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Made in us
Crushing Clawed Fiend




chattoonaga tennesse

One of the poeple in my group just got a good sized force of space wolfs and I was wondering do you guys have any tips on for a new dark eldar player to compete with them. I know he bought lone wolves which im not sure about them since i have yet to read their codex.

Army:
Around 1500 Kabal of the Bleeding Sky
Craftworld eni :  
   
Made in us
Lethal Lhamean






Venice, Florida

Depends what you field and what he fields - Lone Wolves are not really any thing at all to DE.

The big threat from Wolves (presuming you're not Foot DE...and who runs Foot DE?) is Long Fangs - you want Long Fangs dead asap. Secondary goals are making Razorbacks Dead, and after that the priority list starts to become situational to the game.

Usually some focused fire from Venoms at Long Fang squads is a good opening, backed up by lances slapping into any mech he has that can shoot up your vehicles with the goal being to prevent them from shooting, and if you're lucky also destroying them as you do so.

After that it's a mop up action as you destroy the remains.

If you don't kill the Long Fangs though, they can almost reliably pop 2 DE vehicles each per turn, and that spells doom for most DE builds.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Sinewy Scourge




Grand ol US of A

Thor665 wrote:Depends what you field and what he fields - Lone Wolves are not really any thing at all to DE.

The big threat from Wolves (presuming you're not Foot DE...and who runs Foot DE?) is Long Fangs - you want Long Fangs dead asap. Secondary goals are making Razorbacks Dead, and after that the priority list starts to become situational to the game.

Usually some focused fire from Venoms at Long Fang squads is a good opening, backed up by lances slapping into any mech he has that can shoot up your vehicles with the goal being to prevent them from shooting, and if you're lucky also destroying them as you do so.

After that it's a mop up action as you destroy the remains.

If you don't kill the Long Fangs though, they can almost reliably pop 2 DE vehicles each per turn, and that spells doom for most DE builds.

Ya know I planed on writing something deep and awe inspiring...then I saw that Thor posted and beat me to it. He is right though. Kill longfangs and then razorbacks. Anything after that would be things that can shoot and destroy you vehicles. So anything with a LC. I can't stand hurricane with the whole making me take DT so I normally go there next along with targeting LRs.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Crushing Clawed Fiend




chattoonaga tennesse

Akroma06 wrote:
Thor665 wrote:Depends what you field and what he fields - Lone Wolves are not really any thing at all to DE.

The big threat from Wolves (presuming you're not Foot DE...and who runs Foot DE?) is Long Fangs - you want Long Fangs dead asap. Secondary goals are making Razorbacks Dead, and after that the priority list starts to become situational to the game.

Usually some focused fire from Venoms at Long Fang squads is a good opening, backed up by lances slapping into any mech he has that can shoot up your vehicles with the goal being to prevent them from shooting, and if you're lucky also destroying them as you do so.

After that it's a mop up action as you destroy the remains.

If you don't kill the Long Fangs though, they can almost reliably pop 2 DE vehicles each per turn, and that spells doom for most DE builds.

Ya know I planed on writing something deep and awe inspiring...then I saw that Thor posted and beat me to it. He is right though. Kill longfangs and then razorbacks. Anything after that would be things that can shoot and destroy you vehicles. So anything with a LC. I can't stand hurricane with the whole making me take DT so I normally go there next along with targeting LRs.


So just focus on the stuff that can destroy my paper planes. I found out some more stuff he bought. He has 2 rune priests, some grey hunters,some thunder wolf calavery and thats all i know.

Army:
Around 1500 Kabal of the Bleeding Sky
Craftworld eni :  
   
 
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