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![[Post New]](/s/i/i.gif) 2012/03/07 08:54:20
Subject: Choosing to fail morale tests
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Been Around the Block
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If for any tactical reason you want your unit to fail a morale test, is it possible to do so?
My friend and I are just learning WH40k (orks vs eldar) and I had a squadron of Kans assault a large unit of guardians to tie them down while my boyz caught up. Now Kans are not CC monsters and the guardians couldn't harm the kans. The kans would force morale checks on the eldar, but high leadership means they always passed (even if it was lowered because of wounds).
Was it possible for him to chose to withdraw or purposely fail his morale check to break a stalemate combat? I'm hoping for a page reference in the AoBR rule book
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![[Post New]](/s/i/i.gif) 2012/03/07 09:04:11
Subject: Choosing to fail morale tests
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Ship's Officer
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In general, you may not choose to automatically fail morale tests.
Generic Space Marines have a rule called Combat Tactics that allows this (there may be some restrictions), but I'm not aware of any Eldar abilities that would let you automatically fall back.
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![[Post New]](/s/i/i.gif) 2012/03/07 09:09:32
Subject: Choosing to fail morale tests
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Angry Blood Angel Assault marine
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Only in the case when you field Calgar. but otherwise spot on.
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8000+points of |
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![[Post New]](/s/i/i.gif) 2012/03/07 09:19:23
Subject: Re:Choosing to fail morale tests
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Been Around the Block
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Thank you for the replies. So I also assume it is not possible to chose to move away from a melee for any reason (other than that marine exception)? That seems frustrating in the case of stalemate melees, but that also presents some tactical considerations. Also on a note related to the example I gave, if a unit (such as the guardians) has such a low S rating that none of the models can beat the AV 11 on the walkers, do their attacks matter at all? Or am I missing something as plain simple as  's always glance or something of that nature.
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This message was edited 1 time. Last update was at 2012/03/07 09:21:18
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![[Post New]](/s/i/i.gif) 2012/03/07 09:23:22
Subject: Choosing to fail morale tests
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Angry Blood Angel Assault marine
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No they really cannot do anything and are stuck. On a side note most units in the game have grenades and you can use those in assault as long as they are offensive grenades. There are some other Specail rules like hit and run that allow you to escape combat, but otherwise no once you in, you are "stuck in" until one or bothe squad slap the other to death...
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![[Post New]](/s/i/i.gif) 2012/03/07 09:56:07
Subject: Choosing to fail morale tests
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Frenzied Berserker Terminator
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Kapitalist-Pig wrote:Only in the case when you field Calgar. but otherwise spot on.
Actually, all Space Marines (from Codex: Space Marines and without special characters with Chapter Tactics, of course) can do this. Calgar simply allows them to choose to pass or fail their test without rolling. It's like Fearless++. To the OP: this is one of the reasons why most people like to make sure their squads are capable of taking on vehicles in combat, so they don't get bogged down by a random walker. If you can't do that, then at least have a squad nearby who can, so they can charge in and help your other unit.
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This message was edited 1 time. Last update was at 2012/03/07 09:57:18
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![[Post New]](/s/i/i.gif) 2012/03/07 10:20:35
Subject: Choosing to fail morale tests
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Angry Blood Angel Assault marine
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Cheexsta wrote:Kapitalist-Pig wrote:Only in the case when you field Calgar. but otherwise spot on.
Actually, all Space Marines (from Codex: Space Marines and without special characters with Chapter Tactics, of course) can do this. Calgar simply allows them to choose to pass or fail their test without rolling.
Just trying to help clear this up a bit:
Page 51 of Codex: Space Marines under Combat Tactics: "A non-fearless space marine unit with this special rule can choose to automatically fail any morale check it is called upon to take."
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pitchedbattle.blogspot.com |
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![[Post New]](/s/i/i.gif) 2012/03/07 11:32:19
Subject: Choosing to fail morale tests
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Angry Blood Angel Assault marine
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funny i thought calgars god of war specail rule allows them to choose to fail morale checks. I must be wrong and need to dig out my SM codex and double check!
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8000+points of |
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![[Post New]](/s/i/i.gif) 2012/03/07 11:41:40
Subject: Choosing to fail morale tests
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Longtime Dakkanaut
New Zealand
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Kapitalist-Pig wrote:funny i thought calgars god of war specail rule allows them to choose to fail morale checks. I must be wrong and need to dig out my SM codex and double check!
God of War allows you to choose to automatically PASS any morale checks (on top of the ability to auto fail that you have to begin with).
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![[Post New]](/s/i/i.gif) 2012/03/07 13:43:18
Subject: Re:Choosing to fail morale tests
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Loyal Necron Lychguard
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Basically God of War means you never have to roll morale tests for the qualifying units. You just decide to pass or fail as it suits you. The normal combat tactics allows you to choose to fail, but if you want to pass, you still have to roll the test.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/03/08 05:22:50
Subject: Choosing to fail morale tests
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Secretive Dark Angels Veteran
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Make sure that you don't have another HQ that override your Combat Tactics special rule since God of War only work if you still have Combat Tactics.
In short, when in doubt, don't mix HQ from different fluff.
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