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Made in us
Been Around the Block



Oakland, CA

I decided to visit a friend in Texas to celebrate his Birthday by playing with toy soldiers. The Lonewolf is a five game tourney that had 65 participants. I had some really fun games and got to better know many of the Texas players I had been seeing at the Alamo for the last couple years. There were several amazing looking armies.

I took my standard WoC list but droped the trolls and a couple of maruaders to add a unit of hounds and a second chariot.

1 Sorcerer Lord of Tzeentch, (General; Mark of Tzeentch; Level 4 Upgrade; Chaos Armor)
1 Relic Sword
1 Charmed Shield
1 Infernal Puppet
1 Necrotic Phylactery
1 Third Eye of Tzeentch


1 Exalted Hero of Tzeentch (Battle Standard Bearer), (Mark of Tzeentch; Barding; Chaos Armor; Shield; Battle Standard Bearer)
1 Chaos Steed
1 Sword of Might
1 Talisman of Endurance


1 Exalted Hero of Tzeentch, (Mark of Tzeentch; Chaos Armor; Shield)
1 Disc of Tzeentch
1 Biting Blade
1 Talisman of Preservation
1 Bloodcurdling Roar

21 Chaos Marauders of Khorne, ( Mark of Khorne; Musician Mus; Standard Bearer Std; Flail; Frenzy)

21 Chaos Marauders of Khorne, ( Mark of Khorne; Musician Mus; Great Weapon; Frenzy)

5 Chaos Warhounds,

5 Marauder Horsemen, (Musician Mus; Flail; Throwing Axe; Light Armour; Fast Cavalry)

14 Chaos Warriors Mark of Tzeentch; FC,; Halberd; Chaos Armor; Shield, Banner of Rage

12 Chosen of Tzeentch, Mark of Tzeentch; FC; Chaos Armor; Shield), Favour of the Gods, Wailing Banner

Chaos Chariot

Chaos Chariot

Chaos Warshrine

Hellcannon,

5 Chaos Warhounds

Wandering around, I saw plenty of double hydra and double Ironblaster lists and thought the Texans know how to bring the pain. After talking to several, I come to find out their general impression is we Californians bring the brutal lists. I guess it is all a matter of prespective.

On to game 1.


Automatically Appended Next Post:
Game 1- -OK

Lone Ranger Scenario. Nominate most expensive RnF model to be lone ranger. Stat line equal to a Warrior with 2 wounds, unbreakable, 5+ ward, cannot join a unit. Person whose Lone ranger scores the most wounds and survives wins objective points.

OK Army. Slaughtermaster w/ Hell Heart and ToP. BSB w/ Runemaw. L2 Firebelly with scroll. GutStar w Std of Disc. Bull Star. 3 Sabertusks. 2 Ironblasters. 4 Mournfang (one got promoted to Loneranger). 5 Maneaters, sniper, poison.

Deployment.
I get Divine Greatness on Chosen. I place the Disc behind some impassable terrain to make it difficult for the IronBlasters to take him out early.




OK Turn 1

Fairly slow OK advance, keeping his battle line intact. One Iron Blaster does three wounds on a chariot. The other hits the impassable terrain and stops.



WoC Turn 1

Needing a 9 with the disc, I charge one Iron Blaster and get him. I end up doing one wound, taking one in return and he holds. The dogs move up and prepare to die gloriously. I six die and get IF on gateway, killing the other Iron Blaster. Finally, the Hellcannon misfires and destroys itself. Angles ensure any overruns set up flank charges. The Warshrine does the same v. the Mournfang (and give my Chosen +1 ST).



OK Turn 2

Bulls charge dogs while rest of the line advances. The Bulls blow up the dogs. His magic is largely ineffective.



WoC Turn 2

Things begin to happen. I double charge the Halberds and Chosen into the Bulls. The Shrine and Chariot go into the Mournfang. Hounds make sure the Iron Guts cannot interfere. The Disc Hero finally breaks the Iron Blaster and runs him down. The Halberds, Chosen/BSB wreck the bulls, break them but fail to catch them. The Mournfang lose one of their number but holds.



OK Turn 3

The Maneaters fail a charge v. the flails. The Ironguts swift reform and head for my elite troops. The Bulls rally.


WoC Turn 3.

The Halberds charge the Bulls, who flee through the house. The BSB can just make out the bulls on the otherside, charge out and drive the bulls from the table. Flails charge the Maneaters, killing two and forcing a tie. I swift reform the Chosen and head for the Iron guts to cover the back of the Halberds. The diagram does not show it well, but when I moved 4” forward, I was able to do so. The Shrine and Chariot actually break the mournfang, with the shrine failing to catch them and the chariot reforming. He Hellheart was used this turn to shut down my magic phase.



OK Turn 4

Ironguts go into the Chosen, who lose but hold. Mournfang Rally. Maneaters break the Flails but do not catch them. The Iron Guts get the stubborn buff.



WoC Turn 4

Disc to one flank, Chariot to the front, GW to the other flank. The last chariot fails a rear charge. The Disc and BSB begin a challenge where he does a good job of beating on him. I slay many Ironguts but the hold due to stubborn, while an ogre is finally able to put the chariot out of its misery. The Halberds reform with the BSB joining them. They reform so they are just out of site of the Mournfang (again, the diagram is a bit off). The Shrine moves over to block the maneaters from interfering.





Automatically Appended Next Post:
OK turn 5

The Maneaters charge the recently rallied flails and destroy them. Stubborn is renewed on the Ironguts along with regen. The Ironguts go on a rampage while my troops whiff and win combat and I lose by 1. My elite chosen decide to run off with only three of their number still alive. The other two troops hold.



WoC turn 5

Halberds charge the Iron Guts in the front and a chariot into the rear. Being under 25%, the Chosen continue to flee. The BSB goes down with some guts but once again they hold due to stubborn.



OK Turn 6

Deciding the Chosen were not going to make the table edge, the Mournfang charge and run them down. Stubborn is renewed but I stop regen. With no regen, I shred the Ironguts and the Sluaghter master is left with 2 wounds in a challenge with the BSB.



WoC turn 6

The BSB finishes the Slaughtermaster.

While neither Loneranger died, mine killed a saber tusk.

20-4 win.

This message was edited 2 times. Last update was at 2012/02/27 18:43:42


 
   
Made in us
Terrifying Wraith




Houston

Go WoC! That's a brutal matchup but you handled it quite well... Interesting list as well, I like the style. Havnt seen to many chariots/small chosen units around recently, glad to see you doing well with them

Fantasy: 4000 - WoC, 1500 - VC, 1500 - Beastmen
40k: 2000 - White Scars
Hordes: 5/100 - Circle of Orboros
 
   
Made in us
Been Around the Block



Oakland, CA

@Kiwidru-

Thanks. I have been playing this list for a while now and have had lots of success with it. I always prefer lists with lots of units.

I should have game two done this evening.
   
Made in us
Been Around the Block



Oakland, CA

Game 2 – Texas Detour

My opponent was running a mostly Night Gobbo army with nary an orc in sight.

Skarsnick
BSB, 4+ ward
L2 NG shaman, Scroll
L2 NG shaman, something
Gobbo Warboss, chariot, Sword of might, Opal Amulet, Charmed Shield
Night Gobbo Bigboss/Warboss?, Cave Squig, 4+ ward
55 Night Gobbos, nets, 3 Fanatics
55 Night Gobbos, nets, Fanatics
55 Night Gobbos, nets, fanatics
4 x Spear Chukkas
2 x Doom Divers
2 x wolf chariots
2 x Manglers
Giant

It was a scenario called six flags. Flags with different one time abilities were assigned to units. The only one to have an impact in the game was the USA flag that allowed you to resurect d3x100 points worth of models in a unit one time, which I gave to the 14 Halberd units (USA,USA,USA).

