Switch Theme:

2000 pt space wolf 13th company theme list let me know what you think?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User




Space Wolves Army List 2000pts
Remnants of the Cursed 13th Company
Head Quarters
Logan Grimnar
Rune Priest
- A rune priest with bolt pistol, a runic weapon master of runes, a chooser of the slain, and saga of the beast slayer.
Troops
Wolf Guard Pack
- Five wolf guards with terminator armor, five thunder hammers, and five storm shields.
- Land raider crusader with two hurricane bolters, a twin-linked assault cannon, frag assault launcher, smoke launchers, searchlights, extra armor, and a multi-melta.
Wolf Guard Pack
- Six wolf guards with three combi-melta’s, two bolters, a bolt pistol, five close combat weapons, frag and krak gernades, a power weapon, and a mark of wulfen.
- Razorback with smoke launchers, searchlights, extra armor, a dozer blade, and a twin-linked assault cannon.
Wolf Guard Pack
- Six wolf guards with three combi-meltas, two bolters, a bolt pistol, five close combat weapons, frag and krak gernades, a power weapon, and a mark of wulfen.
- Razorback with smoke launchers, searchlights, extra armor, a dozer blade, and a twin-linked assault cannon.
Heavy Support
Long Fang Pack
- Six long fangs with two close combat weapons, three bolt pistols, frag and krak gernades, five missile launchers.
- Razorback with smoke launchers, searchlights, extra armor, a dozer blade, and a twin-linked lascannon.
Long Fang Pack
- Six long fangs with two close combat weapons, three bolt pistols, frag and krak gernades, five missile launchers.
- Razorback, with smoke launchers, searchlights, extra armor, a dozer blade, and a twin-linked lascannon.
   
Made in gb
Longtime Dakkanaut





Norwich

I thought the 13th Company didn't use tanks? I could be wrong, but i'm sure thats what i've heard, in which case this isn't a 13th company list...

TH/SS Wolf Guard, are far to expensive to be worthwhile, if you really want TH/SS termies, might as well go standard Marines, ok their not troops but isn't it something like 315 points for those 5 guys? Plus 260 points for your Land Raider, presumably with Logan and Rune Priest riding along, thats a very very expensive squad and it just doesn't have enough killing/staying power for its points. They are going to smash a lot of things apart, but their are counters, and I think those counters are going to be good enough to stop you before you do much damage more often than not.

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in us
Ferocious Blood Claw





Oregon

Our codex dose not really give much benefit to running hammernators, other than they become troops with Grimnar on board. Plus we miss out out on an Apothecary. And lets face it, a Wolf Priest is super cool but not very good sans FnP.

I too was under the impression that the 13th company would not be mechanized, but I am not a master fluffer...wait, can I say that here??!!

The thing with LoganWing is that you end up sinking a lot of points into a pack that still consists of single wound models. The Power armor WG are good, but why not just run GH in their place for less points and the same basic upgrades. I have been playing an all TDA Logan Wing for a couple of years now, and it is a hard army to pilot due to the cost of your packs and the always present low model count. In your case you have sunk a HUGE chunk of your points into a death star with very little targets priority for your opponent. I would shoot at your LR every time, all day long (except that I'm a Wolf too, so I wouldn't do that to you brother!! ). If there was more priority packs or vehicles to choose from, you would run less of a chance of that one being blown up and then footslogging you TDAWG across the board, only to get them shot all to hell.

End of Line


Can you hear the call of the North Star?
Feel its longing in your heart
This bond is eternal sworn through blood
At the end we will stand as one!
Even if the daylight dies
Our horde marches on and on
If we should fall down to the ground
We'll rise again and never give up!
 
   
Made in it
Infiltrating Broodlord





Italy

I totally agree with rodgers37 and I quote him completely.

I just add than having 5 tanks on the field at 2000 pts is a very effective suicide tactic.

Without talking about BA, Necrons, IG, GK and all the top tier armys even in a mirror match vs a classic SW gunline, that will equally made use of pricy HQ characters like Bjorn IE, your 4 Razorbacks will explode between the 1st and the 2nd turn. The Land Raider wouldn't stand longer too.

There is some Logan wing build that could be considered viable, tricky and of course not really competitive but at least viable.

Your list, this way, just can't stand the average shooting power diffused on almost all the codexes nowadays.

Even Tyranids will outshot you in the first turn and then munch your troops quite easily.

Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Fresh-Faced New User




Thank you for the input,

The reason I used the wolf guard is because they are the veterans much like the survivors of the 13th company, they reason they are mechanized is because the 13th company was even though the 13th company wasn't they were still swift and fast, but since I can't give the entire army scout, I gave them razorbacks. I choose Logan grimnar so all the WG squads are troop choices, making me more useful and able to hold objectives.

