| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/03/15 11:14:02
Subject: need some help with orks
|
 |
Grovelin' Grot Rigger
|
Hello all im new to orks and have a pretty good understanding of them but I would like to make a better informed decision on what I'm about to do...
I want to run some nob bikerz, preferably 2 units of em at 10 strong but they get really expensive at this many. I want to run one squad with wazzdakka or a warboss (only have the WB right now). how many PK should I run with this many. I've noticed that if I were to equip them all with a PK they'd be really expensive and a really big target even though they were before the PK.
Or what I was leaning towards was 1 unit with wazzdakka/WB and just have a nob unit in a BW.
Right now I have 15 stormboyz with a Nob. should I get more or just use something else.
Thankyou for any helpfull advice that could be given.
|
ALWAYS MORE DAKKA Ascalam wrote:Tau are meek and tiny, but they have the biggest compensation cannon on the game..
You know the compensation saying: the size of a man's car is inversely proportional to the size of his reproductive hardware?
In 40K the same can be applied to ordinance  |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/03/15 12:12:48
Subject: need some help with orks
|
 |
Longtime Dakkanaut
|
I'm not exactly sure but I think you outfit them the same way you do the regular nobs squad. 3 to 4 power claws depending on what your facing. Waagh banner, painboy, and the rest with combi weapons and big choppas. I haven't been able to find the nobs bike squad myself. Only the regular bikes. Not sure if you have to convert them all or not.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/03/15 12:35:38
Subject: Re:need some help with orks
|
 |
Grovelin' Grot Rigger
|
i know it sounds rather lazy but i was gonna use regular mob with nob upper torso's
|
ALWAYS MORE DAKKA Ascalam wrote:Tau are meek and tiny, but they have the biggest compensation cannon on the game..
You know the compensation saying: the size of a man's car is inversely proportional to the size of his reproductive hardware?
In 40K the same can be applied to ordinance  |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/03/19 08:25:34
Subject: need some help with orks
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
Actually, that's not lazy at all. The biker box comes with two nob torsos, and you can get additional ones from boyz boxes. I have also heard that the nobz from the nobz box fit on bikes, but I haven't done that myself, so try that at your own risk. Forgeworld also sells some awesome nob bikers, but they are expensive as hell.
As for nob bikers, equipping them isn't they really much different from equipping regular nobz, you'll find plenty of threads on that.
Basically you need a Waagh! banner(so good, it's mandatory), one or two boss poles to make sure your extremely expensive unit doesn't run away. For close combat weapons, 2-3 PKs are more than enough to handle any armored target, you can then add some(3-4) big choppas for diverification and some hitting power against walkers, leave the rest of your nobz with just slugga and choppa.
A painboy is mandatory for big units, as well as cybork, as you need something to counter close combat weapons that ignore armor, as you don't have any other options when fielding all nob bikers.
Finally, add combi-weapons of your liking until you have no two identical nobz left, done. Keep in mind that all bikes come with a twin-linked dakka gun, so a TL-shoota isn't exactly useful.
One point of advice though: Nob bikers are extremely vulnerable to S8+ shooting, which includes meltas, rockets, lances, lascannons, railguns and psybolt-empowered autocannons. As these weapons are found in great number in almost all current armies, you will have games where you have no choice but rely on dice luck. Also keep in mind that bikes can not climb ruins, so you can not assault shooty units or claim objectives on higher levels.
You also need a second unit of troops, you only get to have one nob unit as troops per warboss.
As for your stormboyz: They are quite fragile, and will be shot by anything that can not reliably hurt your nobz, thus probably killing them turn one or two. You'd be bett off using small units of bikes instead, thanks to Wazzdakka, they would even be scoring units.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/03/19 08:57:19
Subject: need some help with orks
|
 |
Been Around the Block
|
Just to comment on what Jidmah said, be sure and try to exploit the 3+ cover for Turbo-Boosting on a bike as much as possible, this will really help.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/03/20 10:03:28
Subject: need some help with orks
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
I don't know about that. A unit that's turbo boosting is not shooting or assaulting, so you are not killing anything. I'd rather take my chances with a big multi-assault and hope to stay in combat.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/03/20 10:32:04
Subject: Re:need some help with orks
|
 |
Regular Dakkanaut
|
yes, unless you move into a very aggressive position, usually when I turboboost, the opponent will simply ignore the nobz and shoot something else. Unless you are thinking about using wazdakka turbo boost ability ? By the way, for the OP, if you want to use Wazdakka : note that he makes "bikers" as troop, I don't think this extend to nobz bikers...
|
|
This message was edited 1 time. Last update was at 2012/03/20 10:32:45
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/03/20 12:58:31
Subject: need some help with orks
|
 |
Irked Necron Immortal
On the train headin down to delicious town
|
Along the lines of turbo boosting...remember that warbikes still maintain a 4+ cover save from shooting at all times anyway...so turbo boosting will only improve that save by a little.
|
loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/03/20 17:53:15
Subject: need some help with orks
|
 |
Liche Priest Hierophant
|
Actually, Stormboyz could be just the thing to alleviate the troubles you'll have with high strength shooting and upper-floor units. Remember that they can Deep Strike if you want, and even if they don't, they're still some of the fastest Jump Infantry in the game. Take Zagstrukk and assault right after Deep Striking, and you'll be able to tie up at least one if not more of your opponent's Str. 8 shooters, and later in the game you can use them to work on upper-level enemies.
But if you're going Nob Bikers, well, pretty much all your army is going to be Nob Bikers, with 2 Warbosses allowing them both to be Troops. It's a strong, dangerous list, and is pretty much one of the reasons current meta now has so much Str.8 shooting.
|
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
|
|
 |
 |
|
|