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Made in gb
Ambitious Space Wolves Initiate



In my den, with my cubs.

This is copy pasted from an email I sent into "3++ is the new black". Am interested in the interweb's opinion. Free cookies to all helpful, non trolling/flaming/downright rude answers, and free internets to all!

*Outputting Data*

Before we get into the list, I know you don't like Orks, Kirby. Thus, I would like this passed on to someone who does like them, as I may get better advice and stuff from someone who uses them often. (I mean no offence.) Ok then, to the meat. I am planning on joining a tourney with a fellow Ork player on the 31st/3/2012; thus in 30 days. We both have a predilection to massive green hordes, and this tourney allows for two force orgs; we had a good laugh at bringing 300 boyz to it, but neither of us has anywhere near 150 boyz. I will probably have around 60 boyz, including two assault on black reaches, 3 bawkses of lootas, big mek with SAG, and 5 stormboyz and a box of nobz. I tell you this so you know what I have easily availiable. Alas, I have no idea what my ally has. We had in our test game (Probs gonna be changed but... meh):



Me:

Warboss: PK BP Cybork 100pt (no combat so no comment)



Mek: SAG 95pt (Died so unable to comment)



2 squads of two Deffkoptas: one TL Rokkit and one Buzzsaw each squad 105pt ea 210pt total (underperformed, but willing to test again.)



10 Nobz: 2 PKs (boss's squad, see above) 265pt



5 Lootas (Died with mek) 75pt



29 Boyz and Nob: PK BP (Didnt do extremely well, but survived right the way across the board so.... could have done something.. unable to comment) 220pt



965



Ally



3 individual Kans each with Rokkits (One of these did awesome, sacrificing itself to put a DC dread out of commision) ?? (Unsure of further armament, probably none though)



2 squads of Boyz same as my squad (1 died, one killed a pod and was still working its way across the board. The one that died attracted a metric crapton of firepower, so did it's job, and the other, impossible to comment, as was still walking) 220pt ea 440pt total



Squad of Nobz same as my squad (In combination with one of my kopta squads, did some killing, but not really making it's points back. Still survived mostly intact so, did a good job) 265 pt



Warboss same as mine (In nobz squad, see above. Unhurt.) 100pt



1 deffkopter cant remember armaments (Didnt get on field in test game) (Probably rokkits)



pts ?? (Probs 1k)



Tactics, Warboss in nob squads to give BP and inv, as well as more hitting power. Kopters outflank and pop tanks/transports, lootas do similar. Boyz and Nobz charge up to get their PK into surviving transports and squads. Kans walk forward and chop/rokkit stuff.

I mentioned a test game. We were playing a Mech Guard/ DC blood angel list. Not uber competitive but they weren't skimping on annoying stuff (E.G. a debatable assault pod). I shall give a battle report... (This is gonna be a long email) Annihilation/pitched battle

Deployment: we won the roll off and went first. We kind of spread out along the 12" mark to make sure where ever they deployed they still had something close to them. 2 Kans, a Boyz squad and a Nobz squad to the left, my Boyz and Nobz in the middle, and a Boyz squad, Kan and a Loota squad with Big mek to the right. Deffkoptas outflanking. They refuse flank to the left with a DC in reserve and DC dread in pod.

Turn one: we move forward, including lootas because they didn't have cover (Didn't know about forgeworld assault drop pod). We run, getting rather spiffing run rolls. (Mostly 5s and 6s). Lootas fully in cover now, and boyz/nobz mostly in cover. (Excepting left flank, which had little cover). Kans shoot, generally failing to hit their targets and succeeding in doing no damage if they did hit.

Their turn starts, drop pod pods in, with death company dread hopping out. They mostly stay still and shoot us. Left most boyz squad gets decimated, nothing else really gets hurt due to cover etc, or even targeted for the most part. Boyz fail morale, BP, 1 more dies and they pass on a double one. Dread assaults and wipes loota squad, Big mek lives due to not being in B2B, fails morale and gets sweeping advanced. Dread consolidates away from the nearby boyz squad and leaves its behind just out of the trees. 2-0

Turn two: I get a deffkopta squad in, choosing side, reroll and get to choose again. We pick right where the dread is. We push forward again, I take a difficult terrain test on the boyz and fail to even get into the cover. Shooting, I run with the boyz and nobz, still failing to get into cover. (Double 2 terrain roll followed by a run roll of one for my front squad.) Deffkoptas shoot their rokkit and miss, also shooting TL big shoota off the buzzsaw kopta and missing three times. Kans shoot and again do nothing. Koptas assault the dread, and get obliterated horribly. (Blood talons >.<. Boyz assault the pod, killing it.