I agree with putting too many pts in my "death squad" but I thought they would be able to soak up a good amount of damage, I've use that unit before, and they have survived a full infantry platoon of guardsmen lasgun fire, from multiple games. I have also thought about dropping the long fangs razorbacks to get another squad of WG, but I've been told I should not let my long fangs be left behind.
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

gillspike wrote:The reason I used the wolf guard is because they are the veterans much like the survivors of the 13th company, they reason they are mechanized is because the 13th company was even though the 13th company wasn't they were still swift and fast, but since I can't give the entire army scout, I gave them razorbacks.
The Scout argument doesn't make sense. 13th Company had Bikes, rest were on foot. Lots of Wulfen and Rune Priests. That's about it.

One of the best "counts as" I've seen for them was a Drop Pod army that had these "warp portals" that were the size of the Drop Pod is. The guy just made a Drop Pod list but it looked like they were spilling out through a warp gate opened by a Rune Priest. Was pretty sweet.

gillspike wrote:I agree with putting too many pts in my "death squad" but I thought they would be able to soak up a good amount of damage, I've use that unit before, and they have survived a full infantry platoon of guardsmen lasgun fire, from multiple games.
This isn't that impressive. So have my regular Grey Hunters. 4's to hit mean half the Lasgun shots miss. 5's to wound mean less than half of those actually wound. 3+ save means more than half of that is negated.

Statistically, if a full 5 squads combined, and all were in Rapid Fire range, you'd have 11 casualties with a 3+ save before FRFSRF (a whole squad). In reality, they won't have that many Guardsmen alive by the time you get there and not all of them will be in Rapid Fire range unless you are feeding your opponent. The number of casualties starts to go down drastically once everything besides pure numbers is factored in.

gillspike wrote:I have also thought about dropping the long fangs razorbacks to get another squad of WG, but I've been told I should not let my long fangs be left behind.
They mean you might want a unit hanging back to guard the Long Fangs. Otherwise they could get silenced by Infiltrators, Outflankers, and other similar units.

[quote=gillspike
Rune Priest
- A rune priest with bolt pistol, a runic weapon master of runes, a chooser of the slain, and saga of the beast slayer.
Drop Master of Runes. Its never worth the points. Also, what powers are you bringing? They may cost nothing but they h ave to be chosen when the army is and they can affect the way you plan the list.
gillspike wrote:
Wolf Guard Pack
- Five wolf guards with terminator armor, five thunder hammers, and five storm shields.
- Land raider crusader with two hurricane bolters, a twin-linked assault cannon, frag assault launcher, smoke launchers, searchlights, extra armor, and a multi-melta.

Gross but not scary. You don't have FNP, you don't have a few Initiative 5 guys like Blood Angels, and the models are overpriced. Even worse, where is your Heavy Weapon?! You don't get many places to take these, don't ignore a perfect opportunity to grab one.
gillspike wrote:
Wolf Guard Pack
- Six wolf guards with three combi-melta’s, two bolters, a bolt pistol, five close combat weapons, frag and krak gernades, a power weapon, and a mark of wulfen.
- Razorback with smoke launchers, searchlights, extra armor, a dozer blade, and a twin-linked assault cannon.
Wolf Guard Pack
- Six wolf guards with three combi-meltas, two bolters, a bolt pistol, five close combat weapons, frag and krak gernades, a power weapon, and a mark of wulfen.
- Razorback with smoke launchers, searchlights, extra armor, a dozer blade, and a twin-linked assault cannon.
Again, you are ignoring a chance to be taking more Heavy Weapons and the real strength of a Logan Wing list: distributed missile launchers. These troops are just too expensive for what they do. Grey Hunters could do their job just as well but for far less points. Also, the Razorback doesn't need Extra Armor and Dozer Blades necessarily. And if you are doing 13th company it makes no sense to include.
gillspike wrote:
Long Fang Pack
- Six long fangs with two close combat weapons, three bolt pistols, frag and krak gernades, five missile launchers.
- Razorback with smoke launchers, searchlights, extra armor, a dozer blade, and a twin-linked lascannon.
Long Fang Pack
- Six long fangs with two close combat weapons, three bolt pistols, frag and krak gernades, five missile launchers.
- Razorback, with smoke launchers, searchlights, extra armor, a dozer blade, and a twin-linked lascannon.

Doesn't matter much, but you actually only have one bolt pistol and you have six close combat weapons in this squad. The Bolt Pistol on the normal Long Fangs is replaced with a heavy weapon. And again, you are spending too many points on items you don't need (Extra Armor and Dozer Blade).

So are you doing a Logan Hybrid or 13th company?

If you are doing 13th Company: Drop all the vehicles. Period. Grab more Mark of the Wulfen and get more squads of Wolf Guard. Bring at least one Terminator with Assault Cannon or Cyclone Missile Launcher per squad. If you are skimping on the heavy weapon you can bring Grey Hunters instead.

If you are doing a Logan Hybrid: a few Wolf Guard either on foot or in Drop Pods with TDA and heavy weapons and a few Grey Hunters (large packs) with Standards and transports could go a long way.

   
 
Forum Index » 40K Army Lists
Go to: