| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/02/28 15:39:31
Subject: Multiple close combat attacks vs. vehicles
|
 |
Sinister Chaos Marine
Spartanburg, South Carolina
|
Don't think this really fits in YMDC but I'm sure an admin would move it here, and my apologies also if it has been discussed, my forum search yielded nothing!
Just a quick question about multiple attack models and resolving penetrating hits against vehicles.
When a character has multiple attacks in their profile (and in some cases an extra D6 for armor penetration) and attacks a vehicle in close combat, how are penetrating hits rolled on the dice?
For example, if someone was using Mephiston, who has between 5 and 6 attacks rolls, would you roll each dice separately? 6 individual dice rolls of 2 dice plus his strength for example? To me, it seems like a situation where you couldn't roll all your dice at once.
If you could use a land raider with rear armor 14 in your reply/answer I'd appreciate it.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/28 15:44:24
Subject: Re:Multiple close combat attacks vs. vehicles
|
 |
Numberless Necron Warrior
Illinois
|
Well im not to familiar with your character but i can put it simply enough as it is.
If so and so character is making lets say 5 attacks against a landraider's rear armor and lets say it moved and only 3 hit. If he gets the extra d6 to penetrate you would then roll 2 dice 3 times each time would be the result. If they didnt get the Extra D6 you could just roll them all together.
|
Have:
2250
Working on:
2250
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/28 15:48:11
Subject: Multiple close combat attacks vs. vehicles
|
 |
The Hive Mind
|
Kangarupe wrote:6 individual dice rolls of 2 dice plus his strength for example? To me, it seems like a situation where you couldn't roll all your dice at once.
Correct. Or, if you have 6 sets of different colored dice you could roll them all at once.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/28 15:49:12
Subject: Multiple close combat attacks vs. vehicles
|
 |
Sinister Chaos Marine
Spartanburg, South Carolina
|
Yeah yeah...I just figured Mephiston was one of the more well knowns. I just simply mean anyone who has multiple close combat attacks (regardless of extra D6 like a monstrous creature) But thank you, that's what I was thinking.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/28 15:49:46
Subject: Re:Multiple close combat attacks vs. vehicles
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
You roll seperatly for each hit.
I have 3 attacks with my terminators chainfist against a Lemun Russ that moved 6" last turn. So I need 4s to hit.
I get 2 hits.
I roll 2D6+8 for the first hit. I roll a 15, thats a pen. I roll 2D6+8 for the 2nd hit. its a 14, thats also a pen.
Then I roll 2 D6s on the damage chart. I roll a 4 and a 3. That is Immobilized and Weapon Destroyed.
In your specific situation, Mephiston would roll 6 seperate rolls of 2D6+strength. yes, you have to roll seperatly for each hit to see if it penetrates.
Then, once you know how many Glances and Pens you have, you roll that many dice on the damage chart for each type.
Lets say Mepheston got 2 Glances and 2 Pens. You would roll 2 dice on the Table with a -2 for being glances, then you would roll 2 with no penelty(unless there were other factors like Open Topped or Ap1)
Then you apply all 4 damage results to the vehicle.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/28 16:17:47
Subject: Multiple close combat attacks vs. vehicles
|
 |
Regular Dakkanaut
|
Where does it say that mephiston gets an extra die on armor penetration? He isn't a monsterous creature.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/28 16:29:09
Subject: Multiple close combat attacks vs. vehicles
|
 |
Captain of the Forlorn Hope
|
bagtagger wrote:Where does it say that mephiston gets an extra die on armor penetration? He isn't a monsterous creature.
It does not say that anywhere.
|
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/28 16:29:49
Subject: Re:Multiple close combat attacks vs. vehicles
|
 |
Hellish Haemonculus
|
It isn't quite the same, OP, but it I have a similar situation. I frequently use multiple Sternguard vets with combi-meltas. When they fire into a vehicle, I have to use multiple sets of dice in one roll, or one set of 2d6 multiple times. Either way is acceptable. (And usually overkill.)
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/28 16:33:42
Subject: Multiple close combat attacks vs. vehicles
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
bagtagger wrote:Where does it say that mephiston gets an extra die on armor penetration? He isn't a monsterous creature.
I was wondering about that. Maybe Sanguine Sword gives him 2D6?
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/28 16:36:00
Subject: Multiple close combat attacks vs. vehicles
|
 |
Decrepit Dakkanaut
|
Nope, just S10.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/28 16:37:12
Subject: Multiple close combat attacks vs. vehicles
|
 |
Regular Dakkanaut
|
Grey Templar wrote:bagtagger wrote:Where does it say that mephiston gets an extra die on armor penetration? He isn't a monsterous creature.
I was wondering about that. Maybe Sanguine Sword gives him 2D6?
The sanguine sword makes him str 10, he does not get 2d6 against vehicles, he's just infantry.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/28 16:50:44
Subject: Multiple close combat attacks vs. vehicles
|
 |
The Hive Mind
|
bagtagger wrote:Grey Templar wrote:bagtagger wrote:Where does it say that mephiston gets an extra die on armor penetration? He isn't a monsterous creature.
I was wondering about that. Maybe Sanguine Sword gives him 2D6?
The sanguine sword makes him str 10, he does not get 2d6 against vehicles, he's just infantry.
So it was an incorrect example but the correct conclusion was offered. In other words - the fact that he used Mephy in his example doesn't matter and honestly I hadn't even noticed.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/28 17:46:07
Subject: Multiple close combat attacks vs. vehicles
|
 |
Sinister Chaos Marine
Spartanburg, South Carolina
|
My apologies guys, I didn't mean to lead the conversation astray. I was simply referring to units that had multiple attacks, not one in particular. Then I used Mephy as an example because he's a well known model that has multiple attacks.
If this helps, I was actually thinking of Kharn in my mind when I wrote that, who does get that extra D6.
|
|
This message was edited 2 times. Last update was at 2012/02/28 17:46:46
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/28 18:53:03
Subject: Re:Multiple close combat attacks vs. vehicles
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
You roll seperatly for each attack regardless of the situation.
If that attack happens to have 2D6 armor penetration(or even more) then you will do that as well.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/28 20:35:12
Subject: Re:Multiple close combat attacks vs. vehicles
|
 |
Fixture of Dakka
|
Interesting hypothetical: Lets say you're playing Eldar using the 3rd edition Codex and are fielding Baharoth. (He has an ability that grants him an extra attack per hit.) And, lets say you have him assault a stationary land raider and decide not to use a grenade. You auto-hit with everything, which creates more attacks that auto-hit which creates more attacks that auto-hit and so forth until you have infinite attacks. Baharoth can't actually hurt the Land Raider. But, from a strict RAW standpoint, do you actually have to keep rolling to penetrate over and over and over until either the game time expires, or you or your opponent concede?
|
|
This message was edited 1 time. Last update was at 2012/02/28 20:35:25
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/28 20:47:07
Subject: Multiple close combat attacks vs. vehicles
|
 |
Captain of the Forlorn Hope
|
The fair thing to do would to ignore any hits that can not hurt the unit you have hit, so infinite attacks, 0 time taken off the clock, because he can not hurt the LR.
|
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/28 20:48:13
Subject: Re:Multiple close combat attacks vs. vehicles
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
I believe you wouldn't be required to roll if you can't hurt something.
Although technically it would create the infinite vortex you mention.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/28 20:56:09
Subject: Multiple close combat attacks vs. vehicles
|
 |
Regular Dakkanaut
|
In the case of extra penetrating attacks I can see the point... But whether you roll normal attacks at once or separately doesn't make any difference.
Grakmar wrote:But, from a strict RAW standpoint, do you actually have to keep rolling to penetrate over and over and over until either the game time expires, or you or your opponent concede?
I believe that's a good example of the limits of RAW and of the benefits of common sense.
|
|
This message was edited 1 time. Last update was at 2012/02/28 20:58:02
|
|
|
 |
 |
|
|