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FBF is a fun game. It plays quickly once you get the hang of it and the mechanics are a little bit different from some other skirmish games. Using cards seems to be in vogue now, and that's what FBF uses for things like initiative tests, damage, etc. However, combat is rather interesting.
Attacking and defending uses a small deck of cards with body locations (right arm, left arm, head, legs, torso, and abdomen). When attacking, the attacker selects a number of body location cards equal the the attack characteristic (plus or minus modifiers), and the target selects a number of body locations based on the defense stat (plus or minus modifiers). The two compare the cards, and the attacker hits if any of his locations are not matched by the defender's cards. If the attacker has two cards that don't match, the attack is a crit.
Crits cripple body locations, which affects stats, typically by halving them. Plus, two crits to a location will kill a model. This is interesting as it tends to impact how you play locations when in combat. For example, if my character's head has already taken a crit, another crit to the head will kill him. So I can play the head location as a way to ensure that there is no way for my opponent to hit the head. However, my opponent can assume I'm going to do this, and play locations other than the head to try and pull off a crit to some other location.
It is a fun mechanic to fool around with and I find that it tends to make games relaxed and fun. Combat tends to be a bit brutal, especially if you make a mistake, and characters can get wrecked pretty quickly. Gunfire can be deadly, but it takes actions to reload. Because games tend to only take place over a short number of turns, spending a whole turn to reload a musket can be a big deal.
Overall, I really enjoy FBF. The mechanics match the spirit of the game and the setting rather well. The rules are written well, and there are consequently fewer issues than with other games. And the models are fantastic! So overall, I can't recommend FBF enough. The cards are a little flimsy though, about on the order of a Malifaux Fate Deck, which is the only thing I have been disappointed with. Oh, and that lots of the models have vents and sprue connections in inconvenient places like the ball joint on an arm bit. The arm itself isn't marred, but the trade off is that you have to re-sculpt the connection point to get a good fit.
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