Switch Theme:

1500pt Imperial Guard. Help a newb with his first army!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Fresh-Faced New User




This is my first 40k army, I'm trying to build a 1500pt IG army to play with some friends who are getting back into the game. Here are some of the things I had in mind while making the list:

  • 90% of my games will be against the same 5 armies(not much of a scene here besides my friends). They play Space Wolves, Dark Angels, Grey Knights, Necron, and Chaos Marines.
  • I want to use walkers
  • I went with 3 executioners because I'll be seeing a lot of termies, I know this is overkill, how much should I scale back?
  • Astropath is for outflanking with the Sentinels, hopefully for some easy shots into side armor
  • 2 squads of melta vets and the CCS in chimera's, 1 squad of melta vets in the Vendetta
  • Trying to keep this fun but semi-competitive




  • 1500 Pts - Imperial Guard Roster

    Total Roster Cost: 1500

    HQ: Company Command Squad (7#, 140 pts)
    4 Company Command Squad
    1 Company Commander (Melta Bombs)
    1 Astropath
    1 Chimera

    Troops: Veteran Squad (11#, 155 pts)
    9 Veteran Squad + Meltagun x3
    1 Veteran Sergeant
    1 Chimera

    Troops: Veteran Squad (11#, 155 pts)
    9 Veteran Squad + Meltagun x3
    1 Veteran Sergeant
    1 Chimera

    Troops: Veteran Squad (10#, 100 pts)
    9 Veteran Squad + Meltagun x3
    1 Veteran Sergeant

    Fast Attack: Vendetta Gunship Squadron (1#, 140 pts)
    1 Vendetta + Heavy Bolter Sponsons x2

    Fast Attack: Scout Sentinel Squadron (3#, 120 pts)
    1 Scout Sentinel + Autocannon
    1 Scout Sentinel + Autocannon
    1 Scout Sentinel + Autocannon

    Heavy Support: Leman Russ Squadron (1#, 230 pts)
    1 Leman Russ Executioner + Plasma Cannon Sponsons x2

    Heavy Support: Leman Russ Squadron (1#, 230 pts)
    1 Leman Russ Executioner + Plasma Cannon Sponsons x2

    Heavy Support: Leman Russ Squadron (1#, 230 pts)
    1 Leman Russ Executioner + Plasma Cannon Sponsons x2
       
    Made in cn
    Screaming Shining Spear





    Hagerstown, MD

    With all 3+ armor enemies I don't think triple Plasma LR is bad. I'd drop one to a Demolisher (no sponsons) and beef up your CCS. Give em 4 meltas or take a LasCannon and Master of Ordinance or another Sentinel or really ruin their day and take Marbo

    4500 Points
    3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
    3000 Points of Heralds of Arcadia (Space Marines) 
       
    Made in ca
    Fresh-Faced New User




    Thanks for the feedback! Changing one LR to a Demolisher and taking Marbo. Glad someone thought 3 Executioners wasn't completely stupid.
       
    Made in cn
    Screaming Shining Spear





    Hagerstown, MD

    AceHart wrote:Thanks for the feedback! Changing one LR to a Demolisher and taking Marbo. Glad someone thought 3 Executioners wasn't completely stupid.

    Also don't forget to switch it up sometimes. If you think your friend knows what you're gonna bring try to field something unexpected (if you have the models. Beat 'em enough with Mech and bring in a full Infantry army as they've probably got a lot of AT gear that'll go to waste

    4500 Points
    3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
    3000 Points of Heralds of Arcadia (Space Marines) 
       
    Made in ca
    Hauptmann





    Calgary AB, Canada

    I wouldn't run HB sponsons on the vendetta. It's supposed to be targetting tanks, so why give it anti infantry weaponry?

    I would also switch out the executioners for vanilla russes. Not as effective against termies, but regular marines hate them. They're also only 150 points. To take out the termies, consider switching some of the vet squads to plasma. Still gives you AP2 shooting but leaves HS slots open for other fun stuff. As fun as walkers are, I never really find space for them in my army, as I'd rather run more vendetta's for AT fire. That said, if you like them then keep them. Just to give you an alternate list to look at, here is my 1500 point mech vet list.

