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Made in it
Infiltrating Broodlord





Italy

Just because I have the models...

HQ - Pedro Kantor. 175
HQ - Vulkan He'Stan. 190
EL - 10x Sternguard Veterans - 6x Combi-meltas - 4x Heavy Flamers - Drop Pod w/Locator Beacon. 365 (Pedro)
EL - 10x Sternguard Veterans - 6x Combi-meltas - 4x Heavy Flamers - Drop Pod. 355 (Vulkan)
EL - 10x Sternguard Veterans - PF - 6x Combi-meltas - 4x Heavy Flamers - Drop Pod. 380
TR - 10x Tactical Marines - Flamer - MM - Drop Pod. 205
TR - 10x Tactical Marines - Flamer - MM - Drop Pod. 205
TR - 5x Tactical Marines - Rhino. 125
Tot. 2000

This last 5x Tacticals unit just for Dawn of War deployments where Vulkan will take place in the Rhino, in other kind of deployments they will wait in reserves without HQ babysitter and enter-in just to claim the closest objective when applicable.

A grand total of 11 Scoring units in not Kill Points games and actually a crazy saturation of the field counting infantry bases and various vehicles.

Just for the math lovers all around, down here the shot-counts:
- 18x one use TL -meltas;
- 13x TL HF;
- 2x TL Flamers;
- 2x TL MM;
- 114x bolters shots if rapid firing, storms included.

This message was edited 2 times. Last update was at 2012/03/03 23:45:49


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in gb
Regular Dakkanaut






One issue with your list, you could only use either Pedro's rules or Vulkan's rules. The entries say the army loses the Combat Tactics rule and replaces it with the character specific rules...but it also says if you have more than one character with chapter tactics you must choose which to apply. So you could either have your Sternguard as scoring units or the twin linking, not both at once. Interesting idea but not possible.
   
Made in us
Doc Brown





San Diego

Doesn't seem like you're looking for advice, so, neat list.

HQ is broken however, as our Pony friend has pointed out.

Director at Fool's Errand Films a San Diego Video Production and Live Streaming company.

https://foolserrandfilms.com/

 
   
Made in gb
Irked Necron Immortal





The Warp

I don't have the codex with me, but I think pedro's chapter tactics are simply that the whole army is stubborn, but it states that if you take pedro at all then Sternguard count as scoring. So therefore you can have scoring sternguard that have twin linked combis. But like i said I don;t have the book with me so may be wrong.

Having said that, you army is scary but I feel you may get facerolled by a very assault based army that can stay of the board but come on at speed and charge, like wych heavy DE and some BA lists.

Strike Force Serpentine: 3000
Kabal of the Annihilated Souls: 3000
Red Corsairs: 2500
Knights of Titan: 2000
Waagh Wazzdakka 2000
 
   
Made in it
Lurking Gaunt




Dublin

Caranthir987 wrote:I don't have the codex with me, but I think pedro's chapter tactics are simply that the whole army is stubborn, but it states that if you take pedro at all then Sternguard count as scoring.


Unfortunately not, Pedro's special chapter tactics make the Stern Guard scoring units and give the whole army is stubborn. If you use Vulkan chapter tactics, the army isn't stubborn and the Stern Guards are no more scoring units.

In my opinion, a space marine list must have a librarian whit null zone, because is too useful against:

-Daemons (null zone to re roll successfull invulnerable saves),

-Dark Eldar((null zone to re roll successfull invulnerable saves of the vehicle with 5+ inv save),

-Tyranids(to dispell catalyst and other psionic powers, and for the null zone, that help very mutch to kill enemy zoanthropes)

-Space Marines( to dispell psichic powers, and to cast null zone when you assault enemies assault terminators)

-Eldars(to dispell his powers)

-Chaos Space Marines(to dispell his powers and helping to kill various creatures like Daemon Princes, Obliterators and Terminators thanks the Null Zone),

-Grey Knights(even they vehicles cast psichic powers... However, paladins, terminators, pagk and purifiers have all Ld9, so is simplier to dispell their psichic power)

-Space Wolves(to dispell the powerfull jaw of the world wolf, or Null zone helps killing a Wolflord with tempest shield and wolf muont)



In my opinion you need psichic cover, and that psichic hood is too important. The first psichic power should be Null Zone, you can choose the second, personally I like the avenger, a str5 ap3 flame is very good against the amount of power armours of this period.



