This is copy pasted from an email I sent into "3++ is the new black". Am interested in the interweb's opinion. Free cookies to all helpful, non trolling/flaming/downright rude answers, and free internets to all!
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Before we get into the list, I know you don't like Orks, Kirby. Thus, I would like this passed on to someone who does like them, as I may get better advice and stuff from someone who uses them often. (I mean no offence.) Ok then, to the meat. I am planning on joining a tourney with a fellow Ork player on the 31st/3/2012; thus in 30 days. We both have a predilection to massive green hordes, and this tourney allows for two force orgs; we had a good laugh at bringing 300 boyz to it, but neither of us has anywhere near 150 boyz. I will probably have around 60 boyz, including two assault on black reaches, 3 bawkses of lootas, big mek with
SAG, and 5 stormboyz and a box of nobz. I tell you this so you know what I have easily availiable. Alas, I have no idea what my ally has. We had in our test game (Probs gonna be changed but... meh):
Me:
Warboss:
PK BP Cybork 100pt (no combat so no comment)
Mek:
SAG 95pt (Died so unable to comment)
2 squads of two Deffkoptas: one
TL Rokkit and one Buzzsaw each squad 105pt ea 210pt total (underperformed, but willing to test again.)
10 Nobz: 2
PKs (boss's squad, see above) 265pt
5 Lootas (Died with mek) 75pt
29 Boyz and Nob:
PK BP (Didnt do extremely well, but survived right the way across the board so.... could have done something.. unable to comment) 220pt
965
Ally
3 individual Kans each with Rokkits (One of these did awesome, sacrificing itself to put a
DC dread out of commision) ?? (Unsure of further armament, probably none though)
2 squads of Boyz same as my squad (1 died, one killed a pod and was still working its way across the board. The one that died attracted a metric crapton of firepower, so did it's job, and the other, impossible to comment, as was still walking) 220pt ea 440pt total
Squad of Nobz same as my squad (In combination with one of my kopta squads, did some killing, but not really making it's points back. Still survived mostly intact so, did a good job) 265 pt
Warboss same as mine (In nobz squad, see above. Unhurt.) 100pt
1 deffkopter cant remember armaments (Didnt get on field in test game) (Probably rokkits)
pts ?? (Probs 1k)
Tactics, Warboss in nob squads to give
BP and
inv, as well as more hitting power. Kopters outflank and pop tanks/transports, lootas do similar. Boyz and Nobz charge up to get their
PK into surviving transports and squads. Kans walk forward and chop/rokkit stuff.
I mentioned a test game. We were playing a Mech Guard/
DC blood angel list. Not uber competitive but they weren't skimping on annoying stuff (E.G. a debatable assault pod). I shall give a battle report... (This is gonna be a long email) Annihilation/pitched battle
Deployment: we won the roll off and went first. We kind of spread out along the 12" mark to make sure where ever they deployed they still had something close to them. 2 Kans, a Boyz squad and a Nobz squad to the left, my Boyz and Nobz in the middle, and a Boyz squad, Kan and a Loota squad with Big mek to the right. Deffkoptas outflanking. They refuse flank to the left with a
DC in reserve and
DC dread in pod.
Turn one: we move forward, including lootas because they didn't have cover (Didn't know about forgeworld assault drop pod). We run, getting rather spiffing run rolls. (Mostly 5s and 6s). Lootas fully in cover now, and boyz/nobz mostly in cover. (Excepting left flank, which had little cover). Kans shoot, generally failing to hit their targets and succeeding in doing no damage if they did hit.
Their turn starts, drop pod pods in, with death company dread hopping out. They mostly stay still and shoot us. Left most boyz squad gets decimated, nothing else really gets hurt due to cover etc, or even targeted for the most part. Boyz fail morale,
BP, 1 more dies and they pass on a double one. Dread assaults and wipes loota squad, Big mek lives due to not being in
B2B, fails morale and gets sweeping advanced. Dread consolidates away from the nearby boyz squad and leaves its behind just out of the trees. 2-0
Turn two: I get a deffkopta squad in, choosing side, reroll and get to choose again. We pick right where the dread is. We push forward again, I take a difficult terrain test on the boyz and fail to even get into the cover. Shooting, I run with the boyz and nobz, still failing to get into cover. (Double 2 terrain roll followed by a run roll of one for my front squad.) Deffkoptas shoot their rokkit and miss, also shooting
TL big shoota off the buzzsaw kopta and missing three times. Kans shoot and again do nothing. Koptas assault the dread, and get obliterated horribly. (Blood talons >.<

. Boyz assault the pod, killing it.
Their turn two:
DC don't come in. They move towards the middle, (Foolish considering the left flank where they were is heavily depleted.) They shoot the depleted boyz again, leaving the nob on one wound and one boy left I think. (Can't remember) They shoot two of their vanilla russes at my untouched boyz squad, scatter horribly and catch only a few boyz, with me passing all my cover saves. Unfortunately they got a few of my nobs, killing two and taking me down to 6+boss. Dread moved towards the nearby kan and shoots it with a melta, missing. 3-0 I think.
Turn Three: My other deffkopta squad comes in, roll left, asked to reroll and we get to choose; left. We move up, Kan nearest dread gets to the edge of cover. Left most nob squad, mostly intact, is within charge range. We call a waaagh, and fleet quite well, I get a 6 on my boy squad, putting them just within charge range. kopta shoots nearby chimera with the one disembarked squad giving it cover. Pens and saved >.< Kans shoot and do nothing. Kan on far right shoots at the dread, hits to taunt us, and fails to glance. Assault phase, the koptas multi charge the chimera and the guard squad, supported by the nobz. My boyz squad makes it into a chimera with a nob and 4 boyz. Kan, though in range of the dread, declines the charge, in favour of the
init bonus for not charging through cover

. Boyz do nothing, kopta obliterates the guard unit, with support from the nobz, and the warboss in the nobz unit hammers the chimera into nonexistance. (Wreck). Guard run, koptas sweeping advance the last of them. Consolidate towards the vanilla russ still cowering behind, and from there to the
tac squad. Boyz fail; what do you expect from 4 boyz and nob? (A thousand shaken results)
Their turn three:
FLGS closing soon so rushed.
DC finally come in, triple tank shock my boyz, isolating one boy, out of coherency. Nob fails the Death or Glory and shakes the same chimera again, thus dying. A lack of shooting because again,
FLGS shutting like nowish.
DC dread assaults kan, gets immobilised, (Thus no threat) and kills kan. ~ 4-2 but about to swing horribly. Game ends.
Please Email me back with the review, and any advice/tactica/build changes/etc. Thank you for putting up with huge email, and in advance for any of the aforementioned suggestions, Fireball.
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Please proceed to analyse and judge, but don't be too harsh, it's my first tourney.
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