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Made in us
Dakka Veteran




Here is an army Codex centered around the use of Imperial Guard Sentinels

HQ:

Command Sentinel - 70 pts

Command Sentinel
bs: 4
ws: 4

Av: 12 11 10

Wargear: heavy bolter, power weapon,

Upgrades:
for 40 pts each, can take Armored Sentinels in Squad; up to 3 can be in squad

for 0 pts extra: can replace Heavy Bolter with either Heavy flamer to Multi-laser

for 15 pts extra: can replace HB with twinlinked multi-melta or missile launcher

for 20 pts extra: can replace HB with plasma cannon

(all other upgrades are the same as the regular armored sentinel)

for 10 pts less: downgrade all sentinels to scout sentinel to gain the scout and inflitrate USR;

can take Valkyrie as dedicated transport(3 sentinels per valkyrie)

Special Rules:
Command Vehicle: All Sentinels within 18 inch range of the command vehicle can reroll immobilized results and ignores it on 6

Troops:
Armored Fist squad(same as in the codex/Imperial Armour books)

Armored Fist Veteran Squad(basically IG Veteran Squad in a chimera; same stats as veterans in Codex: Imperial Guard)

Armored Sentinel Squad:
35 pts per model
Wargear:(same as sentinel in IG codex)

Upgrades:(same as IG codex but has more options such as...)

multi melta-10 pts

servo arm: replaces weapon with servo arms and strikes at I1 str 10 ap 1

Scout Sentinel-25 pts each
(otherwise same as IG codex)
Upgrades:(same as IG codex but has more options such as...)

multi melta-10 pts

servo arm: replaces weapon with servo arms and strikes at I1 str 10 ap 1

grav chute: for 5 pts a model: can upgrade to grav chutes to deep strike


can take Valkyrie as dedicated transport(3 sentinels per valkyrie)

Elite:

Assault Sentinel: 60 pts each
wargear: power weapon, servo arm(strikes at str 10 ap 1 I1) heavy bolter
ws:4
bs:4
Av: 12 12 10
I:3(4 on charge)
Upgrades: for free; can switch out heavy bolter to multi laser or Heavy flamer
for 15 pts: can take multi melta
for 20 pts: can take plasma cannon
for 35 pts: can take banewolf chem cannon(1 per squad)

can replace the single heavy weapon Hardpoint with 2 assault weapon hard points:
for free: can take 2 stormbolters or 2 flamers
for 15 pts can take 2 melta guns
for 116pts: can take 2 plasma guns;

can take Valkyrie as dedicated transport(up to 3 can fit per valkyrie)



This is what I have so far; I'm willing to take suggestions and ideas as well as critique
   
Made in gb
Worthiest of Warlock Engineers






preston

Like the idea but sentinels only have 1 hard point. how are you getting 2?

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Dakka Veteran




master of ordinance wrote:Like the idea but sentinels only have 1 hard point. how are you getting 2?


its for the assault sentinel where they can give up the ability to take 1 heavy weapon to take 2 regular infantry weapons
   
Made in gb
Tail Gunner





Also 3 Sentinels per valk atm it is 1 per valk so you can't really change that rule. Although i do like the idea of a sentinel army.

This message was edited 1 time. Last update was at 2012/03/11 15:22:45


~3000pts~  
   
Made in us
Stalwart Space Marine




Silver Spring, MD

Should be 2 per Valkyrie Sky Talon from IA8
   
Made in gb
Worthiest of Warlock Engineers






preston

I have to say i like this.

good idea on the assault sentinel

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in ca
Boosting Black Templar Biker





Alberta Canada

I had a similar vision on Sentinal lists. Glad that someone took the time to work it all out as you have. I'd play this army, for sure.

A suggestion for an additional "Free slot Upgrade" in the HQ is a Tech Priest crew ina chimera. For Fast Attack , I'd keep Vendettas as an Option, ( Or Vultures), But I'd Also include Scout Sentinals and / or Rough Riders. As far as Heavy Support , my suggestions would be : A) Same as Eltes, only Lazcannons and Missle sentinals gain the TAnk Hunter rule. B) " Call for Fast Air," giving it access to IG / Navy Air support or C) " Call for Fire", Giving it Ordnance strikes from dialed in, near by Artillary.

Considering the Uniqueness of this list, I'd also throw in a couple of Speacial Characters, such as: a Tank Hunter speacialist who roles with the Elites, A Company Commander with two unique orders , designed specifically for this kind of army, or a Recce Lone wolf character, (Who gets to run around dismounted alla Sly Marbo style, should his Vehicle go down.

As I said, I'm glad you posted this. Nice to know someone thinks as I do.

This message was edited 1 time. Last update was at 2012/03/17 00:43:33


 
   
Made in us
Dakka Veteran




worldwarme wrote:I had a similar vision on Sentinal lists. Glad that someone took the time to work it all out as you have. I'd play this army, for sure.

A suggestion for an additional "Free slot Upgrade" in the HQ is a Tech Priest crew ina chimera. For Fast Attack , I'd keep Vendettas as an Option, ( Or Vultures), But I'd Also include Scout Sentinals and / or Rough Riders. As far as Heavy Support , my suggestions would be : A) Same as Eltes, only Lazcannons and Missle sentinals gain the TAnk Hunter rule. B) " Call for Fast Air," giving it access to IG / Navy Air support or C) " Call for Fire", Giving it Ordnance strikes from dialed in, near by Artillary.

Considering the Uniqueness of this list, I'd also throw in a couple of Speacial Characters, such as: a Tank Hunter speacialist who roles with the Elites, A Company Commander with two unique orders , designed specifically for this kind of army, or a Recce Lone wolf character, (Who gets to run around dismounted alla Sly Marbo style, should his Vehicle go down.

As I said, I'm glad you posted this. Nice to know someone thinks as I do.


Nice to see anther person with a similar Idea as well also I like your suggestions, perhaps the Marbo can be an Elysian Sentinel with Stealth and BS 5, and I5 and is armed with a one shot missile that is str 8 ap2(like Marbo's det pack but with longer range)

As for the Company commander's orders, maybe perhaps all vehicles have ld 10(like the Grey Knights Psyker Dreadnought). As for the actual orders I'm thinking something along the lines of concentrate fire on a single target(all template weapons now count as ordinance barrage fire as if they were in the same squad, or non template weapons become twin linked but has to fire at a single unit chose by commander) and an order that allows sentinels to go to ground)

While I'm tweaking the list out, we can always play with these set of rules

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2620179_Imperial_Guard_Datasheet_-_Armageddon_Stompa_Hunters.pdf_
   
Made in ca
Boosting Black Templar Biker





Alberta Canada

I liked looking at the Armegeddon link, and some of their speacial advantages. I look forward to seeing this upcoming list of yours, (May have to make one myself someday and I am sure I will base it off the work you've done).

 
   
Made in ca
Warp-Screaming Noise Marine




Canada!

Some sort of repair team in a chimera would be awesome. Even a servo arm on the chimera that improves the roll?

Repair teams would also be a good excuse to have weird special weapons compositions.

I also assume any sentinel that was designed to get into combat, or having to deal with infantry harassment in mind, would come with some sort of flack anti personnel weapon in very close ranges for when it's being swamped. Maybe an attack that happens before rounds of combat start?


It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax...  
   
 
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