Bye.

The Hive Mind hungers... 
   
Made in gb
Longtime Dakkanaut




The entry for pedro is badly written. Not sure anyone will allow scoring sternguard and TL meltas but I can see it could be read as that.
   
Made in gb
Death-Dealing Ultramarine Devastator





Scotland

MFletch wrote:The entry for pedro is badly written. Not sure anyone will allow scoring sternguard and TL meltas but I can see it could be read as that.


Can't really see that one flying at all: Pedro gives Sternguard Scoring under his "Chapter Tactics" special rule, which specifically states that you have to choose only one character's version of Chapter Tactics to apply.

Also, a problem with the Sternguard: they can only take 2 heavy flamers per squad. Unlike terminators, you don't get an extra heavy weapons allowance for increasing the sqaud size.

"I reached down through my trousers, and groped for something concealed in my sock... it was my foot."

I lurk, therefore I am. DOOM DOLPHINS!

d-USA wrote: "Somewhere is a creepy old man on an assembly line, putting together hobby knives, chanting evil invocations and curses while muttering "Thumbs! Thumbs for the Thumb God!" 
   
Made in gb
Steady Space Marine Vet Sergeant





United Kingdom

Nice list!

The one problem being with the HQ's special abilities. IMO, drop Vulkan. I play a vulkan list, and can see here that the list will suffer less without vulkan, than it would without Pedro.

Besides, 18 Combi-melta shots, at BS4, you gonna do some hurt anyway... who needs a re-roll

With the 190 points dropped, pick up a vanilla Libby for Null Zone, and put the rest of the points into a Las/Plas RB, apposed to a Rhino.

Also, seeing as Vulkan is being dropped, you might consider longer ranged weaponry on your tactical marines.That way, if they counter your DP assault by reserving everything, you can land further away (becoming a harder target) and be able to hit them from the distance. Your call, obviously

This message was edited 3 times. Last update was at 2012/03/07 15:43:03


   
Made in us
Secretive Dark Angels Veteran





Houston, TX

Not sure about Rhino 5x-man as your "Dawn of War strategy" is a good idea. That can easily get you 6-man Scout squad w/ ML and Camo Cloak. Works in all deployment.

List has two problems as everyone has pointed out:
- No dual chapter tactics allowed.
- Only two heavy weapon choice per Sternguard squad.
   
Made in us
Human Auxiliary to the Empire




Toban wrote:Just because I have the models...

HQ - Pedro Kantor. 175
HQ - Vulkan He'Stan. 190
EL - 10x Sternguard Veterans - 6x Combi-meltas - 4x Heavy Flamers - Drop Pod w/Locator Beacon. 365 (Pedro)
EL - 10x Sternguard Veterans - 6x Combi-meltas - 4x Heavy Flamers - Drop Pod. 355 (Vulkan)
EL - 10x Sternguard Veterans - PF - 6x Combi-meltas - 4x Heavy Flamers - Drop Pod. 380
TR - 10x Tactical Marines - Flamer - MM - Drop Pod. 205
TR - 10x Tactical Marines - Flamer - MM - Drop Pod. 205
TR - 5x Tactical Marines - Rhino. 125
Tot. 2000



Just for the math lovers all around, down here the shot-counts:
- 18x one use TL -meltas;
- 13x TL HF;
- 2x TL Flamers;
- 2x TL MM;
- 114x bolters shots if rapid firing, storms included.




Pray to god they don't have Warp Quake. List look's alright for surprise tank destroying. Then your guys are chilling outside a drop pod vs whatever was in there.
DCA's? Chop your guys to bits. Pretty much any melee unit will wreck your guys. If you go first, you have to deploy half no? You either now have guys sitting on the board
waiting to get merc'd or you deploy them empty and now have to walk them.

5000pts -Grey Knights 3-0-0
1000pts -Tau 0-0-0 
   
Made in gr
Space Marine Scout with Sniper Rifle






Besides the obvious that everyone stated about chapter tactics and heavy flamers for sternguard I want to add that your ENTIRE army is in reserve. How's this supposed to work?

To admit defeat is to blaspheme against The Emperor. 
   
Made in ca
Raging Ravener





If you want two special characters giving you army wide bonuses go with Cato Sicarus + Vulkan or Pedro kantor.

Cato - vulkan can give you a Tac squad with Meltagun and Multi melta twin linked- Tank hunters. Also both can take command sqauds with 4x Flamer or meltaguns.

Cato/Kantor, virtually unbreakable morale with LD 10 stubborn army wide.


Automatically Appended Next Post:
Gaasu wrote:Besides the obvious that everyone stated about chapter tactics and heavy flamers for sternguard I want to add that your ENTIRE army is in reserve. How's this supposed to work?


Drop pod assault. Half will arrive first turn guaranteed.

This message was edited 2 times. Last update was at 2012/03/09 19:43:55


Umbra Sentinels (codex SM) - 3400 pts
Tyranids - 3100 pts
Purple Necrons - 2000 pts
Craftworld Eldar - 2400 pts 
   
Made in us
Secretive Dark Angels Veteran





Houston, TX

@Karnac: Vulkan cannot take command squad. Cato is a very good second captain HQ. But librarian is just too versatile.
   
Made in ca
Raging Ravener





leohart wrote:@Karnac: Vulkan cannot take command squad. Cato is a very good second captain HQ. But librarian is just too versatile.


Odd, because he hold the rank of Captain in the fluff bit, but i just realized you are right, he's not listed as eligible while all the other captain ranked chars are.

Umbra Sentinels (codex SM) - 3400 pts
Tyranids - 3100 pts
Purple Necrons - 2000 pts
Craftworld Eldar - 2400 pts 
   
Made in us
Secretive Dark Angels Veteran





Houston, TX

In the fluff, he was a Commander. No longer he is. Just some dude wandering around in a galaxy-wide lost-and-found game. :|

At least he got an awesome looking cloak.
   
Made in gr
Space Marine Scout with Sniper Rifle






Karnac wrote:If you want two special characters giving you army wide bonuses go with Cato Sicarus + Vulkan or Pedro kantor.

Cato - vulkan can give you a Tac squad with Meltagun and Multi melta twin linked- Tank hunters. Also both can take command sqauds with 4x Flamer or meltaguns.

Cato/Kantor, virtually unbreakable morale with LD 10 stubborn army wide.


Automatically Appended Next Post:
Gaasu wrote:Besides the obvious that everyone stated about chapter tactics and heavy flamers for sternguard I want to add that your ENTIRE army is in reserve. How's this supposed to work?


Drop pod assault. Half will arrive first turn guaranteed.


what if he plays second?

To admit defeat is to blaspheme against The Emperor. 
   
Made in ca
Raging Ravener





Gaasu wrote:
Karnac wrote:If you want two special characters giving you army wide bonuses go with Cato Sicarus + Vulkan or Pedro kantor.

Cato - vulkan can give you a Tac squad with Meltagun and Multi melta twin linked- Tank hunters. Also both can take command sqauds with 4x Flamer or meltaguns.

Cato/Kantor, virtually unbreakable morale with LD 10 stubborn army wide.


Automatically Appended Next Post:
Gaasu wrote:Besides the obvious that everyone stated about chapter tactics and heavy flamers for sternguard I want to add that your ENTIRE army is in reserve. How's this supposed to work?


Drop pod assault. Half will arrive first turn guaranteed.


what if he plays second?


even better, Turn 1 for opponent is wasted.

Umbra Sentinels (codex SM) - 3400 pts
Tyranids - 3100 pts
Purple Necrons - 2000 pts
Craftworld Eldar - 2400 pts 
   
Made in us
Human Auxiliary to the Empire




I've been expecting you? Warp Quake? Lightning field? ASM's? Anything with fleet?

Your army is slow. For local play maybe, tournament play never going to happen.

5000pts -Grey Knights 3-0-0
1000pts -Tau 0-0-0 
   
 
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