    HQ
    CCS - 4xplasma, OotF, chimera w. ML/HF
    (195)

    Troops
    Vet Squad - 3xmelta, chimera w. ML/HF
    (155)
    Vet Squad - 3xmelta, chimera w. ML/HF
    (155)
    Vet Squad - 3xplasma, chimera w. ML/HF
    (170)
    Vet Squad - 3xplasma, chimera w. ML/HF
    (170)

    Fast Attack
    Vendetta
    (130)
    Vendetta
    (130)

    Heavy Support
    Leman Russ - hull HB
    (150)
    Leman Russ - hull HB
    (150)
    Hydra
    (75)

    Total 1480 points

    Most of the time I'll upgrade a couple of the tanks to have pintle weapons with the remaining 20 points

    Just my 2 cents

     
       
    Made in cn
    Screaming Shining Spear





    Hagerstown, MD

    orkboy232 wrote:I wouldn't run HB sponsons on the vendetta. It's supposed to be targetting tanks, so why give it anti infantry


    And not everyone brings AV14. So what about DE, Rhino/Razorback spam, Ork Trukks, Tyranids, foot armies, etc? I'd take 6 S5 shots at all of those! And for 10 points? Yes please!

    4500 Points
    3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
    3000 Points of Heralds of Arcadia (Space Marines) 
       
    Made in au
    Hurr! Ogryn Bone 'Ead!







    Astropath and walkers will be fun no doubt - to get rid of terminators a cheaper option and even more fun is DEMOLISHERS !! Charging beasts at the termies

    1500 Pts - Imperial Guard Roster

    HQ: Company Command Squad (7#, 220 pts)
    4 Company Command Squad
    1 Company Commander
    1 Astropath
    1 Vendetta

    Troops: Veteran Squad (11#, 200 pts)
    9 Veteran Squad + Meltagun x3
    1 Veteran Sergeant
    1 Valkyre

    Troops: Veteran Squad (11#, 200 pts)
    9 Veteran Squad + Meltagun x3
    1 Veteran Sergeant
    1 Valkyre

    Troops: Veteran Squad (10#, 200 pts)
    9 Veteran Squad + Meltagun x3
    1 Veteran Sergeant
    1 Valkyre

    Fast Attack: Scout Sentinel Squadron (3#, 120 pts)
    1 Scout Sentinel + Autocannon
    1 Scout Sentinel + Autocannon
    1 Scout Sentinel + Autocannon

    Heavy Support: Leman Russ Squadron (1#, 230 pts)
    1 Leman Russ Executioner + Plasma Cannon Sponsons x2

    Heavy Support: Leman Russ Squadron (1#, 165 pts)
    1 Leman Russ Demolisher; HF

    Heavy Support: Leman Russ Squadron (1#, 165 pts)
    1 Leman Russ Demolisher; HF

    Total = 1500

    This message was edited 2 times. Last update was at 2012/03/09 09:09:20


    W/L/D
    5/2/0 2500
    5/1/2 2500 http://www.dakkadakka.com/wiki/en/XIV%20Legion%207th%20Company

    2nd edition: Blood Angels
    3rd edition: Imperial Guard
    4th edition: Iron Warriors
    5th edition: Death Guard
    6th & 7th edition: taking a break - power creeep (lethality of game) became too hot to handle 
       
    Made in cn
    Screaming Shining Spear





    Hagerstown, MD

    Air Cavalry is what I wanna play when I get home but The birds will need to be squaded and that's $330 (USD) for new transports and don't get the lovely MRP. Plus I don't see Valks being as useful against the guys he listed

    4500 Points
    3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
    3000 Points of Heralds of Arcadia (Space Marines) 
       
    Made in us
    Member of a Lodge? I Can't Say




    WI

    felixander wrote:
    orkboy232 wrote:I wouldn't run HB sponsons on the vendetta. It's supposed to be targetting tanks, so why give it anti infantry


    And not everyone brings AV14. So what about DE, Rhino/Razorback spam, Ork Trukks, Tyranids, foot armies, etc? I'd take 6 S5 shots at all of those! And for 10 points? Yes please!


    Because the points spent to add in some HB fire against a Ork Trukk (that he isn't playing against anyways) is pointless when the 3 twin-linked lascannons will destroy it. If he faces a friend that is playing without vehicles, he is facing 3+ saves 80% of the time that kills the HBs anyways. HBs on a vehicle designed to kill vehicles means your wasting the points when your not firing on vehicles. It is the same when putting a LC on a LRBT or a Valkyrie. Don't waste the points to make them poor multi-taskers, keep thm in their intended roles against their intended targets and use those points to upgrade or get more units.

    Same thing with the Executioners... The tank itself is not a waste, the sponsons are. Lumbering Behemoth rule means you can fire one weapon and the turret weapon when you move. You have a mech list that is designed to get within 12" of your opponent, so it does not stop to cover your Executioners. To fire both sponsons and the turret, you have to stop. This means in close combat, you suffer auto-hits to your rear armor. Your playing marines... I do not own those codexs, but if they have Vanguard vets as an option, they can charge the same turn the DS in...probably with a Str 8 powerfist or Melta bombs. That AV 11 rear armor means jack and squat to them. Chaos Marines have 'Terminside', so don't be shocked if 3 terminators DS in and light up your rear with combi-meltas.

