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![[Post New]](/s/i/i.gif) 2012/03/08 06:54:56
Subject: Shooting at vehicles: which facing is hit?
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Impassive Inquisitorial Interrogator
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I've only recently started playing against guys who have a lot of different vehicles, so I'm not so clear on this. When reading the BRB, it seems like if your model is in this artificial arc that you shoot the facing which is pointed at you based on that arc diagram (sorry I forget the page#). Is this an exception to TLOS? If you have a totally clear LOS on another facing, but you're not in that arc, can you not shoot against it?
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![[Post New]](/s/i/i.gif) 2012/03/08 07:01:44
Subject: Shooting at vehicles: which facing is hit?
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Lone Wolf Sentinel Pilot
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If you are shooting at a facing that is NOT in your firing arc he gets a 3+ cover save.
BRB pg 62 (IIRC).
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Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
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![[Post New]](/s/i/i.gif) 2012/03/08 07:23:12
Subject: Shooting at vehicles: which facing is hit?
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Captain of the Forlorn Hope
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dkellyj wrote:If you are shooting at a facing that is NOT in your firing arc he gets a 3+ cover save.
BRB pg 62 (IIRC).
and that is only if you can not see the facing you are in at all.
You are only allowed to target the facing you are in, so that is what you will resolve your hits against (Unless you can not see the facing you are in at all, then you can shoot another facing, but they can claim a 3+ cover save if this happens).
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![[Post New]](/s/i/i.gif) 2012/03/08 07:28:53
Subject: Shooting at vehicles: which facing is hit?
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Dakka Veteran
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To add to what dkellyj said, that only happens if the firing models can't see any of the facing that the firing models are in. You can't choose another facing just because you have LOS to the other facing.
Edit:
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This message was edited 1 time. Last update was at 2012/03/08 07:29:23
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![[Post New]](/s/i/i.gif) 2012/03/08 11:33:05
Subject: Shooting at vehicles: which facing is hit?
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Frenzied Berserker Terminator
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The other posters are right, you have to fire at the AV arc you're in, unless you can't see any part of the vehicle in that arc.
It makes sense, too: modern armour is sloped because it increases the effective thickness of the armour without increasing the amount of material required, so the shots are more likely to simply deflect off. If you're firing at a flat piece of armour from an extreme angle, then it makes sense that the same principle would apply, hence the 3+ cover save.
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![[Post New]](/s/i/i.gif) 2012/03/09 06:07:49
Subject: Shooting at vehicles: which facing is hit?
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Impassive Inquisitorial Interrogator
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Ahhhh! I see! Excellent replies. Thank you. I sort of wish the BRB were more consistent one way or the other with TLoS, but oh well. Thanks again!
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My 40k Blog: Rollin' 2d6 Deep
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![[Post New]](/s/i/i.gif) 2012/03/09 07:00:23
Subject: Re:Shooting at vehicles: which facing is hit?
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[ADMIN]
Decrepit Dakkanaut
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The rules on this matter actually kind of fall apart under really close scrutiny.
For the most part, the rules seem to indicate that facing is determined by the location of the firing model in relation to the target vehicle he is shooting at.
However, when it comes to cover you are told to look and see if you can see any portion of the 'facing' you are shooting at, which doesn't really jive with the previous description. Because, for example, if a Whirlwind turret is located on the back of the vehicle, from a top-down perspective it would look like this turret is in the 'rear' arc of the vehicle. But based on the concept that it only matters where the firing model is located, if the firing model is in the front arc of the vehicle and can only see the (front of the) turret, is this seeing the 'front' facing or the 'back' facing?
The rules don't tell you and aren't clear. Its one of those things you just have to discuss with your opponent and come up with a consistent way to play it in your game.
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