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Made in us
Regular Dakkanaut





For the sweet deal of $200, my dad has acquired:

Logan Grimnar
15 Terminators
60 Grey Hunters (which are "decked out"... whatever that means)
15 Long Fangs with Missile Launchers

This is what we're thinking for the list:

Space Wolves - 2000
Njal Stormcaller
6 Wolf Guard - 6 Power Fists & Combi-Meltas
8 Grey Hunters - Meltagun, Wolf Standard, Rhino with Dozer Blades
9 Grey Hunters - Meltagun, Wolf Standard, Rhino with Dozer Blades
9 Grey Hunters - Meltagun, Wolf Standard, Rhino with Dozer Blades
9 Grey Hunters - Meltagun, Wolf Standard, Rhino with Dozer Blades
9 Grey Hunters - Meltagun, Wolf Standard, Rhino with Dozer Blades
9 Grey Hunters - Meltagun, Wolf Standard, Rhino with Dozer Blades
6 Long Fangs - 5 Missiles, Razorback with Dozer Blades
6 Long Fangs - 5 Missiles, Razorback with Dozer Blades
Total - 1998

It's worth noting that Grey Knights and Necrons are extremely prevalent in our area.

Thoughts?

This message was edited 1 time. Last update was at 2012/03/12 05:03:12


 
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

Well since you have lots of psykers and lots of I2 models in your enemy list then maybe you should look at dropping Njal and putting in two rune priests. That gives you 2 JOTWW shots a turn. Njal is not great, I mean yes he has a 2+/4++ save but he is a substantial points sink. He only gives one anti-psyker bubble and then he's done.

If you drop a couple of the GH squads down to 8 men, you can fit your two rune priests in with a WG and the squad in the rhinos. The reason you need more then 2 is that you will occassionally want to move the priest with a new squad. Especially if his transport get's popped from an initial lucky shot.

With the points you save from all the above look at sticking mark of the wulfen on the GH squads, it gives you a lot of rending attacks and if you roll a 1 for your attacks the same turn as you unfurl the wolf standard then it's re-rolled.

For your razorbacks think about two twin linked lazcannons. You have nothing to deal with heavy armour at range and If you get caught in the front arc of av13 or 14 with your longfangs you will be a long time waiting for that baby to pop. So for everything but dawn of war you can stick the razorbacks in some other spot to take a pot shot on the side armour.
Plus when it comes to grey knights nothing says fun like hitting a terminator with an anti-armour gun and turning him into a fine paste.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in us
Regular Dakkanaut





You don't think the 3+ to cancel powers is worth it?

The idea of small enough squads for the Priest to jump into is good.

Initially, we tried to put better guns on the RBs but went with Njal instead

This message was edited 1 time. Last update was at 2012/03/12 14:31:55


 
   
Made in lv
Charging Wild Rider





Which version of Njal are You using - power armor or terminator? I'd only stick to power armor and field him in games of 2000+. In TDA to make his points back, he needs to have LOS (he has no LOS while in Land Raider - no fire points- and thus is useless). While on foot, he attracts too much attention and thus needs a full terminator wolf guard pack as bodyguards with a couple of storm shields. And SW terminators with storm shield are kinda expensive.

Looking to trade away 15mm Forged in Battle Pumas (still in the box). 
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

Well as I see it you have a 4+ to cancel with a rune priest and you also put a wolf tail talisman on him to prevent him and hist squad getting effected, that works out to be the same chance of stopping the power. Most people will be going for your rune priests and their men. By having two you get to have a greater area of cover with the rune weapons, you also don't have to slow the entire army down to have Njal covering them, he can move 6" and use two powers but he can't move as fast as the rest of the army.

Actually is njal not wearing terminator armour? If not then my god he is not worth it, he can be picked out in cc and you will loose him to the first pf strike coming his way.

Yes the same can be said of the 2 rune priest approach but it;s a lot harder to take 2 out then one.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in lv
Charging Wild Rider





liturgies of blood wrote: Actually is njal not wearing terminator armour? If not then my god he is not worth it, he can be picked out in cc and you will loose him to the first pf strike coming his way.


He comes in PA version and TDA is an upgrade, so in fact he is even more expensive. And his task would be to stay in Rhino, not enter the combat. In fact, he'd die while in TDA just as quickly as in power armor, as he is totally not designed for cc.


Looking to trade away 15mm Forged in Battle Pumas (still in the box). 
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

CainTheHunter wrote:
liturgies of blood wrote: Actually is njal not wearing terminator armour? If not then my god he is not worth it, he can be picked out in cc and you will loose him to the first pf strike coming his way.


He comes in PA version and TDA is an upgrade, so in fact he is even more expensive. And his task would be to stay in Rhino, not enter the combat. In fact, he'd die while in TDA just as quickly as in power armor, as he is totally not designed for cc.



So you put him in a squad worth 180 points and sit him in the back? To hell with that, when I play necrons I get the rune priests up the boards and start raking through them with jaws. If you can't do anything with njal apart from having in the back casting living lightening and stormcaller just buy a rune priest with master of the runes and a chooser for 160.

The TDA version is better value for money in my mind, I hate Njal but the TDA doesn't just curl up and die when hit with a powerfist or if you get hit with a lot of plasma spam. Either way the guy is not the most cost effective psyker in the codex.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in lv
Charging Wild Rider





liturgies of blood wrote: So you put him in a squad worth 180 points and sit him in the back? To hell with that, when I play necrons I get the rune priests up the boards and start raking through them with jaws. If you can't do anything with njal apart from having in the back casting living lightening and stormcaller just buy a rune priest with master of the runes and a chooser for 160.


You forgot that if he survives till later turns 4-5, his strongest "Lord of Tempests" abilities will trigger on. But apart of that, I've only fielded him couple of times and those were mostly Apoc games.

Looking to trade away 15mm Forged in Battle Pumas (still in the box). 
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

Please read this article about Njall: http://space-wolves-grey.blogspot.com/2011/10/njal-stormcaller-tactics.html

The lord of tempests is not something to base a list around, I have to check but as far as I am aware it has also been totally nurfed in the faqs. You need to have njal in the open at the start of a turn to make use of it. That means he get's shot at, if you play against someone with a few long fangs then after one round of fire those GH will be dead.

If you spent the excess points for njall on more long fangs then you have 5 more missiles a turn. How much more damage will that do since they will have 5 turns to shoot instead of having to wait to power up in some DBZesque mannor until they can shoot death?

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

Yeah, with the latest Space Wolf and Rulebook FAQ, Njal has pretty much become only useful in a foot setting which is extremely rare. You're far better off witg standard Rune Priests now unless you're at 2500 points and he's backing up Thunderwolves.



"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Regular Dakkanaut





How about more like this:

Space Wolves - 2000
Rune Priest - Chooser, Living Lightning, Jaws
Rune Priest - Murderous Hurricane, Jaws
4 Wolf Guard - 4 Power Fists & Combi-Meltas
8 Grey Hunters - Meltagun, Wolf Standard, Rhino with Dozer Blades
8 Grey Hunters - Meltagun, Wolf Standard, Rhino with Dozer Blades
9 Grey Hunters - Meltagun, Wolf Standard, Rhino with Dozer Blades
9 Grey Hunters - Meltagun, Wolf Standard, Rhino with Dozer Blades
5 Grey Hunters - Meltagun, Razorback with TL Lascannon
5 Grey Hunters - Meltagun, Razorback with TL Lascannon
Land Speeder - Multi-Melta, Heavy Flamer
Land Speeder - Multi-Melta, Heavy Flamer
6 Long Fangs - 5 Missiles, Razorback with TL Lascannon
6 Long Fangs - 5 Missiles, Razorback with TL Lascannon
Total - 1992

Thoughts?

This message was edited 1 time. Last update was at 2012/03/12 17:53:01


 
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

Looks good, drop another 5 to put a wolf tail talisman with the rune priest with hurricane and jaws. He'll be up the front and will be more likely to have to deal with psyker tricks.

If you drop the 8th man in the rhino squads you can get a couple of MOTW and as I said put the rune priests in any transport.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in us
Regular Dakkanaut





Would you trade a unit of Grey Hunters for anything else? Or leave it alone at this point?

Would one Priest be enough?

I think the list could benefit from some Scouts or Pods.

This message was edited 1 time. Last update was at 2012/03/12 20:30:30


 
   
Made in lv
Charging Wild Rider





Two RPs are better than one. And yes for the scouts - You could take the cheapest option - five with meltagun for the beginning. And no for the pods - You either go all in pods, or mechanised. Otherwise You just drop one pod on turn one with what? Hunters or a lonely dread?? And they get quickly decimated without support. I'd probably play a dread in pod in a list with Thunderwolves and hope they reach the dread timely for support, but otherwise, no. You just give away at least two killpoints.

Looking to trade away 15mm Forged in Battle Pumas (still in the box). 
   
 
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