Switch Theme:

Grey Knight blasts + servo skull spam, viable?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut






Westchester, NY

Any one have any experience with this? I was thinking about building a list that uses plasma cannon servitors in a group with an inquisitor conversion beamer, and some jokaeros for possibly increasing range/rending. Also taking a lot of servo skulls, like 12, and deploying them in formation so that units coming at me or on critical objectives have to take the blasts with minimal scatter.

I know the psykers are cool too but I'd rather not use them, it's an admech themed list.



 
   
Made in us
Arch Magos w/ 4 Meg of RAM






It was viable until orbital bombards were no longer effected by skulls.

GK just dont really have the volumn of blast templates to make it really nasty.

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in us
Longtime Dakkanaut






Westchester, NY

well, 4 plasma cannons plus the inquisitor, is five blast templates, it's pretty nasty. Bit maybe I am better off taking only like 3 servo skulls. I mean with one unit firing, something is bound to hit anyway.




 
   
Made in us
Arch Magos w/ 4 Meg of RAM






right, my 2500 hench list had 2 inquisitors with servitors, and made some use of servo skulls.

skulls are actually really nice to prevent first turn assaults and infiltrators too.

another unused piece of wargear is the psioccolum, since most deathstars carry a psyker of some sort as a force multiplier dropping 3 BS10 plasma cannon shots on a squad (or 16 psycannon shots) can be pretty hilarious.

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in us
Dakka Veteran



Upper East Side of the USA

Grundz wrote:It was viable until orbital bombards were no longer effected by skulls.


So it was never viable?
   
Made in us
Longtime Dakkanaut






Westchester, NY

Grundz wrote:right, my 2500 hench list had 2 inquisitors with servitors, and made some use of servo skulls.

skulls are actually really nice to prevent first turn assaults and infiltrators too.

another unused piece of wargear is the psioccolum, since most deathstars carry a psyker of some sort as a force multiplier dropping 3 BS10 plasma cannon shots on a squad (or 16 psycannon shots) can be pretty hilarious.


That's a good piece of advice... I'm working on a smaller list, I really need to keep it around 1500 for modelling/money/time constraint reasons. I like the conversion beamer because it's admech, and the same inquisitor can't take psyocculum and beamer (with coteaz I can only take one more)... so I can drop the beamer and get a psyocculum, and that would be a deathstar/greyknights-killing machine combined with a vindicare that can pop a landraider. However, deathstars need to come at me so if I deploy enough skulls (one every six inches) they have to expose themselves to BS 9 anyway. for the points, a conversion beamer also does damage, instakills and threatens anywhere on the board. Also it forces people to come to me having that much firepower.

Anyway, I was only thinking of having one unit like this but also equipping it with some cc punch, like maybe rad/psycho grenades on the Inq., two crusaders and DCA or servo-arm. That way it can camp on an objective or terrain (preferably 3+ ruins), defend itself, shoot and be a troop choice. It will be that plus a dedicated assault unit and a dedicated midrange unit in chimeras, advancing slowly and counter-assaulting. My techmarine is in the assault unit for his grenades.














 
   
Made in us
Death-Dealing Devastator





South South South Texas

I'm pretty sure you can only take 3 pc servitors in a group. But it would be nasty with 10 daemonhosts all getting the blast shots.

"Give us prey, and we shall hunt" -Battle cry of the Purgation Hounds. 
   
Made in co
Apprehensive Inquisitorial Apprentice





colombia

in an apocalipsis game i had a unit like this:

coteaz
hereticus with psyocculus
6 monkeys
2 HB servitors
1 PC servitor
3 plasma warriors

on the first turn they took out a tervigon, in the second they tried to take a DE skimmer but they were flyers so i didn't hit, in their second some crysis and some havocs deep striked within 12" of coteaz, they all died. then an orbital bombardment fell over the unit and they almost got wiped. in the 3rd turn i forgot too shoot with them due to tireness.

it was a 32.000 pt apoc game imperium vs xenos,
i was playing with 7200 pts of GK

   
Made in us
Longtime Dakkanaut






Westchester, NY

Pretty sweet seratol

Yeah I did not realize can only take three PC servitors, oh well I was thinking four might be too much anyway. with two jokaeros in the group, I will probably include something like crusaders because they can absorb nasty hits and maybe some normal servitors for the cheap powerfist, or just henchies with bolters for the ablative wounds and extra shots.

Daemonhosts are cool but I'm not sure they would fit into my modelling scheme, it's going to be an admech explorator group. The plasma guys are neat because they can be like plasma cutters/diggers that have a dual combat/civilian role.

 
   
Made in us
Death-Dealing Devastator





South South South Texas

Daemonhosts in an admech army could be like loyal oblitertors. So many weapons they are random. Like acolytes or similar.

"Give us prey, and we shall hunt" -Battle cry of the Purgation Hounds. 
   
Made in us
Longtime Dakkanaut






Westchester, NY

Loyal Obliterators? They are still tainted by chaos dude. So are daemonhosts, not even many inquisitors want to use them. I think for my purposes I would have to take too many to be effective, plus they are still an assault unit, can't sit back behind their servo skulls. And the ability is too random for anything more than a fun game. I admit they are cool, if I figure out how to do it I may use them for a dark mechanicus army one day. Along with jokaeros.





 
   
Made in co
Apprehensive Inquisitorial Apprentice





colombia

deamon hosts are pure crap, no offence. if you are going to make a shooty henchmen squad, obviously chaeper than the one I took for that apoc game i would suggest:

1 or 2 monkeys
3 servitor with either PC or HB (PC against meq mainly)
4 psykers for a great str 7 ap 2 blast
3-4 warriors with bolter (cheap extra wounds, if you want some may take power armour)

if you know you are going against psykers (tyranids, other GK, ...) take a heretucus with psyocculum, if not, take what ever inquisitor you like.

   
Made in us
Longtime Dakkanaut






Westchester, NY

serotol wrote:deamon hosts are pure crap, no offence. if you are going to make a shooty henchmen squad, obviously chaeper than the one I took for that apoc game i would suggest:

1 or 2 monkeys
3 servitor with either PC or HB (PC against meq mainly)
4 psykers for a great str 7 ap 2 blast
3-4 warriors with bolter (cheap extra wounds, if you want some may take power armour)

if you know you are going against psykers (tyranids, other GK, ...) take a heretucus with psyocculum, if not, take what ever inquisitor you like.


I would still like to avoid taking the psykers. I think at 1500 pts.... two monkeys (modelled as admech technicians, of course) plus the PC servitors are enough firepower, since they cant split their shots I want to avoid the point sink of putting all my eggs in one basket. The bolter guys seem like a great idea... super cheap and its still a bolter shot.... which many horde units cant take a save against and i get rapid fire. They are definitely going in there... maybe like four. They capitalize on the jokaeros too. For these reasons plus the synergy with the inquisitor, and the availabity of crusaders + DCA, I feel like I should give this unit more bite in CC just in case they get assaulted by whatever is charging them.

Again the idea here is to camp on an objective, have a strong fire base (with an psyfleman dread and vindicare supporting) and pretty much force the opponent to dislodge me by assault. Also included is a mobile assault unit (in a chimera so it is more like counterassault and endgame assault), and a mobile shooty unit shooting out of a chimera.










 
   
 
Forum Index » 40K General Discussion
Go to: