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Made in us
Bane Thrall





US

So I am doing a campaign of Mordheim with some friends and I want to do the possesed cause well they are chaos and they look cool.
So I wrote up a list and I was wondering what might be changed to make it better. All suggestions welcome.
Here it is

Magistraight 140
Light armor, two handed weaon, helmet

2x possesed claw 260 
Sprint & leap Huron
Sprint & leap up Fluffy

2x breatheren 80
Bows

Huron & fluffy are just their names
also any suggestions for the magistraight's name would be appreciated.

the magistraight will probobly be getting the one power that let's him go 12in. In the magic phase and count as charging.
The possesed will be my heavy hitters cutting down his weaker troops to force rout tests.
The breatheren are so I have some ranged support and to hold back if need be.

And yes I am aware that I am 20gold short but that was on purpose so I would have enough to buy more guys later.

Anyway any suggestions on tactics, list etc?


Chaos is begin to grow
don't click this link...
F.A.T.A.L enough said
IJW wrote:Plus, as has been pointed out, it goes BOOM! and is therefore clearly superior anyway.
(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination.

stolen from CrashCanuck
 
   
Made in us
Scouting Shadow Warrior





Rules You don't start with any skills, so why do you have "Sprint and Leap/ Leap up" on your possessed? Also, you don't pick spells, you roll them.

Anyway, skip the light armor on the magister- armor isn't worth it, especially starting out, and he won't be able to cast spells with it.

I'd remove 1 of the possessed, with the savings and your extra $, you should be able to take 2 mutants. Remember, heroes = income. The more heroes you have at the end of each battle, the more income you get. You'll still have a very small warband, but that's kinda just how possessed roll. If you can afford it, at least give your brethren a second dagger, if not a club. This isn't like fantasy or 40k. Your archers have a good chance of getting in hand to hand combat, and doubling your effectiveness is always worth it.

I'd also swap your magister's 2handed weapon for a sword or club, at least. Otherwise, you'll be going last, even if you charge. With 1 wound, you're taking a big risk going last.
   
Made in us
Horrific Howling Banshee





Glen Burnie, MD

I agree with Jeep. One thing to consider is that your rout check breakpoint is dangerously low. Having higher model counts ensures that you can stay in the game to maybe nab an objective win despite losing a henchman or lesser hero.

Possessed kind of get the shaft when it comes to maximizing profit and having a good rout check breakpoint... Skaven are undoubtedly kings of this and can achieve both at the beginning of the campaign. Possessed are crazy awesome though and have tons of conversion potential.

   
Made in us
Bane Thrall





US

Jeep wrote:Rules You don't start with any skills, so why do you have "Sprint and Leap/ Leap up" on your possessed? Also, you don't pick spells, you roll them.

Anyway, skip the light armor on the magister- armor isn't worth it, especially starting out, and he won't be able to cast spells with it.

I'd remove 1 of the possessed, with the savings and your extra $, you should be able to take 2 mutants. Remember, heroes = income. The more heroes you have at the end of each battle, the more income you get. You'll still have a very small warband, but that's kinda just how possessed roll. If you can afford it, at least give your brethren a second dagger, if not a club. This isn't like fantasy or 40k. Your archers have a good chance of getting in hand to hand combat, and doubling your effectiveness is always worth it.

I'd also swap your magister's 2handed weapon for a sword or club, at least. Otherwise, you'll be going last, even if you charge. With 1 wound, you're taking a big risk going last.


i am aware that you roll for skills but these are just the ones i would like them to have.

and aren't mutants almost useless in fighting? they are just more expensive brethren right?

and as for the two handed weapon it was part of the idea that maybe he could get the one skill that lets you use two handed weapon at inititive.
armor probable needs to go though. i think i will try to squeeze in a club for the archers



Automatically Appended Next Post:
Radical_Edward wrote:I agree with Jeep. One thing to consider is that your rout check breakpoint is dangerously low. Having higher model counts ensures that you can stay in the game to maybe nab an objective win despite losing a henchman or lesser hero.

Possessed kind of get the shaft when it comes to maximizing profit and having a good rout check breakpoint... Skaven are undoubtedly kings of this and can achieve both at the beginning of the campaign. Possessed are crazy awesome though and have tons of conversion potential.


and break point for the current list is two models i believe. with the possesed doing most of the killing it shouldnt be too hard to kill stuff. plus brethren backing them up with some ranged support.

or is there something i am missing?

This message was edited 1 time. Last update was at 2012/03/17 17:01:36


Chaos is begin to grow
don't click this link...
F.A.T.A.L enough said
IJW wrote:Plus, as has been pointed out, it goes BOOM! and is therefore clearly superior anyway.
(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination.

stolen from CrashCanuck
 
   
 
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