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Made in gb
Armored Iron Breaker





United Kingdom

Hi, with the new thunderwolves being released by GW it is actually a possibility that i can use them on the tabletop so why not make a list and see how many of these great looking models i would need to buy.

Wolf lord on thunderwolf, storm shield, powerfist 200

4 wolf guard, 4 combi meltas, 2 power fists 132

7 grey hunters, melta, wolf standard, MOTW in a rhino 170

7 grey hunters, melta, wolf standard in a rhino 155

5 grey hunters, melta in a razorback, TL lascannon 155

5 grey hunters, melta in a razorback, TL lascannon 155

2 thunderwolf cavalry, power weapon, storm shield 145

3 thunder wolves, power fist, storm shield 205

6 long fangs 5 missile launchers in a razorback, TLLC 215

6 long fangs 5 missile launchers in a razorback TLLC 215

1747

Not sure of the best things to equip my thunder wolves with but just made sure i can still allocate.

Any tips or comments towards how I could change the list to up its performance at all would be appritiated.

This message was edited 1 time. Last update was at 2012/02/27 19:17:41


Spacewolves: 1850pts
Darkeldar: 1850pts
Dwarfs: 2400pts

 
   
Made in us
Doc Brown





San Diego

I think thunderhammers are a good choice on the Thundercav, if you're engaging tough models with lots of wounds, they allow you to strike at the same time on the next turn really increasing your odds of killing them.

Director at Fool's Errand Films a San Diego Video Production and Live Streaming company.

https://foolserrandfilms.com/

 
   
Made in us
Fresh-Faced New User




Seems like a viable list. I personally would drop the power fist on the wolf lord and give him a frost axe, don't forget he can take runic armor and still ride a thunder wolf giving him a 2+. I would drop the power fists on the thunder wolves in favor of a thunder hammer. Drop the power weapon on the 2 man T-wolves because you have rending which does not always work but is reliable enough, so those points are better off elsewhere.
I am making the assumption that you are going to put the 2 p-fist wolf guard with the grey hunters and the 2 normal one with the long fangs; if this is the case i would drop one of the normal ones as they are not needed and using points.

The space wolves blog has talked quite a bit on thunder wolves and thunder lords, I recommend checking out what they have to say, if you haven't already, their website: http://space-wolves-grey.blogspot.com/

I plan on doing a rather fluffy list, that is not very competitive (due to lack of scoring units) but should be fun to play. With a Thunder wolf lord, Canis, Rune preist, 1 squad grey hunters, Fenrisian wolves as my other troops, a squad of thunderwolves, and long fangs

Good luck

   
Made in gb
Regular Dakkanaut




As has been said always put runic armor on the lord it makes him really hard to kill with normal attacks, toughness 5 and a 2+ armor makes him a real rock, if your going to aim the lord at infantry maybe a frost axe is a better bet cause he can kill marines before they swing and he still wounds on a 2+. The lord can still kill vehicles fairly well with str 6 and 6 attacks on the charge vs rear armor.
   
Made in us
Longtime Dakkanaut





Pasadena

The tried and true thunderlord load out:
SS/FB/Runi Armor/Saga of the Bear/2 Fenrisian Wolves

Str 6, 2+3+, Eternal Warrior, 2 Ablative wounds

Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato

 
   
Made in us
Sure Space Wolves Land Raider Pilot






Around

You have to many greyhunters in the razorback (if a wolf guard is riding with them), Drop the fist from the lord and take a wolf Claw and 2 Fenrisian Wolves, give the squad of 2 Thunderwolves a Fist,

40k:
Pre-Heresy Space Wolves - 8000+
Deathwing - 1500 pts (Sold)
Mech Blood Angels - 1500 pts(Sold)

Warmahordes:
Khador - ~100 pts
Cryx - 35 pts 
   
Made in gb
Armored Iron Breaker





United Kingdom

so What should i remove to allow points for all these suggestions?

Spacewolves: 1850pts
Darkeldar: 1850pts
Dwarfs: 2400pts

 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

GoDz KI11JOY x wrote:Any tips or comments towards how I could change the list to up its performance at all would be appritiated.

No Rune Priest and no Wolf Scouts. While you can survive without the Wolf Scouts easy enough, the Rune Priest is too useful to leave home. Just for the 4+ nullification of psychic powers. Shutting down enemy psykers is too important, especially with all the GK armies you see these days.

If it were me, I'd do the following:
1) drop the 3 Thunderwolf Cavalry unit and grab a Rune Priest and Wolf Scout squad.
2) Give the Rune Priest a Chooser of the Slain
3) Give the Scouts a Meltagun.
4) Drop one of your Combi-Melta Wolf Guard.
5) Use the remaining Combi-Melta Wolf Guard as a pack leader for the Wolf Scouts. Don't worry about the Grey Hunters in the Razorbacks.
6) Bump the Power Weapon in the Thunderwolf Cavalry up to a Wolf Claw.
7) Drop one Grey Hunter from each Razorback.
8) Replace the Power Fist on the Wolf Lord with a Wolf Claw
9) Grab Saga of the Bear for your Wolf Lord, since you want a Power Fist on him (I always see Wolf Lords as sacrosanct, they should be what the Space Wolf Player wants to field. If you take more than one of course, then normal optimization applies).
10) Swap the Heavy Bolter Razorbacks with the TLLC Razorbacks (so the Grey Hunters are in the HB ones).
11) Should be at 1747/1750 points so call it good.

