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Made in us
Stalwart Veteran Guard Sergeant






Im kinda stuck between what force weapon to equip to my models, other than the Daemonhammer and Psycannons of course. Now the Purifiers im most likely going to give Halberds. But i cant decide what to give my Strike squads.
Halberds are nice but seem a little steep for the cost per model for only 1 attack each.
Falchions i like but are pricey.
It almost seems like the standard swords might be best. They wont give and upgrades but still a force weapon none the less.

So any advice?
   
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Pulsating Possessed Chaos Marine





Chattanooga TN

I'm going with swords for mine. All of the reasons you gave lol swords just seem to be a good all around choice IMHO



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Captain of the Forlorn Hope





Chicago, IL

What exactly is your rules question?

maybe you wanted 40K General Discussion, not YMDC?

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Resolute Ultramarine Honor Guard






Peoria IL

As someone who frequently plays against GK, I would prefer you take anything but halbreds (unless your plan is to shoot and scoot with your strike squad).

Plus, if you play with more easily intimidated players (and almost everybody does), once a purifier squad with halbreds shreds a tacitcal sqaud or the like, those halbreds will seem a lot scarier than they are.

If I was giving a good friend advice, I'd tell him to at least buy 2 or 3 halbreds per strike squad... I don't think MathHammer will justify the expense, but HeadHammer will (especially if you face several PA opponents in your local gaming scene).

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Tilter at Windmills






Manchester, NH

Moved to Tactics, as it's a question about what upgrades to take on a unit, not about rules.

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Made in us
Guardsman with Flashlight





Lobukia wrote:As someone who frequently plays against GK, I would prefer you take anything but halbreds (unless your plan is to shoot and scoot with your strike squad).

Plus, if you play with more easily intimidated players (and almost everybody does), once a purifier squad with halbreds shreds a tacitcal sqaud or the like, those halbreds will seem a lot scarier than they are.

If I was giving a good friend advice, I'd tell him to at least buy 2 or 3 halbreds per strike squad... I don't think MathHammer will justify the expense, but HeadHammer will (especially if you face several PA opponents in your local gaming scene).


Doesn't that depend on the opponent though? Watching Blood Angel Assault Marines bite the big one against halberds could definitely give that Blood Angels that impression. Yet a mechvet guard player will say,"After blowing up my transports you killed my guard in close combat? Grats, a stiff breeze and a harsh look does too!" and a Tau player will kindly point out that stiff breezes and harsh words are overpowered in close combat. So turning Tau or Guard troops into bloody ribbons won't really have the same impact as you would on the Blood Angels player. For that matter, a grizzled veteran of many a fight with Grey Knights won't either, and I feel that playing to defeat your best opponent is better then playing to more soundly ravage an average one.
   
Made in us
Longtime Dakkanaut




For strike/interceptor squads: Never anything but Psycannons and maybe 1 hammer. Halberds cost too much, plain and simple, and only having 1 attack base means they don't do much damage even if they do have halberds.

For Purifiers: Maybe halberds, maybe 1 hammer, and always Psycannons. Halberds are cheap, but against a lot of things they are not needed, and in a squad of 5 guys with 2 psycannons, 2 halberds isn't going to help too much, even vs things like blood angels. I'd only take them if you have extra points, or are making a bigger than 5 man, CC-Oriented Purifier squad (which i am not really a fan of).

For terminators / paladins: I like a mix of 2 halberds, 2 swords, and 1 hammer per 5 guys. And of course psycannons, probably on the hammer guys.

I am never much of a fan of the falchions on any unit, though if you wanted a few in a terminator squad i think that would be fine.
   
Made in cn
Shunting Grey Knight Interceptor




Fuzhou, China

For 5 paladins, basic plan:
halberd+SB
halberd+PC
sword+SB
sword+PC
hammer
315 pts, 2 guys have 4++ in close combat, and you can do the wounds allocation.

If you have enough points, you can change that "sword+PC" to "banner+PC", that helps

This message was edited 1 time. Last update was at 2012/03/12 10:33:32


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