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![[Post New]](/s/i/i.gif) 2012/03/10 01:22:18
Subject: Imperial Grenediers
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Servoarm Flailing Magos
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It occurred to me that the IG don't really have an elite shooting unit. Stormtroopers are weird, and veterans are reliant on special weapons. So I give you Grenediers!
Imperial Grenediers ( 110 points)
Imperial Grenedier: WS: 3 BS: 4 S: 3 T: 3 A: 1 W:1 I:3 Ld: 9 Sv: 4+
Grenedier Sargent: WS: 3 BS: 4 S: 3 T: 3 A: 2 W:1 I:3 Ld: 9 Sv: 4+
Wargear
Lasgun
Close Combat Weapon
Frag and Krag Grenades
Grenedier Sargent may exchange his lasgun for a las pistol and close combat weapon for no extra cost
The squad may take defensive grenades for +10 points
If the Grenedier Sargent did not take a lasgun, he may exchange his close combat weapon for a Power Weapon for +10 points
Special Rules
Such is the level of the Grenediers' training, they may choose to fire their lasguns as either Assault 3 or Heavy 4. The order "First Rank Fire, Second Rank Fire" has no effect on this squad.
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This message was edited 4 times. Last update was at 2012/03/19 12:32:55
Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/03/10 02:21:16
Subject: Re:Imperial Grenediers
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Lone Wolf Sentinel Pilot
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I don't see the point of such a unit. Even if they can make their lasguns assault 3 or heavy 4 they are still lasguns and don't do much. Also, several squads of guardsmen would probably be more survivable than a single squad with carapace armour especially when in cover. There are also two odd things I want to point out or ask. First, for a specialized ranged unit why do they have such a high WS? Veterans and Storm Troopers only have a WS of 3. Secondly, what position does it fill in the force organization chart? I mean if it filled a troop choice I would never bother with it, a squad of veterans with grenadiers doctrine and 3 plasma guns has better ability to kill MEQs and TEQs while having the same save and 5 points more in cost. If it is elite, for 25 points more I could deepstrike, infiltrate, or outflank with a squad of AP 3 lasguns, which is probably worth more.
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![[Post New]](/s/i/i.gif) 2012/03/18 01:06:40
Subject: Imperial Grenediers
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Heroic Senior Officer
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I prefer the Death Korps Grenadiers personally
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![[Post New]](/s/i/i.gif) 2012/03/18 11:32:59
Subject: Re:Imperial Grenediers
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Hardened Veteran Guardsman
Scotland
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If I may make two suggestions.
1.) Either lower the leadership of the Imperial Grenedier to 8 and keep the Sargent at 9. Or raise the Sargent to 10. Most Imperial Guard units have a squad leader who has 1 more leadership than every other member of the squad. For example the normal sergeants are 8 while their troops are 7.
2.) Give the Grenedier Sargent one another attack on his profile? The normal sergeants gets 2 attacks base.
Nice idea otherwise, have you considered offering them any upgradable weapons? Maybe even 2 could upgrade to grenade launchers?
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If you are interested in reading a narrative, plot driven battle report I would very much appreciate you checking out "The Red Cuff Rebellion Campaign" here:
http://www.dakkadakka.com/dakkaforum/posts/list/442223.page
~Marsden |
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![[Post New]](/s/i/i.gif) 2012/03/18 16:53:24
Subject: Imperial Grenediers
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Fighter Pilot
Strasbourg France
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I like the idea, but i still rather take regular vets over these :/
+1 on the moral debuff, and im not for the 10 ld, that to high for guards.
On the other hand i have no idea wether it should be Troops choice or elites...
And maybe not give them lasguns, but some other variant.
Give them ap5, like the old stormies and keep the Assault3/Heavy 4, and there you have a very intresting unit imo.
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![[Post New]](/s/i/i.gif) 2012/03/18 22:00:34
Subject: Imperial Grenediers
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Servoarm Flailing Magos
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Lack of bonus attack for sargent was an oversight. Also lowered point cost to make them worthwhile against hordes.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/03/19 00:14:25
Subject: Imperial Grenediers
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Lone Wolf Sentinel Pilot
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I suggest you drop the WS of 4, Storm Troopers, Veterans, and rough riders all only have a BS of 3 and this is meant to be a ranged unit.
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![[Post New]](/s/i/i.gif) 2012/03/19 09:18:24
Subject: Re:Imperial Grenediers
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Hardened Veteran Guardsman
Scotland
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Another 2 quick questions:
-What is the purpose of the Sergeant if he doesn't provide a higher leadership?
-Are the the lasguns still 24" range for both the Assault 3 and Heavy 4?
Thanks,
also, would you mind if I playtested them in the next campaign I'm doing?
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If you are interested in reading a narrative, plot driven battle report I would very much appreciate you checking out "The Red Cuff Rebellion Campaign" here:
http://www.dakkadakka.com/dakkaforum/posts/list/442223.page
~Marsden |
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![[Post New]](/s/i/i.gif) 2012/03/19 10:12:06
Subject: Re:Imperial Grenediers
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Servoarm Flailing Magos
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Marsden wrote:Another 2 quick questions:
-What is the purpose of the Sergeant if he doesn't provide a higher leadership?
Ask Terminators...
Marsden wrote:
-Are the the lasguns still 24" range for both the Assault 3 and Heavy 4?
Yeah, the idea is they can stand still and have a more disciplined volley, or move and shoot less (and assault, if you like  ).
Marsden wrote:
also, would you mind if I playtested them in the next campaign I'm doing?
Of course not. Will be interesting to see how they play out, let me know how it goes.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/03/19 12:25:36
Subject: Re:Imperial Grenediers
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Hardened Veteran Guardsman
Scotland
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Joey wrote:
Ask Terminators...
Touché; fair point.
Joey wrote:
Yeah, the idea is they can stand still and have a more disciplined volley, or move and shoot less (and assault, if you like  ).
I quite like this idea. They're going to be bloody awful on the assault against most things, but I suppose it is the old situation of it is always better to assault an Ork than have them assault you. Then again, they aren't supposed to be an assault unit anyway, so that train of thought is invalid. (Rambling on... I shouldn't type everything I think of.)
Any chance of the Sergeant being offered a power weapon for 10 or 15 points?
Joey wrote:
Of course not. Will be interesting to see how they play out, let me know how it goes.
Sure thing, I'll try and grab a game later today and see how things pan out for them.
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If you are interested in reading a narrative, plot driven battle report I would very much appreciate you checking out "The Red Cuff Rebellion Campaign" here:
http://www.dakkadakka.com/dakkaforum/posts/list/442223.page
~Marsden |
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![[Post New]](/s/i/i.gif) 2012/03/19 12:33:53
Subject: Imperial Grenediers
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Servoarm Flailing Magos
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Lack of power weapon was an oversight on my part.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/03/19 12:39:33
Subject: Imperial Grenediers
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Hardened Veteran Guardsman
Scotland
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No worries, I think these are looking pretty well fleshed out now for a game.
Have you considered fluff for them yet?
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If you are interested in reading a narrative, plot driven battle report I would very much appreciate you checking out "The Red Cuff Rebellion Campaign" here:
http://www.dakkadakka.com/dakkaforum/posts/list/442223.page
~Marsden |
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![[Post New]](/s/i/i.gif) 2012/03/19 15:13:42
Subject: Re:Imperial Grenediers
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Pyromaniac Hellhound Pilot
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Uhm... Can they take a dedicated transport?
Also, standard Ld9 seems far too high for me, even Storm Troopers are just Ld7.
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My armies:
14000 points |
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