In my 1750 variation I had an IofCG on the havocs but dropped it to squeeze in more toys on the termies

. its a fair point though so may try and get it back in
The chosen champion does not have any upgraded wargear, and is the target for my
GD. I tend to ride up the middlle with the chosen rhino behind the other two so they can plasma the face of a nasty unit when the time is right, so can usually preserve them to get the
GD into position. Take your point though, its defo better for two options, but then essentially your making the
GD cost 143 pts minimum if you take two champs for him, plus missing out on kitting out another champ for his actual role.
Termies do not need a land raider.
CSM LR's are terrible. The kitout i put up has a lot of shooting ability i feel if they deepstrike, and if they don't then yeah they may have a problem or two, but dependent on a good lash session should be in combat by turn 2 (if they still live haha). Also, those termies kick out 9
LC and 6
PW attacks at I5, i dont think thats too bad. and having a
PF and
CF to deal with a dreadnought is a good idea. I was tempted by the all slaanesh
LC unit, but what happens when a dread comes to smash their faces in?
I hear you on the possessed but I can almost always get a first turn charge in combination with lash, and if they get a 1 on their daemonkin - generally regarded as the worst - then as they have a rhino they scout in the rhino, so its almost guarenteed (aside from
DOW). Also applies with fleet.
I appreciate the feedback, but i am well aware of the lash
FAQ. Also, I tend to find that people think that mass obits or vindicators are needed to make lash work, but lash is great for hauling stuff towards combat nasties and thats the plan here.
Yeah the troops are pretty minimal. The shooty
NM squad hang back with the havocs and the Defiler babysits them and fires the battlecannon at lashed stuff, then charges anything that comes near. the on-foot doom siren squad advance behind the rhinos or take the chosen rhino if they infiltrate. I know 3 small units of troops are limited, but I still beat a
GK player 3 -0 on onjectives at Throne in sieze ground in my last game on table 5. It should be easy to kill 3 troops, but most of the time my opponent is focusing on trying to kill the
DP's, chosen and possessed before they kill him