GoDz KI11JOY x wrote:Hi, with the new thunderwolves being released by GW it is actually a possibility that i can use them on the tabletop so why not make a list and see how many of these great looking models i would need to buy

You get 3 to a box, so at least one box. I agree with the pricing from GW. To me they are like Terminators in a normal list, in that they are hard and not very numerous. For most armies a single box will be enough.
GoDz KI11JOY x wrote:Wolf lord on thunderwolf, storm shield, powerfist 200

If you take an Initiative 1 weapon (e.g. Power Fist, Thunder Hammer, etc) you need to take Saga of the Bear. Why? Two reasons: A) you are going to get focus fired in close combat and need to be able to survive anything so you can get your attacks and B) most of the things you'd want a Power Fist equivalent for can cause Instant Death.

So either leave the Fist at home or grab that Saga.
GoDz KI11JOY x wrote:2 thunderwolf cavalry, power weapon, storm shield 145

A Wolf Claw is better. The re-rolls to hit are invaluable and well worth the points. I myself skipped the Storm Shield so my unit of 2 costs 120 points, but 150 points is not a bad price either. The 5 points to get the re-rolls are completely worth it. So I would take 1 with the Wolf Claw and Storm Shield and another naked one.
GoDz KI11JOY x wrote:3 thunder wolves, power fist, storm shield 205

I'm not a fan of Power Fists on Thunderwolf Cavalry. S10 is attractive, but its a small unit. T5 and 2 wounds a piece only counts for so much. As impressive of a stat line as they have, they are not auto-wins in close combat. Anything that strikes faster than them is a bit of a danger given their point cost. That said, many others run Power Fists and Thunder Hammers without any issue. My concerns stem from how I use them I suppose, but its good to keep in mind alternatives.
GoDz KI11JOY x wrote:Not sure of the best things to equip my thunder wolves with but just made sure i can still allocate.

And that's all you really need to do. There are two things people do:

1) Give all of the Storm Shields.

2) Give Few or None of them Storm Shields.

Plan 1 gives them a hefty price tag of 80 points minimum, per model. The plus side is you don't have to be very careful with them. But a 3++ is still a 3+, so weight of attacks can bring you down.

Plan 2 gives them maybe one Storm Shield. I go for none. My HQ will have a Storm Shield already so I'll keep them cheap. This does lead to the occasional game where I have the "oh darn" moment of losing my HQ to shooting, but its fairly rare (twice out of over 20 games with them).

I vote on Plan 2. Try to keep them cheap so you can take other things. Thundercav on their own don't actually win all that many games on their own.
GoDz KI11JOY x wrote:4 wolf guard, 4 combi meltas, 2 power fists 132

On any Wolf Guard Pack Leaders or HQs that don't have Power Fists I like to take Meltabombs. They are pretty cheap and are very useful, at least for me. Again, just something to keep in mind. Not a requirement by any means.
GoDz KI11JOY x wrote:7 grey hunters, melta, wolf standard, MOTW in a rhino 170

I prefer 8 man squads at the smallest but this can work just fine since you are in a box.
GoDz KI11JOY x wrote:7 grey hunters, melta, wolf standard in a rhino 155

No MOTW? I'm assuming you ran shy of points.
GoDz KI11JOY x wrote:6 grey hunters, melta in a razorback, TL lascannon 155

I'm glad to see you didn't give them too much wargear. I'd drop the 6th Grey Hunter (there is your points for MOTW in the other Rhino squad) so you can actually put a Wolf Guard in here.
GoDz KI11JOY x wrote:6 grey hunters, melta in a razorback, TL lascannon 155

See above. If both of these units are used aggressively you may see better mileage from Las/Plas. Otherwise good call with the TLLC.
GoDz KI11JOY x wrote:6 long fangs 5 missile launchers in a razorback 215

Heavy Bolter Razorback? Glad to see some of these. They aren't without use. Normally I put them on the Grey Hunters though and take TLLC on these Razorbacks. Reason being the transport is more likely to be further back for the Long Fangs, especially in Dawn of War. The 48" range of the TLLC makes more sense there.
GoDz KI11JOY x wrote:6 long fangs 5 missile launchers in a razorback 215

See above.


Also take what you see on http://space-wolves-grey.blogspot.com/ with a grain of salt. Some of the articles are spot on but some of them are fairly off. Heck, in some of the more recent updates since they started posting things again they've had some outright wrong information. As in the Codex doesn't allow it information. Makes you wonder how an "authority" on an army doesn't know the Codex...

   
Made in gb
Trustworthy Shas'vre






Dorset, UK

What I would do is drop the whole army and collect Blood Angels.

This is not a useful or Dakka-rules-compliant response. -Mannahnin

This message was edited 1 time. Last update was at 2012/02/28 05:56:20


 
   
Made in us
Sure Space Wolves Land Raider Pilot






Around

cowmonaut pretty much hit the nail on the head, you can PM me if you have any questions though, and ill do my best to point you in the right direction

40k:
Pre-Heresy Space Wolves - 8000+
Deathwing - 1500 pts (Sold)
Mech Blood Angels - 1500 pts(Sold)

Warmahordes:
Khador - ~100 pts
Cryx - 35 pts 
   
 
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