Their turn two: DC don't come in. They move towards the middle, (Foolish considering the left flank where they were is heavily depleted.) They shoot the depleted boyz again, leaving the nob on one wound and one boy left I think. (Can't remember) They shoot two of their vanilla russes at my untouched boyz squad, scatter horribly and catch only a few boyz, with me passing all my cover saves. Unfortunately they got a few of my nobs, killing two and taking me down to 6+boss. Dread moved towards the nearby kan and shoots it with a melta, missing. 3-0 I think.

Turn Three: My other deffkopta squad comes in, roll left, asked to reroll and we get to choose; left. We move up, Kan nearest dread gets to the edge of cover. Left most nob squad, mostly intact, is within charge range. We call a waaagh, and fleet quite well, I get a 6 on my boy squad, putting them just within charge range. kopta shoots nearby chimera with the one disembarked squad giving it cover. Pens and saved >.< Kans shoot and do nothing. Kan on far right shoots at the dread, hits to taunt us, and fails to glance. Assault phase, the koptas multi charge the chimera and the guard squad, supported by the nobz. My boyz squad makes it into a chimera with a nob and 4 boyz. Kan, though in range of the dread, declines the charge, in favour of the init bonus for not charging through cover . Boyz do nothing, kopta obliterates the guard unit, with support from the nobz, and the warboss in the nobz unit hammers the chimera into nonexistance. (Wreck). Guard run, koptas sweeping advance the last of them. Consolidate towards the vanilla russ still cowering behind, and from there to the tac squad. Boyz fail; what do you expect from 4 boyz and nob? (A thousand shaken results)

Their turn three: FLGS closing soon so rushed. DC finally come in, triple tank shock my boyz, isolating one boy, out of coherency. Nob fails the Death or Glory and shakes the same chimera again, thus dying. A lack of shooting because again, FLGS shutting like nowish. DC dread assaults kan, gets immobilised, (Thus no threat) and kills kan. ~ 4-2 but about to swing horribly. Game ends.



Please Email me back with the review, and any advice/tactica/build changes/etc. Thank you for putting up with huge email, and in advance for any of the aforementioned suggestions, Fireball.

*Data Output Complete*

Please proceed to analyse and judge, but don't be too harsh, it's my first tourney.

*Analysing Beginning*
   
Made in ca
Hauptmann





Calgary AB, Canada

If you're looking for a competitive style army it needs some tweaks. Firstly, I rarely see a Warboss get used in a foot list as a KFF mek is just so much more awesome. Anything that can improve the t-shirt save of regular orks is a good thing. Same thing as the SAG. With the nobz its really really bad to footslog them, as they are one of the best CC units in the ork book (assuming they arrive) In addition, nobz need to have different equipment on each model to take advantage of wound allocation shenanigans. The boyz would be okay, you just need more. Deffkoptas are taking up a lot of points. For the points, rokkit buggies are probably some of the best FA choices in the ork book, though single unit squads of buzzsaw rokkit koptas are also useful. If you want a green tide style list at 1000 points, try something along these lines

HQ
Big Mek - KFF
(85)

Elites
5xLootas
(75)
5xLootas
(75)

Troops
20xBoyz - PK/BP Nob
(160)
20xBoyz - PK/BP Nob
(160)
20xBoyz - PK/BP Nob
(160)
19xBoyz - PK/BP Nob
(154)

Fast Attack
Deffkopta - TL Rokkits, Buzzsaw
(70)
Deffkopta - Buzzsaw
(60)

Total 999 points

Just my 2 cents

 
   
Made in gb
Ambitious Space Wolves Initiate



In my den, with my cubs.

What about this list:

29 boyz + nob pk bp 220

28 boyz + nob pk bp 214

9 nobz + painboy 2 pks WAAAGH banner cyborks bp 345

KFF mek 85

9 lootas 135

999 points

teamed with

29 boyz + nob PK BP 220

29 boyz + nob pk bp 220

8 nobz painboy 2 pk WAAAGH banner cybork 315

Warboss pk bp 90

3 kans one squad 3 big shootas 120

trukk 35

1000

Omegus wrote:With Chaos, Tzeench would probably turn your hands, feet and face into scrotums, complete with appropriate nerve endings. Then Khorne would force you and all your friends to fight to the death using your new scrotal appendages. Once they get tired of that, you get tossed to Slaanesh who <censored by order of the Inquisition>, until you finally end up in Nurgle's clutches and he uses you as a loofah.

40k blog, focusing on sisters, space wolves, orks, and sections of others, but branching out more completely in time: Wulfvir's 40k blog 
   
Made in au
Hurr! Ogryn Bone 'Ead!







I played against something like this today actually

opponent had

30 boyz, nob, pk, boss pole

30 boyz, nob, pk, boss pole

gazghull + nobz with 2 pk, 3 big choppaz, painboy, banner in a trukk

I had

Typhus
7 PM + champ with combi flamer
7 PM + champ with combi flamer
2 obliterators
2 obliterators
1 obliterator

Basically the trukk moved at breakneck speed across the table and the beast of armageddon and the nobz were in combat first turn. They chomped 8 PM before I could strike back, when I did with 6 marines and typhus they all died and ghazgull took one wound, he failed leadership and spent the next 3 turns running from 6 plague marines.

Typhus soloed into a mob of 30 boyz and killed 17 before dying in 3 game turns of cc.

other 30 boyz killed 5 obliterators in cc for no losses. In shooting during the game they lost 13 to shooting.

This is a tough list to deal with at 1000 pts ...

SO having 4 x 30 boyz with 2 x warboss plus nobz is gonna be hard to knock back - just try and take more trukks !

The big mek and lootas can be dropped for commandoes with 2 burnas and snikrot That would be wicked or some stormboyz with their special character nob upgraded the one with power klawz for feet

This message was edited 2 times. Last update was at 2012/03/03 10:21:40


W/L/D
5/2/0 2500
5/1/2 2500 http://www.dakkadakka.com/wiki/en/XIV%20Legion%207th%20Company

2nd edition: Blood Angels
3rd edition: Imperial Guard
4th edition: Iron Warriors
5th edition: Death Guard
6th & 7th edition: taking a break - power creeep (lethality of game) became too hot to handle 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

sumi808 wrote:I played against something like this today actually

opponent had

30 boyz, nob, pk, boss pole

30 boyz, nob, pk, boss pole

gazghull + nobz with 2 pk, 3 big choppaz, painboy, banner in a trukk

I had

Typhus
7 PM + champ with combi flamer
7 PM + champ with combi flamer
2 obliterators
2 obliterators
1 obliterator

Basically the trukk moved at breakneck speed across the table and the beast of armageddon and the nobz were in combat first turn. They chomped 8 PM before I could strike back, when I did with 6 marines and typhus they all died and ghazgull took one wound, he failed leadership and spent the next 3 turns running from 6 plague marines.

Typhus soloed into a mob of 30 boyz and killed 17 before dying in 3 game turns of cc.

other 30 boyz killed 5 obliterators in cc for no losses. In shooting during the game they lost 13 to shooting.

This is a tough list to deal with at 1000 pts ...

SO having 4 x 30 boyz with 2 x warboss plus nobz is gonna be hard to knock back - just try and take more trukks !

The big mek and lootas can be dropped for commandoes with 2 burnas and snikrot That would be wicked or some stormboyz with their special character nob upgraded the one with power klawz for feet


Problem is, it's 2000pts, but each person takes 1000 ea.

So, you could run into a team with one person who loads up on scoring units, while the other is the heavy firepower, with minimal troops selections.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in ca
Hauptmann





Calgary AB, Canada

Kommandos are so situational it's not even funny. Stormboyz? No. Just no

Just my 2 cents

 
   
 
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