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Made in us
Power-Hungry Cultist of Tzeentch




Mississippi

Well here is my newest list that I have seen pretty good results with. I love the DC they have wiped up most any mess I have put them in. and Mephiston is a tank!
Thanks for looking any advice is welcome.
HQ
Mephiston

Elites-
Chaplin
Furioso w/ talons
(2) sanguinary priests

Troops
(4) 5 man assault squads w/ Melta pwr fist(sarge) and las plas razorbacks
(1) 8 man DC squad w/ 3 pwr swords a pwr fist

Fast attack
2 baal's w/ TLAC

Heavy support
Stormraven w/ TLAC,TLMM,EA

"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it

2500 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries





From what I have seen, there are three main lists for BA, based off of unique rules or units:

1) Decent of Angels
Jump packs, deep striking, bunches of marines

2)Mech
Spamming Razorbacks with 5 person jumpless assault squads, and Predators and Baal Predators. (and the occasional pair of Vindicators)

3)The mix-match army
This is where I was, after having an "Oh shiney!" moment after the codex came out. Bunch of BA only units that may or may not work well together. (I'm just getting back into WH, and i seriously cannot figure out what I was thinking )

There are a few other options if you really dig into the Codex and plan like crazy (like the ALL DC army list I saw once), but they are not as common. What you should do is figure out where you want to focus.

The DC has no place in a pure Mech army, since the idea is to have no exposed troops. And they take points away from MORE TANKS - but you could work out a nice mix between the two.
And the Razorback you have might quickly lead you to a Mech army list. I am working on a DoA, and was thinking of using Preds for firesupport. But one turned to three, with razorbacks and Baals....... Everything works better in numbers.

The chaplin is good when stuck with the DC. Looses his charm in other situations.
I am not a huge fan of the Priests. I used one to try to boost Meph, but FNP has plenty of limits (and a personal Librarian cover save was too expensive for me to run with a jp) Playtest it, see if its worth it for you.
If you already have a DC over five, why not run a DC Dread with blood talons instead? yes, it has rage, but look at "None Can Stay My Wrath" If that rule name alone doesn't persuade you, here is what it means: "DC Dreads ignore "crew shaken" and "crew stunned" results", Pg29 For the SAME point value. Besides, you are just going to run your other Dread straight at them to assault. I would love to take a DC dread myself, but cannot fit in the 5 DC models successfully.

Also, Quick PSA on DC Rage and how to deal with it
-Stuff them in a transport, dump them where needed. Clean and simple
-Be sneaky, use your own tanks to block LOS between units you do not want the DC to see/attack.

I'll be happy to suggest some units to fill in your army, but I think it would be best for you to figure out the direction you are heading.
~Npcmaster

Angels Sanguine (Still) WIP
DS:90S+G++M+B++I+Pw40k05+D++A++/aWD373R+++T(T)DM+
 
   
Made in us
Power-Hungry Cultist of Tzeentch




Mississippi

Thanks for the advice I like the DC dread idea for sure I forgot about the wrath rule. I'll test fire it and see how I like it. The reason I dont run all mech is because two other people here already do and I want to run something a little different. I don't run DoA because I'm about 15 models shy of what I need and just can't get a good list together I'm confident with.

"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it

2500 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I assumed the DC are in the Storm Raven, right? I'm not sure a DC dread would be better than the Furioso- ignoring stunned is great, but it also has 1 less point of front armor value.

List looks like an interesting hybrid, if your storm raven can get where it wants to go I'd be pretty intimidated...



   
Made in us
Blood Angel Neophyte Undergoing Surgeries





RiTides wrote:I'm not sure a DC dread would be better than the Furioso- ignoring stunned is great, but it also has 1 less point of front armor value.


Nice catch, I missed that the first time round. But it also gets an extra attack, Base 3 (with 4 for ccw). They way I see it, if the enemy wants to put down the dread, they usually have some way to do it. Usually meltas and melta bombs, where the 1AV really wont make a difference. And if transported via SR, it won't get shot up and if the SR wrecks, the hit goes to rear armor anyways. I liked it for the Wrath rule and the +1 attack, especially for the Blood talons. Also, the DC Dread gets Furious Charge and Fleet. The thing is a monster, who's only real catch is fielding enough DC troops to satisfy its requirement. But again, I completely assumed it was FAV of 13, and it defiantly is not! The Furioso is defiantly better for everything BUT cc. Pretend I made my FDread with Frag Cannon and Blood fist into a DCD. It would be running into all sorts of things instead of shooting properly, not using its special rules to the max, and have 1 less AV. But the DCD in CC? ho man....

And HereticWolf, I see that you are going for the in-between, so could you describe how you are planning to use your forces? That might give me a better idea of what to suggest haha!

Any ways, let me give it a shot:

A second jumpless Razorback squad. Its a good value for 208 points. And gets you a second Razorback, incase the first one gets shot to , or at least divide the incoming fire.

More Assault troops. Cannot really go wrong. You can take a 10 man squad for Killpoint games or combat squad it for Objectives. Two special weapons too. And/or take some Vanguard Veterans, kitted to fight what you usually have trouble with.

Heavy support will be your biggest pain. (at least it was for me) Devestator squads can buy lascannons 10 points cheaper than Vanilla Marines, but i have not seen ANY list that uses them (maybe a plus in your case haha). Shooting dreads are always fun, fairly low point value. The predator will lead you straight into a Mech army list, trust me. It is hard to take just one. The Vindicator and Whirlwind? I doubt it. Possibly another SR, but they tend to be point heavy and are HUGE targets.

The current list you have is a bit over 1500 by my calculations (please compare to see if i forgot something), and 500 is a fair chunk of change with the core already figured out. So, reply with what you do and don't like, and the battle tactics if you can, to help me help you
The main point I want to hear: What will the Chaplain and Priests be doing? Are the going on foot, or do they have JPs?

This message was edited 1 time. Last update was at 2012/03/11 02:07:52


Angels Sanguine (Still) WIP
DS:90S+G++M+B++I+Pw40k05+D++A++/aWD373R+++T(T)DM+
 
   
Made in us
Power-Hungry Cultist of Tzeentch




Mississippi

To me this is a pretty straight fwd list. The razors push fwd 12 a turn shoot untill in range of something worth assaulting. The baal's will scout move or infiltrate(take that long fags I mean fangs) the Raven will usually come in reserves but on turn 1 it will move 24 shoot something and next turn hopefully disembark its payload to waste an army! thats pretty much it point click shoot assault rinse and repeat till enemy is dead!

Mephiston - W/ wings he will stay behind the razorbacks as engage as soon as possible

Elites-
Chaplin - no JP rides w/ DC
Furioso w/ talons
(2) sanguinary priests - rides with 2 assault squads

Troops
(4) 5 man assault squads w/ Melta pwr fist(sarge) and las plas razorbacks
(1) 8 man DC squad w/ 3 pwr swords a pwr fist

Fast attack
2 baal's w/ TLAC

Heavy support
Stormraven w/ TLAC,TLMM,EA

"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it

2500 
   
Made in gb
Tower of Power






Cannock

The list isn't too bad. The only problem I see is the single Stormraven. It will have a big bullseye on it as it's a big intimidating target. You should really have two for target saturation. At the moment you just have all your eggs in one basket.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

I ran a list that was not great last year, 2x jump pack assault marines, dc + dc dread, librarian, storm raven.
The dc dread ate the enemy, I wiped out 20 orks in a turn due to their fearless rule, only problem is the pf will mince him. If you have a dc dread use it wisely, don't fire and forget him.

My assault squads and librarian let me down every time but the DC were men of the match, they power through the enemy.

The only problem is that when your storm raven takes a dive you are left with 2 units that you can't control and a clever player will keep them at arms length for as long as possible. I would also drop the chaplin and get lemartes, he is great at dishing the pain and he can't be picked out in cc. He is a few points more but he is a monster in cc.
I have put wounds on him strategically to have him hit with 7 ws 5 s6 I7 power weapon attacks on the charge.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in us
Angry Blood Angel Assault marine





Bella Napoli

If you are going to put the Chaplain with the DC, then consider Lemartes instead. He is not an IC. He is an upgrade, a Sgt type. He cannot be singled out in combat. After he gets a wound on, he is really nasty. He benefits from his own re-roll hit and wounds as he is a Chaplain and he is part of the DC. At that point, the rest of the DC marines really become gravy. They are just extra wounds for Lemartes that can dish out damage.


pitchedbattle.blogspot.com  
   
Made in us
Fresh-Faced New User




I've ran Blood Angels ever since they had a codex in the white dwarf. After reading through this thread I've seen some ghings I agree with and some I don't. That's to be expected. Here is my input.

Why take a shooty dread that is going to sit on the back of the stormraven? It wont get to shoot while it is being transported and none of the BA dreads out class the DC dread w/ talons.

I have played many events, and I can say without a doubt that you need 2 ravens if you are going to run any. 3 is too many imo. As for what to put in them...squads w/ JPs are ideal. The ravens tend to get shot down and then you are left slogging it across the field. Fast movement is the name of the game.

Sanguinary Priest are an auto include imo. They are just too good for their price.

Also, one thing I had great success with was a termie assault squad w/ lightning claws, a chappy, and a LRC. It makes for an awesome unit w/ reroll hits and reroll wounds.

I've also played around with other options, like devastaors...baal preds...landspeeders. I've found a mix of JPs and rzrbks is the most balanced list, at least in my area. Oh, and importantly, when I put Mephiston on the board most people cry. Except our resident Grey Knight player. He always seems to take out Mephiston.
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

What shooty dread? A furioso is less shooty then a DC can be when you give it a boom box (magna-grapples).

I am not sold on having squads of 6 men max in my stromraven plus if he is using the DC to get a dread then why put the points in jump packs when you can get more men for the points cost. Your raven may get shot down but if you know how to use it you will get the squad where it needs to be and have popped something costly along the way. The only time that ship should be standing still is if you want to decimate something with 4 missiles and a multimelta.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in us
Fresh-Faced New User




liturgies of blood wrote:What shooty dread? A furioso is less shooty then a DC can be when you give it a boom box (magna-grapples).

I am not sold on having squads of 6 men max in my stromraven plus if he is using the DC to get a dread then why put the points in jump packs when you can get more men for the points cost. Your raven may get shot down but if you know how to use it you will get the squad where it needs to be and have popped something costly along the way. The only time that ship should be standing still is if you want to decimate something with 4 missiles and a multimelta.


What about when you aren't going first and it gets shot at by 9 lascannons? Long way to walk for your supreme cc DC. Being able to move faster, imo, is much better than having more men.
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

sith9 wrote:
liturgies of blood wrote:What shooty dread? A furioso is less shooty then a DC can be when you give it a boom box (magna-grapples).

I am not sold on having squads of 6 men max in my stromraven plus if he is using the DC to get a dread then why put the points in jump packs when you can get more men for the points cost. Your raven may get shot down but if you know how to use it you will get the squad where it needs to be and have popped something costly along the way. The only time that ship should be standing still is if you want to decimate something with 4 missiles and a multimelta.


What about when you aren't going first and it gets shot at by 9 lascannons? Long way to walk for your supreme cc DC. Being able to move faster, imo, is much better than having more men.


Solution: Keep the loaded SR in reserve, deploy and turbo boost 24" up the board, unload cargo, beat face, rinse and repeat. Winning!

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
Fresh-Faced New User




You cant 'boost and unload guys in the same turn.
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

sith9 wrote:You cant 'boost and unload guys in the same turn.


Are you sure, I know that they can't fire any weapons after moving flat out, but it's classified as an assualt skimmer so....

I just read the BRB section on disembarking, and I'm pretty sure that the units CAN disembark after the transport has moved (even flat out).

This message was edited 1 time. Last update was at 2012/03/13 21:23:51


It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
Fresh-Faced New User




No transport can move over 12" (red ork trukk excluded which can move 13") and have guys disembark.
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

sith9 wrote:No transport can move over 12" (red ork trukk excluded which can move 13") and have guys disembark.


Can you post the BRB page # for this, so I can look it up, Thanks.

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
Fresh-Faced New User




I will when I have it in front of me.
   
Made in us
Beast Lord






@Sith9

You are wrong sir. The "Skies of Blood" rule specifically states that the marines inside can attempt a deep striking disembark (which will use the Descent of Angels rule if they have a jump pack) over any point in which the SR has moved, even if it moves flat out. It can also fire 1 weapon after moving flat out due to "Power of the Machine Spirit" rule.

This message was edited 2 times. Last update was at 2012/03/13 21:48:15


around 2500 points
600 points 
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

OK, so like I said, keep the loaded SR in reserve, deploy and turbo boost 24" up the board, unload cargo, beat face, rinse and repeat. LOL

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

sith9 wrote:What about when you aren't going first and it gets shot at by 9 lascannons? Long way to walk for your supreme cc DC. Being able to move faster, imo, is much better than having more men.


I did say if you know how to play stormravens. I play mine in reserve, rush them on 24" loaded with a dread and a squad, 4+ cover save for 1 turn, if he dies I have a dread that has a 13-18" death range. Even further if his magna grapple can pull in a tank to tear up and the DC can do some work and head for the nearest squad.
If I have first turn I risk playing it on the board unless I see Ihmotek. I like to live dangerously and put it right in the front. That's 12" + 2" and 6" charge and another d6" on the dread. I can usually cover the distances and you have 2 shots with the raven at 2 targets.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in us
Fresh-Faced New User




You still cannot assault. It says so under skies of blood. I was referring to the fast transport vehicles rulebon pg 70 of the blackreach rulebook. It talks about embarking and disembarking.

As for skies, it is horrible. If yiu are getting out of an' assault vehicle' and not assaulting then that is just bad tactics.
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

The point of skies of blood is to get your stormraven a save and drop some troops on an objective or a couple of meltaguns in at short range.

This message was edited 1 time. Last update was at 2012/03/13 22:56:58


It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in us
Beast Lord






Or emergency disembarking.

around 2500 points
600 points 
   
Made in au
Beast of Nurgle






I am not a huge fan of mephiston, for 250pts you can field 2 plain libbys one with epilstory , giving you more buffs around the fiel. By that I mean using the 5 plus save power from 2 sides of the board meaning most of your units are given another save, handy
   
 
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