you have the points.
If your spending more points id swith the quarrelers for thunderers, but thats personal preferrence, as they always perform better for me.
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"live's gonna suck when you grow up, and then you face my dwarfs."
20.000 Dwarfs
6.500 Lizardmen
3.500 WOC
3.000 TK
2.500 High Elves
2.000 Empire
------
2.000
2.000
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![[Post New]](/s/i/i.gif) 2012/03/01 14:56:33
Subject: Need Dwarf Help
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Evasive Eshin Assassin
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- War Machines get a Stand and Shoot! reaction if their crew has the weapons to do it; the machine can't be fired as such.
BS4 Grapeshot is cool though, because it takes away a cannon's minimum range.
- Bolt Throwers are 45pts, Grudge Throwers are 80. The latter better be superior. Bolt Throwers use the crew's Ballistic skill, deny armour of any kind, and cause d3 wounds. The first hit is S6, and each hit after is 1 less, but you only get that next hit if the first was successful.
- S5 template Grudge Throwers are amazing, but more expensive. S5 isn't some magical number, either. It has an 83% chance to wound T3, 67% on T4, and so on.
Each point of Strength gives you another 16%, however you want to look at it. If you need points, a S4(10) 'Thrower will do you fine.
- Balance is the best anti-magic item ever; it just costs 50pts, and a Spellbreaker serves a different function. So it's tough, on a guy whose supposed to be your general. I usually keep him cheap, or field a cheap Runelord instead.
- Quarrelers with great weapons are basically as awesome as the dudes without crossbows. At 12 models, it'll be tough, since they'll probably die fast, but they can still lay down the hurt if they get a chance to swing. 18 has worked best for me at 1000pts and up.
- Thunderers...are terrible. I just can't see exchanging a better range for +1 to hit and 3pts/model. They'll be so few in number, and they'll do nothing in combat. It'd be the first unit I'd take out, for easy points.
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![[Post New]](/s/i/i.gif) 2012/03/01 20:28:09
Subject: Need Dwarf Help
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Swamp Troll
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Understandable!
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Successful Trades 84 (Dakka Swap Shop)
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