A couple of deployment notes. You may notice that my Lord, BSB, and Chosen are not on the board. They all decided to grab a pint on the way to the battle courtesy of Skarsnick. So for the first two turns I would not have any magic defense (he got first turn) or BSB. The Chosen are effectively out of the battle since I would only be 4” off my back edge at the beginning of turn 4. Heck, I would likely be out of range of most of my spells for the majority of the game given the nature of his army.

I put the Disc in the dog unit to avoid getting shredded by the Doom Divers. I also kept the Fast Cav with in 6” of the Disc as well to get a LoS if the Dogs got shot up. All the alters are difficult terrain for all units.

Pregame plan would be to use the dogs/Fast Cav to sit on manglers and pull fanatics and hope the Hellcannon gets a lucky panic on some of the blocks. Did I mention Skarsnick is a sneaky git?




Turn 1 Gobbo



He creates a set of threat zones with his chariots, advances with the Giant and his random movers. Most of his magic is augment or short range, so he decides not to cast anything. A doom diver takes out all the hounds surrounding the Disc and another drifts onto a chariot for three wounds. Spear Chukkas are ineffective.

Turn 1 WoC



The Helcannon fails a rampage check (the BSB is off the board) and goes roaring into the Giant with an alarming crash. I send a unit of hounds forward with the idea to pull fanatics and shift some of my to my left. The disc dude joins the GW Mauraders. I am in a bit of a quandary. I do not want to take multiple chariot charges (bad for MSU) followed by fanatics and manglers. My only ranged threats are either off the board or locked with the giant. His warmachines will a do a number if I do not start closing the gap.

Skip the Magic phase. In combat, the giant smashes the HellCannon with his club, killing the crew and leaving the Demon Beast with one wound. I do several back at him.

Turn 2 Gobbo



His Chariot character charges the hounds, destroying them but not overrunning. He swings his Mangler and Squig character towards my center. The other Mangler roles a huge distance, plows through a chariot, destroying it. Once again, he skips the magic phase.

In shooting, he plinks a couple of Fast cav and one of the doom divers destroys a chariot the other is kills three warriors.

In combat, his giant winds up for another mighty swing and the Hellcannon manages to dodge it! I do one wound back, win combat and he flees, with my Cannon in hot pursuit.

Turn 2 WoC



My flails charge the character on chariot and he does not flee. My hellcannon charges the Giant, catches him but then triggers fanatics that take its last wound. Fast cav charge the chariot. My Chosen, Sorc, and BSB decide to join the party. Everything else moves up aggressively.

Magic. I get an IF gateway off on a Mangler squig and role a 12 for the strength. Why does that never happen when I hit a big block of troops (I usually get 5 st3 hits).

In combat, I do a couple of wounds to the Character/Chariot, it breaks and gets away, but runs through two artillery pieces (and panicking them). The fast cav do two wounds and receive one in return and the chariot holds.

Turn 3 Gobbo



The Squig hopper character goes into the flank of the flails. He sends his right most Night Goblin unit towards the center.

His Magic is ineffective. Shooting sees a doom diver take the Warshrine out. The fast cav finish off the Chariot. His Squig character goes crzy, wins combat, but I hold due to steadfast (I think that has to be a first for me with this list!)

Turn 3 WoC



The Muarader cav charge a chukka, spring some fanatics and die. The GW marauders go into a chariot. The Warriors fail a charge on the night goblins.
My Magic is ineffective. The GW Mauraders finish of the chariot but have a short overrun. The Flails manage to finish off the squig hopper hero and reform to face in.

Turn 4 Gobbo



Two night goblin units go into the GW, running over several of his own fanatics in the process. The other continues to advance to tarpit the Warriors. His magic gets off a bunch of hexes and augments (poison, itchy, etc). Shooting sees four more Warriors die.

In combat, he nets the GW. The exalted is left pounding a poor unit champ and Skarsnick shows what he can do, tearing marauders apart. His boys do well with the poison. The Marauders whiff badly, break and are run down. I think it was a mistake to send the whole unit in, I should have charged the exalted out.

Turn 4 WoC



I pop the USA flag and all seven Warriors spring back to life. The Warriors go into his right night goblin unit while the flails hit the flank. I six die Panda and get IF. Perfect.
The Warriors do their thing and shred the gobbos. They break since their steadfast on their own leadership. Since the Marauders have more ranks, they flee away from them. The Marauders restrain to go after warmachines while the Warriors fail to catch their target. It does not show in the map, but I had directed attacks against the shaman and killed him. Many of the warmachines are close and panic, so are unable to fire next turn. Additionally, his two other blocks of gobbos panic, running away and spreading even more panic among warmachnes. Pandemonium is a beautiful thing.




Automatically Appended Next Post:
Turn 5 Gobbo



Skarsnick fails to rally and keeps running while his other two blocks do rally. His magic does nothing. A chukka, who managed to hold it together, gets a flank shot on the Warriors, killing three.

Turn 5 WoC



I go into the recently rallied night goblin unit with Warriors, while the Marauders go into a chukka. He stops my magic. He actually nets himself and the Warriors once again blenderize the gobbos, breaking them and running them down. The flails destroy the warmachine and over run into the next.

Turn 6 Gobbo



The Mangler squig seemed to be a Chosen seeking missile, constantly moving towards them and finally running through them and killing a bunch. Skarsknick rallies. His shooting proves ineffective (once again, several machines could not fire due to panic) The flails destroy another chukka and go into a doom diver.

Turn 6 WoC



The Warriors go into a chukka, I jump the Sorc out to get line of site. I get flick off on a mangler squig and kill it. I get gateway off on a night gobbo unit and get 5 ST 3 hits off. Flails and Warriors destroy respective warmachines.

Interesting game with a couple weird turns. Playing down the Chosen, BSB, and Sorc made this a much more challenging game then the initial match up would seem to indicate. In the end, it came down to getting that important Panda off. I think that spell wins me more games then all other spells together.

Correction 18-6 win

This message was edited 2 times. Last update was at 2012/03/02 02:00:18


 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Great reports. Do you diagram from memory? It's impressive. I need to start doing this for games where I don't take enough pics (i.e. most of Lonewolf X).

I was about to ask what the heck the Marauder Horse were doing in Game 1, then realized they had throwing axes. Looking at their moves without picking up on the fact that they had shooting makes them look like they're doing some really weird movement phase manipulation with the 1" rule that I couldn't wrap my head around.

Nice work game 2- looked like it was going to be rough. As a dwarf player with Ld 9 across the board, I forget how useful pandaemonium is and definitely underrate it when I look at that spell set.

@Kiwidru- Remind me to scoop you on what I know about hinge's play philosophy when we get a chance. Cool stuff with the MSU that I think definitely jives with how you run your stuff.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Been Around the Block



Oakland, CA

@Red Zeke

In game one, initially I had them heading for the IB out on that flank. They don't do bad if they can hit in the flank. With flank and charge and 5 flail attacks while only recieving the three ogre attacks back, they have a pretty good chance at breaking the contraption.

Once I locked up the IB with the exalted and blew up the other, I mostly was keeping them close by for emergency redirecting/speed bump duties. If my opponent had dealt with the hounds in front of the Iron Guts faster, it would have been their turn next. I like to segment the battlefield up with Chaff units. The throwing axes are a bonus.


Automatically Appended Next Post:
Oh, and yes mostly memory and some notes. I could diagram up our battle from Alamo with about a 90% accuracy with out refereing to your great Bat Rep.

Personally, I love your style much better and your Bat Reps are now on my must read list.

This message was edited 1 time. Last update was at 2012/02/29 19:25:04


 
   
 
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