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![[Post New]](/s/i/i.gif) 2012/03/11 15:30:28
Subject: Disembarking shooting and assaulting question
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Sneaky Sniper Drone
Lithuania
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So, in our local gaming club we had an argument.
If vehicle did not move this turn, what disembarking squad can do? In Pg. 67 its stated that if you disembark your units may shoot "counting as moving", does that mean you can't disembark -> move -> shoot pistols -> assault? Or "counting as moving" is a note for firing heavy/rapid fire weapons?
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![[Post New]](/s/i/i.gif) 2013/03/11 16:46:39
Subject: Disembarking shooting and assaulting question
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Decrepit Dakkanaut
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Count as moving for the purpose of firing weapons. If the vehcle is stationary you disembark, move, shoot / run, and assault (if able)
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![[Post New]](/s/i/i.gif) 2012/03/11 15:45:26
Subject: Disembarking shooting and assaulting question
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Boosting Black Templar Biker
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Withg out having the big rule book on me, I would think that if the Vehicle did not Move , then move, shoot assault would all be conducted normally. ( ie, the movement counts against Heavy and rapid fire). However, as I stated, I don't have the rules here, and as a Dark Eldar player ( assault everything , fast vehicles) and Gaurd Player( Assault nothing), I would definately bow to someone who has a stronger, factual arguement.
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![[Post New]](/s/i/i.gif) 2012/03/11 18:11:00
Subject: Disembarking shooting and assaulting question
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[DCM]
Tilter at Windmills
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The rulebook is clear on this. If the vehicle didn't move yet, the unit can disembark (which counts as movement) and then conduct all the rest of its normal actions for that turn; move, shoot, and assault. Bear in mind that just the act of disembarking is a form of movement, so you won't be able to fire heavy weapons, or fire Rapid Fire weapons beyond 12", unless the unit has the Relentless rule.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/03/11 18:29:42
Subject: Disembarking shooting and assaulting question
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Sneaky Sniper Drone
Lithuania
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Thanks for clarifying this
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![[Post New]](/s/i/i.gif) 2012/03/11 18:31:44
Subject: Disembarking shooting and assaulting question
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Lesser Daemon of Chaos
ATL, GA
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Mr. Voidness wrote:So, in our local gaming club we had an argument.
If vehicle did not move this turn , what disembarking squad can do? In Pg. 67 its stated that if you disembark your units may shoot "counting as moving", does that mean you can't disembark -> move -> shoot pistols -> assault? Or "counting as moving" is a note for firing heavy/rapid fire weapons?
Your unit lands within 2" of the access points. They may then proceed to behave normally, moving in the movement phase, shooting in the shooting phase, and assaulting in the assault phase. The only limitation to their behavior is that they may not fire heavy weapons that turn.
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This message was edited 4 times. Last update was at 2012/03/11 18:32:44
"Better have one flexible neck to be making that shot," Bob said.
"You only assume the Balefire is coming out of his mouth, Bob. In my world, the Heldrake is pooping daemonic fire on your troops as it jets away from their mangled and now burning corpses." -John
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CSM: Black Legion
6th Edition Scores:
15 : 0 : 2 |
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![[Post New]](/s/i/i.gif) 2012/03/11 20:41:47
Subject: Disembarking shooting and assaulting question
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[DCM]
Tilter at Windmills
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Boneblade wrote:The only limitation to their behavior is that they may not fire heavy weapons that turn.
That's not quite accurate. They count as moving, so that impacts how Rapidfire weapons can shoot as well.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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