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![[Post New]](/s/i/i.gif) 2012/03/19 00:17:24
Subject: Lychguard dilema
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Regular Dakkanaut
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What would generally be more practical - buildung the Lychguard with Warscythes or Dispersion shields ? Thanks
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Get 'em boyz!
Dakka dakka dakka!
WAAAGH! THE ORKS!
WAAAGH! |
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![[Post New]](/s/i/i.gif) 2012/03/19 19:56:26
Subject: Re:Lychguard dilema
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Trazyn's Museum Curator
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Dispersion shields. Sure warscythes may be better at killing vehicles...but good luck having them survive to get close enough to use them.
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This message was edited 1 time. Last update was at 2012/03/19 19:56:35
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/03/19 22:16:17
Subject: Lychguard dilema
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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I agree, the dispersion shields, when combined with a res orb, makes these otherwise tough units extremely tough.
I mean, you combine, toughness 5, 3+ armor, 4+ Invuln, and 4+ RP, and that is a tough unit to take down statistically.
Also, the Hyperphase swords are STILL power weapons, and lychguard are strength 5, they wound often, and murder anything without invuln saves, like MEQ
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2012/03/19 23:24:26
Subject: Lychguard dilema
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Norn Queen
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Just don't make the mistake of assuming the dispersion shields will reflect everything. They only reflect whatever beats their armour save.
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![[Post New]](/s/i/i.gif) 0293/02/04 20:56:52
Subject: Lychguard dilema
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Regular Dakkanaut
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thanks
*starts putting Lychguard with dispersion shields together*
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Get 'em boyz!
Dakka dakka dakka!
WAAAGH! THE ORKS!
WAAAGH! |
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![[Post New]](/s/i/i.gif) 2012/03/20 16:54:14
Subject: Lychguard dilema
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Disassembled Parts Inside a Talos
Near Cedar Rapids, IA
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Why not do 2 squads of five and run them close to each other? That way you have the shields and the scythes. Not quite the same effect, but could work.
Or if you absolutely want the shields, throw a lord in with a scythe and a res orb for extra survivability.
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![[Post New]](/s/i/i.gif) 2012/03/20 17:16:07
Subject: Lychguard dilema
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Daemonic Dreadnought
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this might change once more people start using the nightscythe trasnport (when they come out) as Lychguard can take it as a transport.
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![[Post New]](/s/i/i.gif) 2012/03/20 18:00:33
Subject: Re:Lychguard dilema
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Regular Dakkanaut
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Except that the Night Scythe transport is the worst transport in the game.
Costs alot, low armour, and if it gets shot down you lose whats inside and put them in reserve.
So if you fill up a Night Scythe transport with Lychguard with whatever equipment, they will be focused by the enemy.
It will be killed in turn 1 or 2, and your Lychguards will pop out as reserves in your deployment zone by turn 3-4.
Why not just save 100p and reserve them as normal and have a chanse of getting them at turn 2.
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![[Post New]](/s/i/i.gif) 2012/03/20 18:05:56
Subject: Lychguard dilema
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Trazyn's Museum Curator
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Praxiss wrote:this might change once more people start using the nightscythe trasnport (when they come out) as Lychguard can take it as a transport. Yeah, but they will still get the crap shot out of them before they could attack. They will just be a bit closer.
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This message was edited 1 time. Last update was at 2012/03/20 18:06:16
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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