    Go ahead and take 3 Executioners, just drop the sponsons...just fire the HB and Turret every round against troops and keep that Tank moving. The rule of thumb for LRBTs is a LRBT that isn't moving is a dead LRBT.

    Drop the Astropath. The only point to a Astropath is if your brining in 3+ units from reserves every game. Since you have 3 Sentinels and a Vendetta (and you don't want to outflank the Vendetta really) is split up your Sentinels into two units. Otherwise that is 3 melta guns. If your really going to get an advisor, get an Officer of the Fleet. Your playing a ton of marines that can DS in, this slows them down.

    If you have enough points saved up, I would look at three conditional things...
    Add in a squad of Plasma Vets (or for cheap upgrade a squad to plasma for 15pts).
    If you keep the Astropath, add in Marbro and or more Sentinels.
    Drop the Melta bombs on your CCS and upgrade them to plasma or Melta guns and get a Chimera for your last Vet squad.

    Be careful about having to many toys and not enough troops. Right now 2/3s of the games you will be playing are Objective games that win or lose by having troops holding objectives. Tanks and Sentinels can't capture or hold objectives.

    Good luck.

    Been playing 40k on and off since 89.
    Armies...
    Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
       
    Made in us
    Screaming Shining Spear





    Hagerstown, MD

    BlkTom wrote:
    felixander wrote:
    orkboy232 wrote:I wouldn't run HB sponsons on the vendetta. It's supposed to be targetting tanks, so why give it anti infantry


    And not everyone brings AV14. So what about DE, Rhino/Razorback spam, Ork Trukks, Tyranids, foot armies, etc? I'd take 6 S5 shots at all of those! And for 10 points? Yes please!


    Because the points spent to add in some HB fire against a Ork Trukk (that he isn't playing against anyways) is pointless when the 3 twin-linked lascannons will destroy it. If he faces a friend that is playing without vehicles, he is facing 3+ saves 80% of the time that kills the HBs anyways. HBs on a vehicle designed to kill vehicles means your wasting the points when your not firing on vehicles. It is the same when putting a LC on a LRBT or a Valkyrie. Don't waste the points to make them poor multi-taskers, keep thm in their intended roles against their intended targets and use those points to upgrade or get more units.
    Spoiler:

    Same thing with the Executioners... The tank itself is not a waste, the sponsons are. Lumbering Behemoth rule means you can fire one weapon and the turret weapon when you move. You have a mech list that is designed to get within 12" of your opponent, so it does not stop to cover your Executioners. To fire both sponsons and the turret, you have to stop. This means in close combat, you suffer auto-hits to your rear armor. Your playing marines... I do not own those codexs, but if they have Vanguard vets as an option, they can charge the same turn the DS in...probably with a Str 8 powerfist or Melta bombs. That AV 11 rear armor means jack and squat to them. Chaos Marines have 'Terminside', so don't be shocked if 3 terminators DS in and light up your rear with combi-meltas.

    Go ahead and take 3 Executioners, just drop the sponsons...just fire the HB and Turret every round against troops and keep that Tank moving. The rule of thumb for LRBTs is a LRBT that isn't moving is a dead LRBT.

    Drop the Astropath. The only point to a Astropath is if your brining in 3+ units from reserves every game. Since you have 3 Sentinels and a Vendetta (and you don't want to outflank the Vendetta really) is split up your Sentinels into two units. Otherwise that is 3 melta guns. If your really going to get an advisor, get an Officer of the Fleet. Your playing a ton of marines that can DS in, this slows them down.

    If you have enough points saved up, I would look at three conditional things...
    Add in a squad of Plasma Vets (or for cheap upgrade a squad to plasma for 15pts).
    If you keep the Astropath, add in Marbro and or more Sentinels.
    Drop the Melta bombs on your CCS and upgrade them to plasma or Melta guns and get a Chimera for your last Vet squad.

    Be careful about having to many toys and not enough troops. Right now 2/3s of the games you will be playing are Objective games that win or lose by having troops holding objectives. Tanks and Sentinels can't capture or hold objectives.

    Good luck.


    Well obviously our opinions differ. If a Lascannon shot goes in it can still roll a 1 on the damage chart.I think for 10 points you get a lot. So personally, if I have some extra points Heavy Bolters are still a valuable option to me, but definitely not a first choice. For friendly games, I might do it just because I think it looks cool to load it up with more weapons ;D

    4500 Points
    3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
    3000 Points of Heralds of Arcadia (Space Marines) 
       
    Made in ca
    Hauptmann





    Calgary AB, Canada

    Nothing wrong with making the model look cool. I have door gunners on all my vendetta's, though instead of HB's I've got them manning stubbers as I like the aesthetic more. I never run them in games though

    Just my 2 cents

     
       
     
    Forum Index » 40K Army Lists
    Go to: