| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/02/27 20:37:33
Subject: Imperial Guard--Good anti tank unit?
|
 |
Ork-Hunting Inquisitorial Xenokiller
|
In an imperial guard army, Ive made a list I like a lot, but I have noticed in the way of anti tank I do not have much stuff.
In the list I have two meltaguns mounted within chimera's and a lascannon team paired with two snipers.
I have 286 points left to spend, what would a suitable anti tank unit be? Id prefer so all these remaining points arent invested into this one unit, But feel free to recommend units.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/27 20:44:41
Subject: Re:Imperial Guard--Good anti tank unit?
|
 |
Longtime Dakkanaut
|
Two meltaguns...as in two total or two squads of meltagunners (so 6 meltaguns total)? And one lascannon at BS3/4?
Honestly adding one more unit isn't going to help much as you don't have nearly enough to begin with. At 1500 I usually have (10 meltaguns, 6 twin-linked lascannons, two demolisher shells, a multimelta, 4 multilasers, and 3 plasmaguns).
But if you want, a veterans squad with 3 meltaguns in a chimera with multilaser and heavy flamer is probably the most point efficient.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/27 20:45:40
Subject: Imperial Guard--Good anti tank unit?
|
 |
Resolute Ultramarine Honor Guard
|
Veteran squads with 3 Melta Guns mounted in either chimeras or Valkyries.
Imperial Guard anti Tank at it's finest. Just make sure they all have screaming faces to mock your opponents as those guardsmen blow up their tanks.
|
|
This message was edited 1 time. Last update was at 2012/02/27 20:45:57
warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/27 22:03:39
Subject: Re:Imperial Guard--Good anti tank unit?
|
 |
Ork-Hunting Inquisitorial Xenokiller
|
Too busy wearing vostroyan gas masks to do so 3:
I was considering a vendetta mounted by vets with melta bombs and a demo charge (Forgot wha the actual veteran doctrine for it is called)
Something like that. Forgot to mention I also have two hydra flak tanks and some other stuff. I was listing primarily anti tank only guns.
|
|
This message was edited 1 time. Last update was at 2012/02/27 22:03:51
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/27 22:24:41
Subject: Imperial Guard--Good anti tank unit?
|
 |
Battlewagon Driver with Charged Engine
|
Vendetta. for 286 pts you can get 2 with some points left over, which is good because they are usually pretty fragile.
You could also get a couple of manticores, but since they are scatter, they're pretty unreliable but have a high chance of hitting everything around the initial target
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/27 22:31:22
Subject: Imperial Guard--Good anti tank unit?
|
 |
Regular Dakkanaut
|
Something which works really well with me in a Valkyrie with Multi missile pods, and a 4xMeltagun command squad. Lets say the guy your facing has a land raider, use the valks scout move to get close, your turn hop out, bring it down, thats 4 Twinlinked, BS4, melta guns, on the first turn. Works really well for me, just depends on your playing style. And only 220p gives you enough points for MARBO!!! For The Win!
|
|
This message was edited 1 time. Last update was at 2012/02/27 22:32:24
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/27 23:07:18
Subject: Imperial Guard--Good anti tank unit?
|
 |
Frightening Flamer of Tzeentch
|
My bog standard list includes the following anti-armour weaponry and units: I use a lascannon team, 2 melta vets with chimeras, and a blob or two with autocannons. I also usually take a Hydra. Melta and Lascannon can take out av14. Autocannons can take out transports and lighter tanks and skimmers. Twin-linking with orders makes them effective.
I haven't tried vendettas yet, but sure they would work well as another anti-tank option used as a gunship rather than a transport.
I don't know if sentinels with lascannons are worth it as I haven't played with my sentinels yet. They seem a bit expensive.
I guess a LR punisher or executioner is also an expensive option, but again I am yet to try these units.
|
Thousand Sons CSM and Tzeentch Daemons : 2000pts
Imperial Guard Mixed Regiment: 2500pts
Deathwing/Ravenwing 2000pts (WIP)
Space Wolves: 1000pts (WIP)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/27 23:25:05
Subject: Imperial Guard--Good anti tank unit?
|
 |
Servoarm Flailing Magos
|
Devil Dogs! AV 12/12/10, fast and has a small blast turret-mounted multi-melta (got to love still being able to penetrate a Land Raider on a glancing hit). And all this for 120 points, +15 points for a hull mounted multi-melta on top.
|
Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/28 11:32:19
Subject: Imperial Guard--Good anti tank unit?
|
 |
Witch Hunter in the Shadows
|
Each slot in the FOC has some decent options. Some short range, some long range. Without seeing your current setup it is difficult to see what will go best.
Joey wrote:Devil Dogs! AV 12/12/10, fast and has a small blast turret-mounted multi-melta (got to love still being able to penetrate a Land Raider on a glancing hit). And all this for 120 points, +15 points for a hull mounted multi-melta on top.
A melta blast weapon? Please...this is terrible advice.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/28 15:48:41
Subject: Imperial Guard--Good anti tank unit?
|
 |
Servoarm Flailing Magos
|
Barksdale wrote:Each slot in the FOC has some decent options. Some short range, some long range. Without seeing your current setup it is difficult to see what will go best.
Joey wrote:Devil Dogs! AV 12/12/10, fast and has a small blast turret-mounted multi-melta (got to love still being able to penetrate a Land Raider on a glancing hit). And all this for 120 points, +15 points for a hull mounted multi-melta on top.
A melta blast weapon? Please...this is terrible advice.
Yeah it'll only hit a Land Raider ~75% of the time with 2D6 damage pen.
Stick to BS3 lascannons if you want to take out Land Raider, it can miss against a whole range of targets.
|
Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/28 16:44:59
Subject: Imperial Guard--Good anti tank unit?
|
 |
Longtime Dakkanaut
|
Joey wrote:Yeah it'll only hit a Land Raider ~75% of the time with 2D6 damage pen.
No, he's right, it's terrible advice.
You're looking at a 33% chance to hit. And figure a maximum of a 3" scatter and still be able to get the hole over the hull. At BS3 that means of the 66% chance to scatter only about 41.67 hit (being generous on the scatter). This comes to a grand total of about 55-60% chance to hit.
Stick to BS3 lascannons if you want to take out Land Raider, it can miss against a whole range of targets.
How about neither and go for something that can actually hit mutliple times for a similar price or less price and are more survivable. Vendettas, Meltavets, etc
Lascannons, as you say, are terrible against AV13 and better (unless twin-linked and taken in numbers) and the Devil Dog is too easy to neutralize (any stunned, shaken, weapon destroyed, or destroyed result screws you.....so pretty much the entire damage chart).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/28 16:56:41
Subject: Imperial Guard--Good anti tank unit?
|
 |
Frightening Flamer of Tzeentch
|
Joey wrote:Barksdale wrote:Each slot in the FOC has some decent options. Some short range, some long range. Without seeing your current setup it is difficult to see what will go best.
Joey wrote:Devil Dogs! AV 12/12/10, fast and has a small blast turret-mounted multi-melta (got to love still being able to penetrate a Land Raider on a glancing hit). And all this for 120 points, +15 points for a hull mounted multi-melta on top.
A melta blast weapon? Please...this is terrible advice.
Yeah it'll only hit a Land Raider ~75% of the time with 2D6 damage pen.
Stick to BS3 lascannons if you want to take out Land Raider, it can miss against a whole range of targets.
The weakness of the devil dog is that you have to get pretty close to a land raider in order to use the turret multi-melta, and since the devil dog is essentially just a Chimera chasis you can quite easily glance or penetrate it. Even with a couple of twin-linked autocannons the chances are good that you'd at least immobilise it. This can be negated of course by using cover and not charging forward like a complete baffoon.
The weakness of the BS3 lascannon team is of course it's...well, BS3. Then even when it hits av14 you still need at least a 5 to do anything. On top of that a lascannon HWS is going to run away pretty quickly and die pretty quickly, unless you have a lord commissar hanging around. But the BS3 can be negated somewhat by using orders to twin-link. And it's a cheaper option than a devil dog.
Not saying either are good or bad choices, it really depends on what list you are running. Just pointing out to the OP that both have particular strengths and weaknesses.
|
|
This message was edited 1 time. Last update was at 2012/02/28 16:57:19
Thousand Sons CSM and Tzeentch Daemons : 2000pts
Imperial Guard Mixed Regiment: 2500pts
Deathwing/Ravenwing 2000pts (WIP)
Space Wolves: 1000pts (WIP)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/28 17:34:42
Subject: Re:Imperial Guard--Good anti tank unit?
|
 |
Ork Boy Hangin' off a Trukk
Los Angeles
|
I use a static CCS with a lascannon, a static vet squad with another lascannon, and a vendetta. Then I always put a lascannon on my Demolisher, so it can fire before stuff gets in 24" range. That's six lascannons, potentially five of them twin-linked. My blob will have 3-4 autocannons. Finally, in any list I run a minimum of 2 vet squads with 3x melta guns in chimeras. I rarely have trouble with vehicles. The lascannons are also very helpful against terminators, nobs, etc.
Nobody does anti-tank like the IG.
BB
|
5000
2000
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/28 18:54:35
Subject: Re:Imperial Guard--Good anti tank unit?
|
 |
Frightening Flamer of Tzeentch
|
beerbeard wrote:I use a static CCS with a lascannon, a static vet squad with another lascannon, and a vendetta. Then I always put a lascannon on my Demolisher, so it can fire before stuff gets in 24" range. That's six lascannons, potentially five of them twin-linked. My blob will have 3-4 autocannons. Finally, in any list I run a minimum of 2 vet squads with 3x melta guns in chimeras. I rarely have trouble with vehicles. The lascannons are also very helpful against terminators, nobs, etc.
Nobody does anti-tank like the IG.
BB
I remember you advised me on my list a few months ago. Seems we run very similar lists lol Your advice was very good btw. Had a lot of success with it!
|
Thousand Sons CSM and Tzeentch Daemons : 2000pts
Imperial Guard Mixed Regiment: 2500pts
Deathwing/Ravenwing 2000pts (WIP)
Space Wolves: 1000pts (WIP)
|
|
|
 |
 |
|
|