Toban wrote: First of all consider to take a WGBL instead a Lord. WC/SS, if you don't want to give him TH/SS looks like the better combo instead the Frost Blade. At least math wisely.
Mathhammer is all for the wolf claw. Don't take a
TH/
SS unless you put saga of the bear on him, force weapons will ruin your day otherwise.
HQ - WGBL - WC/SS - Runic Armor - TW Mounth - Necklace - Talisman - Meltabombs - 2x Fenrisian Wolves - Saga of the Warrior Born. 260
HQ - WGBL - WC/SS - Runic Armor - TW Mounth - Necklace - Talisman - Meltabombs - 2x Fenrisian Wolves - Saga of the Wolfkin. 240
FA - 4x TWC - TH/SS - SS - Meltabombs - naked. 295
FA - 4x TWC - TH/SS - SS - Meltabombs - naked. 295
TR - 10x Fenrisian Wolves. 80
TR - 10x Fenrisian Wolves. 80
Tot. 1250
Firstly this is an illegal list.
Only CANIS WOLFBORN can allow fenrisian wolves as troops. What you should do is similar to this but with a few tweeks.
Canis wolfborn -185
Wolf Lord- 245
Thunder wolf, Runic armour, wolf tooth necklace, wolf tail, saga of magesty,
WC/
SS
FA - 3x
TWC -
TH/
SS -
SS - naked. 240
FA - 3x
TWC -
TH/
SS -
SS - naked. 240
FA - 3x
TWC -
SS - bolter- naked. 180
TR - 10x Fenrisian Wolves. 80
TR - 10x Fenrisian Wolves. 80
This list give you all that you need. Use the wolves as a screen. Stick Canis either on the weak
TWC or on the 2nd squad of 10 wolves, he either bolsters the power of the
TWC or he strikes at the same time as 30 I5 attacks. Canis's saga of the wolfkin bumps the 2 units of wolves and makes them a much bigger threat on the board.
The reason I split out the wolves is that at 1250 everyone bar ork players will have a few small targets so they will be spread around quite a bit, the wolf lord can take a
TWC unit and take on the hard hitters while the other two work on troops or support units.
The wolf lord has saga of magesty to allow him and any unit's to re-roll their leadership checks, since you'll have a small army failing these would be a massive problem.
Automatically Appended Next Post: Also a wolf list doesn't need to hold objectives it just needs to contest them or wipe out the enemy. This list can do that.
Automatically Appended Next Post: Now to the original post.
=I= White-Wolf wrote:
Space Wolves army - 1250 pts
HQ
Thunderwolf Lord: SS, Frost Axe, Wolf tooth talisman, mount - 205
Rune priest: (need help on choosing powers here) - 100
Elites
3x Wolf guard: 2x combi melta, 2x PF, 1x combi plasma - 109
Troops
8x Grey Hunters: Plasma gun, Wolf Standard, Drop pod - 175 (melta/power fist guard and rune priest here)
8x Grey Hunters: Melta gun, Wold Standard, Drop pod - 170 (melta/power fist guard here)
Fast Attack
3x Thunderwolf Calvery: Thunder Hammer, SS, normal - 210
2x Thunderwolf Calvery: SS, Wolf Claw - 150 (Wolf lord goes here)
Heavy support
5x Long Fangs: 4 missile launchers - 130
Total 1249 pts
I get that you like drop pods and plasma but what are you going to do with them? The troops are too weak to stand out on their own and survive a propper fight, you have 1
wg who will either be sitting on his own or stuck on the long fangs(
btw check the points again).
Think clearly about what each squad will be doing and how they will work with the rest of the army. You need your troops to be protected by the rest of the army or working with it, not half waiting in reserve and the rest being shot to hell to ensure you can't hold objectives.
Make a choice with this list, either the army is 3 troops and uses wolf guard or it is 2 and doesn't. If it it 3 troops loose 3
TWC, that frees up your amry to make real use of the
WG and to allow the rune priest to be protected from a stray shot. I would drop the drop pods myself as they need to be hitting down in large numbers to be effective while rhinos can allow a more flexible stratagy on the board. Your
TWC can deal with the hard stuff and the long fangs can shoot up the rest.
If the army is 2 troops then just get rid of the rune priest and the
WG, leave them in 2 rhinos with
motw, wolf banner and 2 special weapons. They can unload where they are needed and shoot like hell and when they get charged the can unfurl the banner and use
MOTW to kill as many men as possible. Your saved points can get you a few fenrisian wolves to act as a screen and to tie up squads in combat and you can either tool out the
twc or get two full long fang squads of 6 men and 5 missile launchers each. That gives you 2 stong shooting units, 2
cc units with a
cc hq and a pair of decent troops to hold the line.