Zweischneid wrote:Space Wolves are, counter-intuitively and "counter-fluff", the perhaps most static Marine army. Counter-attack helps you with sitting back. It doesn't reward the charge. Most Space Wolf armies thus gravitate towards a more static, gun-line army (the cheap madness of Long Fangs doesn't hurt) with, on occassion, smaller counter-charge elements like Thunderwolves.
Eh, you misunderstand the fluff then. One of the bigger points in the fluff is how Blood Angels and Space Wolves differ in their tactics and strategy. From the Space Wolves point of view (e.g. 3rd and 5th edition Codexes), Blood Angels tend to just run forward "like rabid dogs" and rip things up. Space Wolves (again, this is from the Space Wolf point of view) work as a pack and hunt down the enemy "with the cunning of the wolf".
There are times to drive forward and there are times to sit back and let the enemy come into your killzone. I wouldn't say its against the fluff at all for Space Wolf players to rely on counter-strokes, though I don't see many actually doing so. And there are plenty of units and reasons to be charge the enemy rather than be charged including:
- Furious Charge; both the enemy having it and Ragnar Blackmane having it
- Blood Claws; including Swiftclaws and Skyclaws (for those that take them)
- Thunderwolf Cavalry; 12" charge is only a boon if you do the charging
- Movement; 6" or 12" of forward movement is never bad, especially for some hybrid/foot builds
And so on.
Hell, the Codex is full of Wolf Lords that have (for the most part) different fighting strategies. Some focus on armored assault, some drop pod, some thunderwolf cavalry, some long fangs, and some scouts. Some put emphasis on close range weapons (flamers) and others don't.
Its one of the reasons I love the Codex, they did a great job making it so you can play the army in a variety of different ways and gave you the background in the fluff to support making those decisions.
To answer the
OP's question though: Yes! How else are you going to start an army? I normally have to find a unit or units I find cool and want to play with, then I'll start collecting. You can easily put a lot of focus on them and do well if you can manage to keep them hopping from assault to assault. Just don't skimp on Grey Hunters or supporting fire (usually from Long Fangs) or you'll regret it!