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Made in us
Bane Thrall





US

So I have a friend who for really really wants to play SoB

So we came up with a list for 1k and I was wondering what could be changed to make it better or if there is something I am missing. I don't know the army very well so all C&C welcome.

Sisters of battle 1k

Saint Celestine 115
Uriah jacobus 90

7 death cult assasins 185
Rhino

245pts

Battle sisters 180
Multi melta, meltagun
Rhino

Battle sisters 180
Multi melta, meltagun
Rhino


Retributor squad 140
2 heavy flamers
Rhino

Retributor squad 120 
2 multi meltas
Rhino

Exorcist 135

so here is the list.

The current thought behind it would be a mobile armored colum
jacobus would be hanging with the flaming retribution squad to help them get rending.
Death cult are there so there is some close combat. Though we did talk about dropping them for seraphims with hand flamers. A good idea?
Celestine is there to basically be an extra heavy flamer and maybe tie up a squad or try to assasinate a charcacter.

So yeah.... Any thoughts?

Chaos is begin to grow
don't click this link...
F.A.T.A.L enough said
IJW wrote:Plus, as has been pointed out, it goes BOOM! and is therefore clearly superior anyway.
(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination.

stolen from CrashCanuck
 
   
Made in lt
Sister Oh-So Repentia




Change several DCAs to crusaders - 5DCAs can practically kill anything you might run into (bar walkers etc). Put Uriah in the same rhino as DCAs and crusaders for +1 attack and re-roll on the charge.

Drop multi-melta and heavy-flamer retributor squads. Include a simple 4x heavy bolter + superior squad on foot (85pts).

For the remaining points add additional exorcist or seraphim squad or dominions.
   
Made in us
Bane Thrall





US

meh_ wrote:Change several DCAs to crusaders - 5DCAs can practically kill anything you might run into (bar walkers etc). Put Uriah in the same rhino as DCAs and crusaders for +1 attack and re-roll on the charge.

Drop multi-melta and heavy-flamer retributor squads. Include a simple 4x heavy bolter + superior squad on foot (85pts).

For the remaining points add additional exorcist or seraphim squad or dominions.


the DCA is a good point.

Would you explain the reasoning behind dropping multimelta squad and flamer squad a bit more?

The reason they were includd was because
potential for rending flamer at S5
more tank killing power


So seraphims are good?

Dominon squads?

Chaos is begin to grow
don't click this link...
F.A.T.A.L enough said
IJW wrote:Plus, as has been pointed out, it goes BOOM! and is therefore clearly superior anyway.
(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination.

stolen from CrashCanuck
 
   
Made in us
Repentia Mistress





Well your first problem is that your list is 1100 points not 1000. You've got 345 points in your HQ choices instead of the 245 you have listed.

I think that the Battle Conclave is overkill at such low points and as it stands they're consuming almost 25% of your available points. If you're set on the Conclave, a possibly attractive option would be to drop them down to 5 DCAs and then put them in a MM Immolator. That unit's only 15 pts more than your 7 DCA squad and can still probably kill anything you'll see at 1000pts.

Another thing to consider at this level is how much melta you'll need vs how much flamer you'll need. You'll probably be seeing more infantry and fewer vehicles so I might go higher on the flamers than I normally would.

A list I'd like would be something like this:
Amerikon's 1000pt List wrote:
St Celestine 115

Battle sisters 185
Multi melta, Flamer, Combi-melta
Rhino

Battle sisters 190
Multi melta, Meltagun, Combi-flamer
Rhino

Dominion Squad 170
2x Flamer, Combi-flamer
MM Immolator

Dominion Squad 170
2x Flamer, Combi-flamer
MM Immolator

Retributor Squad 85
4 Heavy Bolters

Retributor Squad 85
4 Heavy Bolters


We've basically traded the Conclave's CC power and the Exorcist's dedicated anti-tank shooting for more flexible options. You still have 4 Multi-meltas but now two of them are mobile, twin-linked, and get a Scout move. That's a huge improvement over a static Retributor MM squad. If you can get the Act of Faith off, the Dominions will devastate any troops they encounter. Your Battle Sister squads have a flamer to make them a bit more flexible and you'll get way more rending hits from the Heavy Bolters than you would with Heavy Flamers.

marmaduke wrote:So seraphims are good?

Personally, while I really really like Seraphim, I wouldn't take them at 1000pts. I think they do best as a full size squad and that'll cost you about 200 pts which really eats into your options.

This message was edited 2 times. Last update was at 2012/03/22 18:20:03


 
   
Made in gb
Furious Fire Dragon




Peterborough, England.

What did you use for the codex?

   
Made in us
Bane Thrall





US

Deraiderspam wrote:What did you use for the codex?


the WD codex....but we also made the list at 12 at night....so that might have something to do with the incorrect point cost

Chaos is begin to grow
don't click this link...
F.A.T.A.L enough said
IJW wrote:Plus, as has been pointed out, it goes BOOM! and is therefore clearly superior anyway.
(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination.

stolen from CrashCanuck
 
   
Made in us
Calm Celestian






I'm not sure what one should play at 1,000 points. I probably wouldn't ever play a game at that level with the SoB.

Assuming that you are interested in eventually playing larger games, I'd recommend writing a bigger list and work towards it.

The things that are good in the codex include:

Celestine - I wouldn't play her at 1,500, but I often use her in larger games.
Jacobus - pretty much an auto-include at 1,500 and up.
Ecclesiarchy Battle Conclave - a super unit when combined with Uriah.
Dominions - Scouting multi-melta Immolators are spectacular.
Exorcists - multiple shots, 48' range and AP1? It doesn't get any better.

At 1,500, one can have all of these things except Celestine. That means Uriah and Conclave, three Dominion squads in multi-melta Immolators and three Exorcists plus the obligatory two units of Battle Sisters in Rhinos all fit nicely. This is a killer list at 1,500 points and it will match up with anything at that level.

There are decisions about equipment, but it's largely a matter of how much melta versus how many flamers and which units get them. I would avoid heavy weapons altogether keeping in mind that heavy flamers are not heavy weapons but rather assault weapons.

The Little Sisters of the Apocalypse in the Triple EX! Road Show

The 10K Waagh!

Iron Warriors Local 631: Khorne-forsaken CSM

The Tallarn 2nd (Hand): "Towel Heads" to you! 
   
Made in us
Regular Dakkanaut





A cornfield somewhere in Iowa

I like your list for a starting point. Adding crusaders to the DCA would help. I like heavy flamer retributors, they are good. Heavy bolter rets are good to, And I would probably run them over the MM Rets. A rending MM is funny though and good vs AV 14.

I like your start for a 1000 points.

40k-


Bolt Action- German 9th SS
American Rangers 
   
Made in us
Repentia Mistress





pzbw7z wrote:Celestine - I wouldn't play her at 1,500, but I often use her in larger games.

Care to elaborate on this? I'd think that her disruption ability would diminish as the points go higher, making her less effective.
   
Made in us
Apprehensive Inquisitorial Apprentice



High in the Rocky Mts.

Cant really understand why you'd need rending on melta anything, they are already AP 1, +d6, etc etc? Heavy Flamers with rending, whilst sounding nice, is still flamers... Soooo hard to ever get them into range... No its definately made to be used with the Heavy Bolters! (12 s5 rending shots kicks most asses, most of the time! Plus your potentially able to glance AV13, and penetrate any thing less too!) Seems like you've got a good start here!

Just got my copies of the WD dex's the other day, trying not to hate it too much (grrrr!) Used to be one of the more complex and "advanced" lists around but feels like they really dumbed it down... but I'll try it out anyway cuz I love my girls!
Hope they come out with a "real" codex, with some more HQ (Heirarch? Governor?) & Troops (Arbites? Redmptionists? Seraphim?) and maybe some hot new plastics, ala the daemonettes! (Til then, might just end up modding my Seraphim into my GK Interceptor Squad, but thats another story!)

]=[DAGGER> 
   
Made in us
Calm Celestian






Amerikon wrote:
pzbw7z wrote:Celestine - I wouldn't play her at 1,500, but I often use her in larger games.

Care to elaborate on this? I'd think that her disruption ability would diminish as the points go higher, making her less effective.


There just aren't any points left for for her at 1,500.

The Little Sisters of the Apocalypse in the Triple EX! Road Show

The 10K Waagh!

Iron Warriors Local 631: Khorne-forsaken CSM

The Tallarn 2nd (Hand): "Towel Heads" to you! 
   
 
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