Switch Theme:

Are the Beastmen Army competitive?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Cold-Blooded Saurus Warrior




The Great White North

I am still slinking around for 2nd army ideas.....

I have never even seen the models in real life as no one I know fields them.....

How would you describe them as an army?


They seem to be lumbering CC fuzzballs..... About right?


+ +=

+ = Big Lame Mat Ward Lovefest  
   
Made in us
Longtime Dakkanaut





Their Core doesn't lumber. They are fairly cheap. The slowest thing in their army I think is 5 with the avg. being maybe closer to 6.

   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

I have placed in the top 5 at my local tournament scene 3 times. Top 3 once and I am always in atleast the top 8.

We have a steep learning curve but once you get it down we have one of the best special rules in the game IMO.


Automatically Appended Next Post:
We have a very strong magic phase, close quickly into combat and shred the enemy once we get there.

This message was edited 1 time. Last update was at 2012/03/16 04:30:09


 
   
Made in us
Commanding Orc Boss




Short Answer: No

They don't actually have any mobility, their lore is REALLY bad compared to most of the current lores, and every list pretty much comes down to Minotaur deathstar with supporting chariots because nothing else is really worth the points.

Also they have nothing that would cause an enemy to want to come to them (no shooting apart from some shortbows) so they will be forced to trek 24" against any competent opponent, who will by that time redirect your units and flank them, not to mention kill plenty because defensively Beastmen have no options.

Speaking of which, in close combat no matter how much damage you do you will still suffer many casualties because almost nothing has better than a 5+ save (and thats if you waste your points on shields, so essentially you only have a 6+)

They have a lot of options for large monsters, but when it comes down to it, large monsters suck in 8th edition because of steadfast, and while the HPA or Hydra is amazing for the points, none of the beastmen choices are.

The spell lore is bad for several reasons:
1) The 6th spell, while good, is summoned off of a table edge, meaning it will take 1-2 turns just to get in range to charge!
2) Viletide is useless, 100%
3) Devolve is useless against anything but undead, and undead will just come back
4) Traitor-Kin is nearly useless because no one takes cavalry anymore in a competitive environment
5) That leaves Bray-Scream as the only reliably useful spell, and that is only S3. Compare that to Purple Sun and Dwellers Bellow, considering most units have equal Str and Toughness

Summary: Beastmen do a TON of damage, but can't take hits back. They are also very random between the Fury tests and Ambushing. It can work, I'm not saying they are horrible, but they are not very good. You can do well at local events and such but don't expect to win a GT. Also Beastmen are the ultimate noob-stomper. If your opponent does not know how to redirect your units into favorable combats he will lose often.

Edit: LOL! Post 555

This message was edited 2 times. Last update was at 2012/03/16 04:38:38


I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. 
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

Good thing we never take our lore or minobus's ever....

2-3 Lvl 1 Shadows around herd stone
Lvl 4 Death
Beastbanner Bsb
50 strong gor horde
Bestigor
Razorgor
ungor raiders
Beastlord

Toughness 4 WS 4 is all the defense we need.

 
   
Made in ie
Stealthy Grot Snipa




Johnny-Crass wrote:Good thing we never take our lore or minobus's ever....

2-3 Lvl 1 Shadows around herd stone
Lvl 4 Death
Beastbanner Bsb
50 strong gor horde
Bestigor
Razorgor
ungor raiders
Beastlord

Toughness 4 WS 4 is all the defense we need.


This is our most competitive list although I'm having some good fortune (4 wins 1 draw) with a double ghorgon list

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in gb
Drooling Labmat




I have yet to lose a game with my beastmen *touch wood*
I have used various lists like herdstone spam list which is our most common list, minobus which is a lot of fun and just a generic level 4 level 2 jobby with beastlord and a bsb.

Main opponents dwarves, empire, lizardmen scariest thing with those is the 2 that have access to dwellers but between the harpies, razorgors and chalice of dark rain, shooting is pretty innefective.

skaven - quite an interesting fight wasn't dual abomb but it was abomb bell and doomwheel and hordes of slaves so was still quite competitive even with regen the abomb still went down to mass attacks from the bestigor.

New VC - one match so far had a little trouble with his ethereal creatures had to deal with them through SCR which slowed me down more than it should have.

WoC - pick your fights well and use LoS to its full advantage here we are a lot faster and we can out number and outmaneuver.

Dark Elves - sets ups do vary with this one but i have played dual hydra with cauldron. very close killed one baited the other hydra and kept it busy with chaff.

High elves - We don't use SC where we are so never had to deal much with teclis, but with things like sword masters just throw a unit of gors with wildform at them and watch them crumble.

Orcs n Goblins - Warhounds and harpies are perfect for baiting out fanatics. our troops are very similar stat wise but we have hatred and a better movement.

I love my herd it rocks!

the herdstone!
   
Made in gb
Fresh-Faced New User




I'm new to warhammer and will start around 1500 points...
i've been looking inti several armies (LIzards, dwarves) but beastmen seem fun to play..
I mainly go against my friends Wood elves and high elvesm how would they fare at this level against these opponents? (my friends are no experts and are learning like me)
   
Made in ie
Stealthy Grot Snipa




You'd smash through a beginners wood elves as basic tactics beasts beat basic tactics asrai (basic tactics meaning charging your blocks straight forward), high elves are grand my beasts have never lost to them

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in us
Dakka Veteran





They have one competitive build (Bestigor Deathstar + Herdstone Cluster) that has advantages against certain armies, but just gets raped by others. They sit with Wood Elves at the bottom of the pile. Its an army that can be fun, in the hands of an expert, but if you roll anything less than average at any point during the game, its nearly impossible to recover. My pal Fred came in second at the Bash with them (his only loss was to my Slaazeench daemons), so obviously they can work, but it comes down to who you draw. They actually do pretty well against the current army dejour (Ogres), so right now is a pretty good window of time to be competitive with them.
   
Made in ca
Excellent Exalted Champion of Chaos






Grim Forgotten Nihilist Forest.

You will know power when you have two forty strong gor herds with Wyssans Wildform on them.

We have good magic, never look over that, Lore of Beasts for augmenting our warriors.

Bestigors, lead with a Beastlord make a solid brace for the army, get him nice and close to his gors. Which with the blocks I field isn't a problem at all.

Commonly people run a BsB wargor, I have but would rather invest in a multitude of Shaman. I've yet to try a gorebull or mino's I imagine they fight like orges. what with impact hits and stuff.

Our rares are sadly quite overpriced *Points wise* but I run a Giant, he either soaks up fire and drops or flanks a unit and -usually- goes to town. But things like the Cygor and ghorgon, despite that badass model just don't do much justice.

I currently run two blocks of forty gors, each with a lvl 1 Shaman with lore of beasts. a lvl 2 with death and the hagtree fetish. as well as a thirty strong bestigor herd with that shaman and my beastlord in it. And a giant. Makes for roughly 2000 points. I have a number of army lists on Dakka, so you may dig them up at your mileage.

I hope I was helpful.

I've sold so many armies. :(
Aeldari 3kpts
Slaves to Darkness.3k
Word Bearers 2500k
Daemons of Chaos

 
   
Made in us
Sneaky Lictor




Sacramento, CA

zeekill wrote:
2) Viletide is useless, 100%

I mean, just to point out, I've seen lists built around viletide - 2 Shamans - 1 Wild and 1 Death/Shadow (for Soulblight/Withering) w/ some combo of Staff of Darkarth and Hagtree Fetish. 2 Viletides and a -T and wound rerolls in magic phase. ...so I'd say 90% useless!

currently playing: ASoIaF | Warhammer 40k: Kill Team

other favorites:
FO:WW | RUMBLESLAM | WarmaHordes | Carnevale | Infinity | Warcry | Wrath of Kings

DQ:80S+G+M----B--IPwhfb11#--D++A++/wWD362R++T(S)DM+ 
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

Also viletide has stupid awesome range... great for warmachines

 
   
Made in no
Terrifying Doombull





Hefnaheim

Shadowbrand wrote:You will know power when you have two forty strong gor herds with Wyssans Wildform on them.

We have good magic, never look over that, Lore of Beasts for augmenting our warriors.

Bestigors, lead with a Beastlord make a solid brace for the army, get him nice and close to his gors. Which with the blocks I field isn't a problem at all.

Commonly people run a BsB wargor, I have but would rather invest in a multitude of Shaman. I've yet to try a gorebull or mino's I imagine they fight like orges. what with impact hits and stuff.

Our rares are sadly quite overpriced *Points wise* but I run a Giant, he either soaks up fire and drops or flanks a unit and -usually- goes to town. But things like the Cygor and ghorgon, despite that badass model just don't do much justice.

I currently run two blocks of forty gors, each with a lvl 1 Shaman with lore of beasts. a lvl 2 with death and the hagtree fetish. as well as a thirty strong bestigor herd with that shaman and my beastlord in it. And a giant. Makes for roughly 2000 points. I have a number of army lists on Dakka, so you may dig them up at your mileage.

I hope I was helpful.


I agree withn this, Beastmen is army that requiers alot of practice with to make them competative. I tend to use a Gorebull as a BsB instead of a Wargor, and Shamans are a definitive must. two or more 40+ blocks of Gors is intemidtating and also hits like a train. Also check out Shadowbrands army lists, they are good,
   
Made in us
Longtime Dakkanaut






Dr. Cheesesteak wrote:
zeekill wrote:
2) Viletide is useless, 100%

I mean, just to point out, I've seen lists built around viletide - 2 Shamans - 1 Wild and 1 Death/Shadow (for Soulblight/Withering) w/ some combo of Staff of Darkarth and Hagtree Fetish. 2 Viletides and a -T and wound rerolls in magic phase. ...so I'd say 90% useless!

Johnny-Crass wrote:Also viletide has stupid awesome range... great for warmachines



To echo these, Viletide + Hagtree fetish should, on average, kill one 3W war machine per turn.
   
Made in ca
Squishy Squig





Thugee wrote:
I'm new to warhammer and will start around 1500 points...
i've been looking inti several armies (LIzards, dwarves) but beastmen seem fun to play..
I mainly go against my friends Wood elves and high elvesm how would they fare at this level against these opponents? (my friends are no experts and are learning like me)


In the new edition wood elves, you will be out manuvered. On the upside, beastmen are a great army, if difficult to learn.

Dem Inquisishun humies can't be trusted any further dan day can be thrown, which in dat one's case might be a bad example.  
   
Made in au
Stubborn White Lion





This thread is two years old...

Warhammer is the right of all sentient nerds!
 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

alex87 wrote:
This thread is two years old...


DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in dk
Servoarm Flailing Magos






Metalica


pfft, a lesser necromancer? More like

 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: