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![[Post New]](/s/i/i.gif) 2012/03/15 13:29:25
Subject: 2k Necrons
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Trigger-Happy Baal Predator Pilot
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Overlord
-Orb
-Warscythe
-MSS
-Sempeternal Weave
-Phaeron
Court
4 Lords
-Orb
-Warscythe
1 Harbinger of Despair
-Veil
-NM Shroud
20 warriors
15 warriors
-Ghost Ark
15 warriors
-Ghost Ark
15 warriors
15 warriors
Annihilation Barge
Annihilation Barge
------------------------------------2000
This list is designed after a list I used to play in late 3rd early 4th editions. It did incredibly well because when someone heard you were playing Necrons, they thought destroyers. Then when I plopped 60 warriors on the table, they had no idea what to do. But, things are cheaper... so I have more, and old WBB is now better if you include the orbs. Plays like this: monolith in reserve, as well as a squad of warriors if you want. Overlord joins the unit with the cryptek and leaps around making use of relentless. Ghost Arks mingle with the warriors and keep numbers high until they die. Annihilation barge scoots around and does what damage it can. just push forward and crush the enemy under weight of fire. Monolith can be used to move warriors quickly or suck weak guys in. Lords are used as close quarters strength and to boost the Reanimation with the orb. All and all, fun to play and relatively cheep to build for an army this size. Thoughts?
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This message was edited 3 times. Last update was at 2012/03/15 15:19:57
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![[Post New]](/s/i/i.gif) 2012/03/15 13:32:22
Subject: 2k Necrons
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Ultramarine Chaplain with Hate to Spare
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What do you do if your opponent brings tanks?
What do you do against a fully mechanised list (i.e. the most prevailent type in 5th Ed).
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![[Post New]](/s/i/i.gif) 2012/03/15 13:48:39
Subject: 2k Necrons
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Trigger-Happy Baal Predator Pilot
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Well, see there's this rule called Gauss weapons... and all 80 warriors, the ghost arks, and the monolith have them. Also, the lords have warscythes which are St7+2d6 for ap... Before you jump down my throat and say that gauss only glances... what is the most prevalent type of mech? Transports. Glance a razorback and take off a weapon, its pretty much lost its effectiveness. Immobilize it. Now its a very expensive gun that I can walk up to, surround, and cut apart with a warscythe. Things like land raiders will be kind of tough to manage, but they also cost more. So the armies that can take them as transports will also have fewer of them and fewer troops inside. I know its not going to be easy to beat mech, but If I wanted to play an army that's easy to win with, Id just play mech myself... easy wins are not fun for me.
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![[Post New]](/s/i/i.gif) 2012/03/15 13:50:20
Subject: 2k Necrons
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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The problem with this list is that it won't fare well against tanks. Yes, you can glance them to death, but in the meanwhile, a blob of 20 isn't difficult to hit with an ordinance weapon.
I'd consider grabbing some scarabs and some tomb spyders to help counter armor (scarab farm)
I'd also try to find a few points to give your lord the invuln/better armor upgrades, they are quite handy
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This message was edited 1 time. Last update was at 2012/03/15 13:52:33
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2012/03/15 14:12:06
Subject: 2k Necrons
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Tower of Power
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Dude, I agree with what you're saying with about gauss. I use my Warriors and Ghost Arks to start damaging vehicles, mostly shake and stun and maybe minor damage. Works well as the Scarabs can easily get vehicles then and Wraiths assault infantry if they get out.
The only thing I don't like in your army is the Monolith. It's a big ass target and asking for trouble. I would get another Annihilation Barge, those things are great against transports.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/03/15 14:14:37
Subject: 2k Necrons
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Trigger-Happy Baal Predator Pilot
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So remove the monolith and add another annihilation barge. Any recommendation for the left over 115 pts?
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![[Post New]](/s/i/i.gif) 2012/03/15 14:47:52
Subject: 2k Necrons
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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Caboose wrote:So remove the monolith and add another annihilation barge. Any recommendation for the left over 115 pts?
Another annihilation barge!!!!
...and wargear for the OL? lol
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2012/03/15 14:53:17
Subject: 2k Necrons
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Been Around the Block
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Caboose wrote:Overlord
-Orb
-Warscythe
-Phaeron
Court
-3 Lords
-Orb
-Warscythe
-1 Harbinger of Despair
-Veil
20 warriors
-Ghost Ark
20 warriors
-Ghost Ark
20 warriors
20 warriors
Monolith
Annihilation Barge
------------------------------------1995
This list is designed after a list I used to play in late 3rd early 4th editions. It did incredibly well because when someone heard you were playing Necrons, they thought destroyers. Then when I plopped 60 warriors on the table, they had no idea what to do. But, things are cheaper... so I have more, and old WBB is now better if you include the orbs. Plays like this: monolith in reserve, as well as a squad of warriors if you want. Overlord joins the unit with the cryptek and leaps around making use of relentless. Ghost Arks mingle with the warriors and keep numbers high until they die. Annihilation barge scoots around and does what damage it can. just push forward and crush the enemy under weight of fire. Monolith can be used to move warriors quickly or suck weak guys in. Lords are used as close quarters strength and to boost the Reanimation with the orb. All and all, fun to play and relatively cheep to build for an army this size. Thoughts?
Since this is a shooty army wouldn't be a bad idea to try and work in a couple of stalkers; that way targeting relay would turn your gauss attacks into twin linked. Plus the focus'd heat ray makse them decent Anti Mech. And MSS for CC in addition to Semptenial Weave for the lords.
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This message was edited 2 times. Last update was at 2012/03/15 14:57:04
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![[Post New]](/s/i/i.gif) 2012/03/15 15:20:59
Subject: 2k Necrons
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Trigger-Happy Baal Predator Pilot
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Updated list above. I also decided to siphon off five warriors from 3 of the units to make an additional 15 man unit, and then added a fourth lord with orb. For the 40 pts left, I added Sempiternal weave and MSS on the OL, and put the Nightmare Shroud on the Cryptek.
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![[Post New]](/s/i/i.gif) 2012/03/15 16:06:00
Subject: 2k Necrons
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Ultramarine Chaplain with Hate to Spare
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Well, see there's this rule called Gauss weapons... and all 80 warriors, the ghost arks, and the monolith have them. Also, the lords have warscythes which are St7+2d6 for ap... Before you jump down my throat and say that gauss only glances... what is the most prevalent type of mech? Transports. Glance a razorback and take off a weapon, its pretty much lost its effectiveness. Immobilize it. Now its a very expensive gun that I can walk up to, surround, and cut apart with a warscythe.
And if its Grey Knights? So stunned and shaken acheives nothing they'll still shoot 2 Psycannons at you, weapon destroyed kills a storm bolter and immobilised is hardly a concern as you're going to be within 24" and Rhinos can repair that anyway... Good luck surviving long enough with that Warscythe to make combat.
Or melta/plasma Vets from IG in various transports, or Manticores blocked from LoS. Yes you can stun a few vehicles but against the top armies you'll just not do enough permanent damage.
Guass is a great tool to give you the edge in an armour fight but you need to have anti-armour in your army to even be in the fight. 2 Anniliation barges is not near enough at 2k.
Whilst your entire army is out for giggles with a 4+ armour save... Just pray no-ones got Land Speeder Storms (or other fast heavy flamer units).
I just don't see how this army can work against fast assault armies, or decent mech except possibly Razorback spam (even then I'm far from convinced).
Guass has its place but relying on it for anti-tank won't work.
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![[Post New]](/s/i/i.gif) 2012/03/15 22:56:20
Subject: 2k Necrons
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Trigger-Happy Baal Predator Pilot
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Im really not convinced that I need more anti tank. Yeah I might lose a few a turn to psycannon shots and heavy flamers would suck quite a bit, but I then have my 4+ reanimation rolls and a couple ghost arks to push the numbers back up. I understand the concerns of everyone who says I need more dedicated anti-tank. I just think it will take away from the rest of the list. Plus I like lists that are more difficult to play and aren't a win button army. Automatically Appended Next Post: Also, as far as your scenario goes with purifiers in a rhino. Yes 1 weapon destroyed takes away a storm bolter, and then an immobilization turns it into a bunker... then I get a third hit like that, and they get out. Really not rocket-surgery... or difficult when shooting 20-40 gauss shots.
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This message was edited 1 time. Last update was at 2012/03/15 23:03:39
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![[Post New]](/s/i/i.gif) 2012/03/15 23:28:18
Subject: Re:2k Necrons
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Stalwart Veteran Guard Sergeant
The Biggest Little City
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If I am not mistaken the effective range of your entire army is 24" besides the barges. What happens when your opponent doesn't walk into midfield and just sits out of your range until turn 3. If you advance you are drawing yourself closer to assault. I feel like this army relies too much on what you want your opponent to do, which is meet you half way and then get annihilated by 160 Gauss shots. I think foot lists CAN work for Grey Knights and Necrons, but you need the tools to handle Mech. You need lance teks and at least one solar pulse. That will save you from a turn of enemy shooting that will most likely out range you by 12-36". Manticores, Las/Plas, and Missile spam are super common. 48" range = death to foot lists without night fighting. I'm sure that against many armies you will do fine. 80 warriors is nothing to scoff at. I just think that against a truly competitive list you are going to get beat up pretty bad. Do what you want to do... I know I would be intimidated by all of those warriors!
~Casey
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May the WAAC and pretzels be with you.
~Casey |
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![[Post New]](/s/i/i.gif) 2012/03/16 04:22:12
Subject: 2k Necrons
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Tail-spinning Tomb Blade Pilot
New York, USA
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I second the idea for a stalker, it will help protect you from assault, can make it so your entire army can be twin-linked and the heatray on it can melt tanks, thus improving your strengths and lessening its weaknessess
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"Surrender and Die."
"To an Immortal, to one among a legion, honor and your word are all that matter" - Phaeron Orionis of the Brotherhood
W-L-D
6-1-3 |
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![[Post New]](/s/i/i.gif) 2012/03/16 05:09:36
Subject: Re:2k Necrons
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Been Around the Block
Baltimore
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You can not rely on Gauss against Armor....
If you do get 30 shots...20 hit...of those 1/6 glance...3.3....of those only 1/3 will be weapon destroyed or Immobilized...so you just spent a turn will a 200 point unit to destroy a stormbolter? (if you are lucky enough to be within 12'') Guass is good if you cant really do anything else. BONUS! I might be able to get a lucky glance...but it cant be your main counter to a MEQ list.
2nd Annilation Barge good against transports? HUH, how? It is strength 7...most transports are going to be AV 11...again 1/6 glance (-3 on damage chart) and 1/3 Pen (-1 on Damage chart). You MIGHT get a weapon destroyed or Immobilized....and if you are very lucky a wreck....again a waste of a turn for 90 points to most like shake or stun something.
Finally dont rely on 2 Ghosts Arks to revive Warriors....those will be taken out before the warriors....1st pen they have 50/50 chance of being a wreck.
OK, I was criticle but do I have anything to offer? How does necron handle MEQ? There really isnt a GREAT way to do it...but I have several suggestions.
Harbinger of the STORM! if you are keeping the monolith pull him and a small squad through and light up a LR (if you are lucky enough to be within 12'')
Stalker with TL Heavy Gauss Cannon...Reliable vs Low Armor but a wasted shot vs. LRs if you ask me....
The Traveler...his power is worthless vs. Rhinos but he is great VS oppts LR or Monoliths
Tac Arrow with Chromonotron....re-roll on hit, pen or Damage....
Heavy Destoryers----hard to kill and multiple Str 9 Shots....
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![[Post New]](/s/i/i.gif) 2012/03/16 13:47:39
Subject: 2k Necrons
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Tower of Power
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Dude, not to be rude, but do you play Necrons?
Annihilation Barges are awesome bits of kit. With the amount of shots they get and twin-linked they can cause some damage. Sure that damage might be stunned, immobilised or weapon destroyed, though what good is a transport what cannot move or a Razorback without a turret? Works well with assaulting units i.e Scarabs, Wraiths and Spyders.
Stalkers should never have a heavy gauss cannon. Necrons lack melta and you're swapping a single shot lascannon for two multi melta shots. That's not a good trade. Plus the Stalker can still deal with heavy armour.
Traveller's power is worthless against Rhinos? No gak Sherlock, thanks for stating the obvious. It's actually good against anything with a serious gun, not just Land Raiders and Monoliths..
The arrow is the biggest waste of points ever. 30 points for a single shot is rubbish and then you have to invest in a chrono-tek as a backup, costing more points.
Heavy Destroyers are hard to kill? Honestly?
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/03/16 15:01:19
Subject: 2k Necrons
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Ultramarine Chaplain with Hate to Spare
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Harbinger of the storm is pretty useless it is AP- so that's minus 3 on the damage table most of the time. Good for stun locking vehicles but to me that is hardly a major problem for Necrons within 12" of an opponent as Gauss does that for you.
Gauss is great for stun lock, Annihilation barges are likewise great for doing this from greater range and dealing with Razorback spam. It's AV13 means that it is a strong vavourite against a Razorback for a similar amount of points (such a shame they can't be squadroned  ).
This list needs Harbingers of destruction desperately. The solar pulse is worth it's weight in gold for an army that needs to sit in midfield. Plus the 36" range S8 shot would give some real punch to your stun lock army.
Scarabs really help too and can make that Gauss wall even more effective and again dovetail well with the Solar pulse and offer a distraction your opponent has to deal with. Scarabs can also form a screen so you don't get swept of the board turn 1 by fast armies in assault.
Yes you'd have to lose some bodies from the necrons but they would be much more survivable and be able to deal with mech in almost all its forms and yur army would be much more threatening and survivable.
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![[Post New]](/s/i/i.gif) 2012/03/18 17:27:50
Subject: 2k Necrons
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Been Around the Block
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FlingitNow wrote:Harbinger of the storm is pretty useless it is AP- so that's minus 3 on the damage table most of the time. Good for stun locking vehicles but to me that is hardly a major problem for Necrons within 12" of an opponent as Gauss does that for you.
Gauss is great for stun lock, Annihilation barges are likewise great for doing this from greater range and dealing with Razorback spam. It's AV13 means that it is a strong vavourite against a Razorback for a similar amount of points (such a shame they can't be squadroned  ).
This list needs Harbingers of destruction desperately. The solar pulse is worth it's weight in gold for an army that needs to sit in midfield. Plus the 36" range S8 shot would give some real punch to your stun lock army.
Scarabs really help too and can make that Gauss wall even more effective and again dovetail well with the Solar pulse and offer a distraction your opponent has to deal with. Scarabs can also form a screen so you don't get swept of the board turn 1 by fast armies in assault.
Yes you'd have to lose some bodies from the necrons but they would be much more survivable and be able to deal with mech in almost all its forms and yur army would be much more threatening and survivable.
Harbringers of Destruction would be a great asset to this list. Eldritch Lance hits hard and does provide you the extra range; plus they can have the potential to become twin linked shots with the Stalkers. This has helped out with the crappy hit rolls which tend to happen to me at the most inopportune times.  Problem is though is they are kinda spendy and might take out some of the stuff on your list you were aiming to go for.
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This message was edited 1 time. Last update was at 2012/03/18 17:33:13
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![[Post New]](/s/i/i.gif) 2012/03/20 03:35:56
Subject: 2k Necrons
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Been Around the Block
Baltimore
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mercer wrote:Dude, not to be rude, but do you play Necrons?
Annihilation Barges are awesome bits of kit. With the amount of shots they get and twin-linked they can cause some damage. Sure that damage might be stunned, immobilised or weapon destroyed, though what good is a transport what cannot move or a Razorback without a turret? Works well with assaulting units i.e Scarabs, Wraiths and Spyders.
Stalkers should never have a heavy gauss cannon. Necrons lack melta and you're swapping a single shot lascannon for two multi melta shots. That's not a good trade. Plus the Stalker can still deal with heavy armour.
Traveller's power is worthless against Rhinos? No gak Sherlock, thanks for stating the obvious. It's actually good against anything with a serious gun, not just Land Raiders and Monoliths..
The arrow is the biggest waste of points ever. 30 points for a single shot is rubbish and then you have to invest in a chrono-tek as a backup, costing more points.
Heavy Destroyers are hard to kill? Honestly?
Im not crazy about the Annihilation barge as anti transport....90 points to shake or stun a 35 point trasport isnt great....if it were not AP - Id be all over it. The problem is there isnt anything that I think is hands down better...but you cant rely on AB for anti MEQ.
Stalkers take HGC to stay out of enemy fire or assult range. It is too fragile to try to get within 12'' for melta to be effective. 36' means you are firing Str 9 from turn 1.
Travellers power isnt good vs a lot of front mounted guns...like vindicator (serious gun)....I picked those two example specifially because they usually can fire BACK at the Army behind them....Traveler is usually using this ability on a vehicle in front of the charge.
Ive had arrow/chronotek work pretty effectively...for the 30 points the arrow has a very very good chance to be points effective... and the chronotek can use the power for a lot of awesome stuff...rerolling travelers machine power, rerolling a moral check if unlucky enogh to get assulted...the combo is well worth the points.
Destroyers are hard to kill for their points....even if they are hit (2/3) with lascannon, wounded (5/6), after cover save (1/2) and RP (2/3) each lascannon shot has a 1 in 5 chance of killing a Heavy destoryer...smaller fire should be out of range. (Im ignoring big blasts that are dangerous and falling back) but for the points they are decent for necrons who, again, have no obvious anti MEQ picks. Automatically Appended Next Post: FlingitNow wrote:Harbinger of the storm is pretty useless it is AP- so that's minus 3 on the damage table most of the time. Good for stun locking vehicles but to me that is hardly a major problem for Necrons within 12" of an opponent as Gauss does that for you.
Gauss is great for stun lock, Annihilation barges are likewise great for doing this from greater range and dealing with Razorback spam. It's AV13 means that it is a strong vavourite against a Razorback for a similar amount of points (such a shame they can't be squadroned  ).
This list needs Harbingers of destruction desperately. The solar pulse is worth it's weight in gold for an army that needs to sit in midfield. Plus the 36" range S8 shot would give some real punch to your stun lock army.
Scarabs really help too and can make that Gauss wall even more effective and again dovetail well with the Solar pulse and offer a distraction your opponent has to deal with. Scarabs can also form a screen so you don't get swept of the board turn 1 by fast armies in assault.
Yes you'd have to lose some bodies from the necrons but they would be much more survivable and be able to deal with mech in almost all its forms and yur army would be much more threatening and survivable.
A lot of good points...Storm deck will get a pen about 1/2 the time....he is cheap and gauss will never pen, I would use him more VS HEAVY Support than Rhinos and Razorbacks...
I played a list that had to Harbingers of destruction on their own (as last members of a royal court) in cover to cherry pick targets....they are usually not shot at early...only cost 35 point and can be a pain for oppt.....they can come back to hurt you in KP missions but I liked the way it worked.
Scarabs and stunlock is prob the best way to deal with MEQ, you just have to get SOOOO close, you will prob get charged from somewhere and we know how that ends for necrons.
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This message was edited 1 time. Last update was at 2012/03/20 03:46:26
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![[Post New]](/s/i/i.gif) 2012/03/20 06:19:30
Subject: 2k Necrons
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Regular Dakkanaut
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You're underestimating Anrakyr. If there is something like a Vindicator at the back of the enemy formation, it fires on the stuff in front. If it's in front, something behind it shoots at its rear armor. If there isn't any armor behind it, take solace in the fact that your Tesla Destructors and massive waves of gauss flayers will kill all of the infantry, and likely be able to at least suppress a small number of tanks.
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![[Post New]](/s/i/i.gif) 2012/03/22 04:54:13
Subject: 2k Necrons
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Been Around the Block
Baltimore
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Only and 18'' Range...I like the Traveler...I use him often but more times that not you will not find yourself playing an oppt that will put themself in that position...That is why I try to go after Turrent weapons with him if given a choice...
Emperor awfulness wrote:You're underestimating Anrakyr. If there is something like a Vindicator at the back of the enemy formation, it fires on the stuff in front. If it's in front, something behind it shoots at its rear armor. If there isn't any armor behind it, take solace in the fact that your Tesla Destructors and massive waves of gauss flayers will kill all of the infantry, and likely be able to at least suppress a small number of tanks.
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