Switch Theme:

1000pts Space wolves looking for some insight....  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




So heres my list.

105pts- Rune Priest, Melta Bombs

140- Points 5x GH, Melta, Standard, MOW, Rhino
145- Points 5x GH, Melta, Standard, MOW Razoback
43-Wolf Guard Combi-Melta,PF

108 5x Wolf Scout w/ Melta + WG with Combi-Melta
108 5x Wolf Scout w/ Melta + WG with Combi-Melta

115-5 Long Fangs- 4 w/ML
115-5 Long Fangs- 4 w/ML

60 Land Speeder w/MM
60 Land Speeder w/MM

999 Points

List updated

This message was edited 2 times. Last update was at 2012/02/29 21:59:45


 
   
Made in us
Sure Space Wolves Land Raider Pilot






Around

43-Wolf Guard Combi-Melta,PF

Sorry to be the bearer of bad news but you have to have a minimum of 3 wolf guard in a squad (unless I understand it wrong)

but back to the list at hand, its good your really maximizing on the number of units you can have at 1000 pts. Land speeders are good they can scout and really annoy the crap out of people, but since you using land speeders and scouts i'd consider running rhinos in the place of razorbacks, with the extra points you can add more grey hunters and give your grey hunter squads more staying ability especially in objective games.

Hope this helps feel free to PM me any questions!

This message was edited 1 time. Last update was at 2012/02/28 15:01:25


40k:
Pre-Heresy Space Wolves - 8000+
Deathwing - 1500 pts (Sold)
Mech Blood Angels - 1500 pts(Sold)

Warmahordes:
Khador - ~100 pts
Cryx - 35 pts 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

@ Dashyl:

Looks like he has 3 Wolf Guard. 2 are in the Wolf Scout packs.

@ tedbpb:

At 1000 points you have a lot going on, bravo! A rarity of events: I'd leave the list as is.

2 scoring units are generally enough at 1000 points. With them being 5 man squads I'd normally be worried, but you can put enough pressure on the enemy I don't think it'll be that big of a problem. The Long Fangs can't be ignored, nor can the Land Speeders. The Wolf Scouts will be able to adequately harass the enemy's backline. Your two Twin-Linked Heavy Bolters can put a healthy amount of anti-infantry down range, especially when paired with the Frag Missiles the Long Fangs can fire off.

Really the only question is, what powers should you take on your Rune Priest?

I would favor an unlikely mix of Storm Caller and Murderous Hurricane personally. You have enough ranged firepower for this point value that you don't need Living Lightning. Jaws is not the epic power people make it out to be. With Razorbacks being taken over Rhinos you can't fire out of it, but that's not a problem with Storm Caller and it gives your Razorbacks a cover save. Murderous Hurricane will be invaluable at stopping enemy assaults due to your small unit sizes.

Really, your only real worries are to make sure the Long Fangs are protected since you need their firepower to equalize fights against hordes.

This list just seems fun. I'll have to give it a try sometime.


   
Made in us
Regular Dakkanaut




@Dashyl

Dropping my two squads down to rhinos would give me a whopping ten points not even enough to buy a single space marine.

@cowmonaut

That being said I could see myself using a rhino were I to take say living lightning on the rune priest making the rhino as effective as the razorback even when moving 12". I'd probably add melta bombs to the rune priests for some extra anti-tank ability.

As far as powers go I believe that depends on the opponent however I do like your combo.

Thanks for the props .

This message was edited 1 time. Last update was at 2012/02/28 22:40:23


 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

Powers are chosen when the army list is made. I have the habit of assuming all posts are for all-comer lists unless otherwise specified which is why I was suggesting powers.

May as well just drop one Razorback down to a Rhino and give the Rune Priest Meltabombs though. Point cost would stay the same and you get the best of both worlds.

   
Made in us
Sure Space Wolves Land Raider Pilot






Around

Oops i didnt notice the WG in the scout squads

40k:
Pre-Heresy Space Wolves - 8000+
Deathwing - 1500 pts (Sold)
Mech Blood Angels - 1500 pts(Sold)

Warmahordes:
Khador - ~100 pts
Cryx - 35 pts 
   
Made in us
Regular Dakkanaut




That's alright I wrote it a little different than the scout squads.

What you guys think of expanding this list to 1500?

I was thinking another mm speeder another long fang squad and razorback Gray hunters with wolf guard and add 4 grey hunters to the rhino. I'm kind of impressed here since I've used all the heavy support elite and fast attack slots at 1500 points. This leaves me 78 points to add to the list and well I'm a little divided at this point. The elegant decision would be to simply add in a fifth wolf guard in TDA with CML to a long fang squad and a wolf talisman for the rune priest would make it 1500 exactly. I think it's quite the effective use of 78 points but can anyone come up with something better?

List
110pts- Rune Priest, Melta Bombs, Wolf Talisman

200pts- 9x GH, Melta, Standard, MOW, Rhino
145pts- 5x GH, Melta, Standard, MOW Razoback
43-Wolf Guard Combi-Melta,PF
145pts- 5x GH, Melta, Standard, MOW Razoback
43-Wolf Guard Combi-Melta,PF

108 5x Wolf Scout w/ Melta + WG with Combi-Melta
108 5x Wolf Scout w/ Melta + WG with Combi-Melta

115-5 Long Fangs- 4 w/ML
115-5 Long Fangs- 4 w/ML
188-5 Long Fangs- 4w/ML, WG TDA CML

60 Land Speeder w/MM
60 Land Speeder w/MM
60 Land Speeder w/MM

This message was edited 2 times. Last update was at 2012/02/29 22:56:33


 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

I wouldn't bother with the TDA Wolf Guard if you are going to just dump him with the Long Fangs. A 6th Long Fang bringing a 5th Missile Launcher is 25 points. At minimum your Wolf Guard is 63 points for 2 shots. See the problem? You are paying ~8 more points per missile shot than you need to, and it doesn't allow you to shoot at another target. Putting him in with a different squad would be better (if you bring him at all) because you could shoot him at yet another target than the Long Fangs.

Consolidating all your firepower into a handful of units when you don't need to isn't a winning strategy.

Honestly, I'd say a unit of Thunderwolves would serve better than a 3rd Landspeeder. If you drop the TDA Wolf Guard w/ CML and the Land Speeder you could easily take a group of 2. I'd want to have 3 myself, with a Power Fist/Thunder Hammer and 1-2 Storm Shields if at all possible (my 3rd Thunderwolf tends to be my WGBL but you dont need to do that strictly speaking).

If it were me I would think of something more like this:

115 - Long Fangs x5 w/ 4 Missile Launchers
235 - Thunderwolf Cavalry x3 w/ 1 Power Fist & Storm Shield, 1 Storm Shield
155 - Grey Hunters x5 w/ 1 Meltagun, Las/Plas Razorback

Gets you a 3rd scoring unit, which you want once you hit 1500 points, a lot more firepower, and a heavy hitting unit you can keep safe behind your Rhinos/Razorbacks as you advance.

   
Made in us
Regular Dakkanaut




Well my thought with the TDA(minimum cost is 73 pts btw) in the LF squad was that if I had to move the squad he would still be able to fire. Plus the 73 points he costs takes me right to 1500 exactly.

As far as having 3 scoring units I would have 3 squads of grey hunters two 5 man squads and a 9 man squad with all the upgrades. I was hoping to keep the razorbacks cheap since I was taking minimum squads anyways so 5 points for a heavy bolter? Yes please...

The general Idea is to move everything up 12" first turn and second turn hoping they will have problems with target priority as the long fangs pound them and maybe wolf scouts come in. Ill only really end up using the guns on the razorback once theyve gotten to where they are going and they dont always make it.

I might just try your setup though and see how that works for me.
   
 
Forum Index » 40K Army Lists
Go to: