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Made in us
Legendary Master of the Chapter





Chicago, Illinois

Actually no. This has been discussed since the 1st game.

The geth have a collective hive mind as well. As collective consciousness and that they all are connected to the 'hive mind' a collective consciousness. The Reapers work the same way. WE HAVE KNOWN THAT!

Stop complaining about bad plot design.

Its actually quite smart they are following the same thing as they did before.

This has been hinted a large collective like the geth hubs which held many collective peoples.

No bad plot design here at all!

Its quite connected!

Made in us
Legendary Master of the Chapter





Chicago, Illinois

You know I am fine with these endings?
Because lets face it. They are finishing the story. No one will be happy with the endings because it is designed to be sad. That is the point!

They have spent alot of time on it.

Plus i've heard some people that have finished it LOVED the ending.

Plus this is like reading the end of a book, without reading the last 30 chapters! How can comment on the ending? If you haven't even played the entire game yet?

Gamers need to stop their criticism! Until the game is released. Thats why i don't listen to game critics. I don't insult a game until it comes out!

Then i rent it then I start playing. I like many from my school will see how I like it.
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Chongara wrote:
dogma wrote:
The end of Moby Dick doesn't make much sense without the rest of the book either.



Spoiler:
The VI/Sentient Citadel kid is never explained in any meaningful fashion, and the reasoning behind the choices the force you into make no sense in the context of the rest of the story. "Created will always rebel against creators, synthetic life will eventually always destroy organic life, we're here to kill organic life before it can make synthetic life, rinse repeat" despite the fact at that point in the game you've resolved the Geth/Quarian issue and the Geth are making a point of helping the Quarians. Never mind that it was the Quarians who started all that gak in the first place and if they didn't have as itchy a trigger finger the Geth would have been more than happy to remain Helperbots.

It also feels grossly out of the tone for game that in each allowed you to play a character to sticks to his/her ideals and comes out on top, winning in the end without having to compromise their integrity. But the choices boil down to "Kill all Robots", "Destroy all life as we know it", "Become the Lich King (the bad guy was right)". Really the only ending that makes ANY sense in any context is the "Kill all Synthetics" ending, and only if you were playing hardcore renegade Shepard.


That last statement is wrong about the hardcore renegade Shepard.
Spoiler:
The time when you destroy the entire universe. That is Hardcore Renegade Shepard there are 7 endings to mass effect 3, so far only five of them have been accomplished. The last one the happiest ending is still extremely difficult to do. And has an alternate ending for the universe. The super bad ending is destroying all life in gaxaly. Not really a lich king ending as he only becomes the controller of the reapers for 50,000 years then they regain their sensability and come back and annihilate the universe.
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Wow. You guys missed the dark romanticism and Modernism references throughout the entire ending. I like that from Bioware. That is one hell of a bold step.

The ending makes you all feel something? Correct? You know that is what BIoware was trying to achieve make you feel something. Make you think OH THATS NOT FAIR!

Well to be honest. That is life. And that is realist right there. The Deus Ex Machina? really? No. After many hundreds of cycles maybe the Reapers lost their original purpose and went against their creator. It has always been in the game of some being in the Citadel.

Also everyone that keeps saying the ending was bad. Hi Fear 3, Crackdown 2, and many other games that sucked in my opinion would want to fight over the worst video game endings in history.

This Game does not have the worst ending of all time.

This has a meh ending.

There is a chance
Spoiler:
That shepherd can live if you collected the entire universe into one massive fleet. And then you defeat the Reapers. Also the best ending is wiping out all the reapers. And only the reapers. And that is only if you beat the game for a second time *Wink*
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Totalwar1402 wrote:
Asherian Command wrote:Wow. You guys missed the dark romanticism and Modernism references throughout the entire ending. I like that from Bioware. That is one hell of a bold step.

The ending makes you all feel something? Correct? You know that is what BIoware was trying to achieve make you feel something. Make you think OH THATS NOT FAIR!

Well to be honest. That is life. And that is realist right there. The Deus Ex Machina? really? No. After many hundreds of cycles maybe the Reapers lost their original purpose and went against their creator. It has always been in the game of some being in the Citadel.

Also everyone that keeps saying the ending was bad. Hi Fear 3, Crackdown 2, and many other games that sucked in my opinion would want to fight over the worst video game endings in history.

This Game does not have the worst ending of all time.

This has a meh ending.


the



I vaguely understand the themes since they've been used for a long. But, and its a big but.
Spoiler:
This was a Bioware game, it was about a long term development enacted through your choices on the galaxy and upon your companions; with relationships going through three games. It was not about some pretentious and silly B-movie plot about 'Well this is where progress takes us. Will we become machines or will our creators overcome us?' or 'How do we solve conflict and create a true utopia. Is that immoral.'. No. I utterly disagree with that point. That was neither the appeal nor was it the most dynamic element of Mass Effect. It was your choices, it was your com,panions and it was the universe. To end it like some B-movie with an assinine, abstract moral tone. There should have been an epilogue. They should have shown what your characters reaction was. They should have shown what happened to the galaxy. They did not. They kicked me in the balls when I was on a high. Near everything up to that moment had been good. Yes, they did make it clear how your characters felt about you, intimated what would happen and they all individually said goodbye to you. But thats not quite the same thing and only made such a dramatic shift in emphasis at the end all the more bewildering. So I must ask you. What is Bioware trying to achieve by insulting me by not only forcing me to kill my shep, in a dumb scenario, but that they then refuse to show an epilogue explaining the main pillars of their game; story and character for some stupid abstract sci-fi. No, I do not care if I'am rude. It is not a 'bold step' to your fans like this. It is not okay to build up character and story for three games reach an apex in the third game only to you with some washed up dejected filth that would make Matt Ward himself recoil in horrer. Bringing in these concepts is neither welcome, nor well done, nor is it dynamic, any idiot whose watched the first Star trek can make abstract bull like that. It is not why I enjoyed Mass Effect. It is not relevent. They had no right, and no cause to do what they did.

This isn't about ranking the worst vid game ending. Its about people who invested and liked the franchise being annoyed at not getting a satisfactory ending.



The fact is the point of the game was to save humanity at any cost. This wasn't going to end well. The epilogue did happen.

Spoiler:
At the very end of the game. Shepherd becomes a freaking legend. Wait after the credits.
Watch what they are looking at. You know where that is? That is Eden Prime. It started there. And it ended there. A fitting end for the series.
They hinted what happened. Eden prime was now the center of humanity. Earth was a memorial site and still the cradle world. Use your imagination it is up to you to figure out what had happened. I mean you may revolt against bioware but they crafted. They did a really good job. It flows from start to finish. But it is still one of the most gripping stories of all time.
The little boy saying "Did that all really happen?"
"Yes son it did."

Yes that is closure the reason why you see the rest of the team on the garden of eden is that they found peaceful world where they can all live in peace.

That is closure. I love that type of ending. Its bittersweet. This betrayal of yours really didn't happen.

The ending is a metaphor for the fact that even though shepherd died he left humanity a symbol. Himself and those who had sacrificed themselves to defeat the reapers. You saw all those marines celebrating? They see that the war is over. The War is done. They can now return to a peaceful life. The Mass relays would be rebuilt because alot of the council races were planning on building a few. They know how to. Hell they have the plans for it. With all that wreckage and many of the outlying planets still functioning in no time the universe will be cured.

They left it open for one reason. Using your imagination. They couldn't end it any way that would appease everyone. Get off the high chair kid. Everyone is frustrated about it. But it is incredibely easy to see if you open your eyes and say "Why did the leave it open ended?"
They want you to see that the Races had united for something great. That made a legend out of it.

That is your ending for you. That time you so called 'wasted' was put to good use as you saw the races fight together. Now that is something amazing.

The reason also you do not see the ending for all the others is because you are dead. Shepherd died.

His story ended with one hell of a bang. He went out like heroes would sacrificing himself for the entire universe.


You can tear me apart. But I probably won't care. This after all my opinion and my interpertation. I take everything with a grain of salt. I know what is bad and what is good. Mass Effect 3 is amazing. It is great.

People just like jumping on a bandwagon.

I like staying off it. Thats why I am getting it for my birthday tomorrow. Mostly because I am turning 18. But I have watched the walkthroughs and I want to see the end of shepherds story. Because I know this the end of the Mass Effect universe as I know it. I love Mass Effect but I need to move on. Bioware is making way for something else. And it is not another MMO. They already got one.


Automatically Appended Next Post:
AlexHolker wrote:
Asherian Command wrote:The ending makes you all feel something? Correct? You know that is what BIoware was trying to achieve make you feel something. Make you think OH THATS NOT FAIR!

I'll say the same thing I said after finishing Mass Effect (WRT the fake "Sovereign fell on Shepard" ending): It did not make me feel concern for Shepard, it made me feel anger towards Bioware for (seemingly) going for a bs Obsidian ending. It broke my suspension of disbelief.

Obsidan? What?

This message was edited 1 time. Last update was at 2012/03/11 04:18:53


 
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Chongara wrote:

I don't see how that makes a better game.

Always being nice, and winning, is not a reflection of how the world works. Its just game logic.


It's a fine tone. There isn't anything wrong with an idealistic story with a sort of golden hero. Is it terribly realistic? No, but it can be very nice especially in this day an age of "Darker is Better".

I've enjoyed plenty of far more down to earth, grittier stories. Mass Effect even gives you that option if you want things to play out that way. That's been one of the nice things about it. Want a story about an idealistic hero that gets things down without compromise? We can give you that. Want a story about a hero who does needs to be done, because so much is at stake? You can have that too. Want to play between the two a bit? You've got that too! They treat all those things with respect, and let each approach feel like it has a consistent tone with itself.

It's jarring shift in tone in the last 10 minutes of a 3-game series. To say "Ok. This way we let you do things for the past five years? Yeah you can't do that here." That sucks. That they throw it out in favor of a random, lazy, literal Deus Ex Machina is just plain unacceptable for me.


Why is it a Deus Ex Machina? They found the Crucible early on in the beginning of ME3. And plus there was a huge amount of sarcrafice. There was no intervention. They all knew the crucible was a weapon designed to defeat the reapers.
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Chongara wrote:
Asherian Command wrote:
Chongara wrote:

I don't see how that makes a better game.

Always being nice, and winning, is not a reflection of how the world works. Its just game logic.


It's a fine tone. There isn't anything wrong with an idealistic story with a sort of golden hero. Is it terribly realistic? No, but it can be very nice especially in this day an age of "Darker is Better".

I've enjoyed plenty of far more down to earth, grittier stories. Mass Effect even gives you that option if you want things to play out that way. That's been one of the nice things about it. Want a story about an idealistic hero that gets things down without compromise? We can give you that. Want a story about a hero who does needs to be done, because so much is at stake? You can have that too. Want to play between the two a bit? You've got that too! They treat all those things with respect, and let each approach feel like it has a consistent tone with itself.

It's jarring shift in tone in the last 10 minutes of a 3-game series. To say "Ok. This way we let you do things for the past five years? Yeah you can't do that here." That sucks. That they throw it out in favor of a random, lazy, literal Deus Ex Machina is just plain unacceptable for me.


Why is it a Deus Ex Machina? They found the Crucible early on in the beginning of ME3. And plus there was a huge amount of sarcrafice. There was no intervention. They all knew the crucible was a weapon designed to defeat the reapers.


Because an all powerful glowing little boy pops out of the citadel and solves the reaper issue with magic powers in a fashion that was never even hinted at in any part of the story up till that point? Heck, the crucible wasn't even mentioned or used in that entire sequence with him, so it was just kind of a non-thing.

That really didn't happen. He didn't do that. Shepherd did. The Citidael is just shown to be an intelligence makes sense as it apparently came before the reapers. So it is a Reaper in a sense. That makes perfect sense to me.
Not really a Deus Ex Machina as there was no happy ending. And the characters were all saved by a single thing. It really only solved the issue at a cost. Which you have ignored. The Crucible was mentioned at the beginning of the game. And they all said we don't know how it works.
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Huh. Okay. So its kinda like when a massive fleet appears and beats the snot out of the larger fleet.
LOTD basically.

But I can see how it wasn't extremely well done.

But thats only one part of the story. at least it is not Force Unleashed or FEAR 3
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Slarg232 wrote:
LordofHats wrote: War of the Worlds had a very well done DEM ending and frankly it worked.)


That's most likely because it made sense; whenever you go into a new area, you have to worry about germs and deseases you don't have an immunity for, and it makes sense that something not used to Small Pox and stuff would suddenly keel over after exposure.

It does make the aliens sound lazy, in not doing their proper research......


Automatically Appended Next Post:
Asherian Command wrote: at least it is not Force Unleashed or FEAR 3


How was FEAR 3's ending a DEM?


Spoiler:
They constantly told you this thing was out to get her, check. They told you she was afraid of her father. Check. You find out her father is the thing out to get her. You go into lab where you were raised, and proceed to kill him.


The only thing DEM about it was how you got there and how you were suddenly at Alma's side during the birthing.

FEAR 3 was a horrible example of a FEAR game. The game ended disappointing especially when they killed Beckett. That instantly caused me to hate the game. As beckett had little more than a cameo. And all the massive plot holes. Deus Ex Machina is when they kill paxton fettel. I had a huge problem with the two characters. Paxton was a wuss. And Pointman was a horriblely weak character. Alma was no more than a nusiance. No scaryness. No epic plot twists. No Michael beckett. Since when was slow mo a pyschic ability? He was made that way after experimentation. Same with Beckett. Beckett was killed in 3 seconds. He fought off alma. I highly doubt Paxton was able to accomplish that. I would have rather played Beckett than Fail man.

I have a long list of disappointing games. one who will be named. Duke Nukeum.
Comparing Me3 to Duke Nukeum....
ME3 has better story, better characters, is an rpg (Which instantly makes it better.)
Duke Nukeum, horrible story, sexist, FPS (Which makes it worse), horrid graphics, took 11 years to come out, ending sucked, character sucked, yeah everything in this game was bad.
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Fix'd

Spoiler:




Also geth are half organic. So they are safe.

plus read this videos theories apparently Bioware has written something so we can make sense of the shepherd dreams...
http://www.youtube.com/watch?feature=endscreen&NR=1&v=3-YrzYBBRvw


Automatically Appended Next Post:
Also here...
https://twitter.com/#!/GambleMike/status/177942797880541185

This message was edited 3 times. Last update was at 2012/03/15 03:57:13


 
 
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